CutieLvr

Forum Fanatic
Jun 3, 2020
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It keeps telling me I have to pick at least one like and one hate foods and I've tried different combos and it still tells me the same thing. Doesn't accept my choices. What's up with that?? Help!!
 

dinopara

Active Member
Apr 1, 2021
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It keeps telling me I have to pick at least one like and one hate foods and I've tried different combos and it still tells me the same thing. Doesn't accept my choices. What's up with that?? Help!!
one needs to be hate and the other needs to be like, the rest need to be neutral.
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Axvz

Member
Mar 25, 2021
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So, is "True Succubus" class no longer available? Or do I have to do something else to unlock it instead of default one?
 

Asriel98

Newbie
Jul 10, 2020
72
57
77
So, is "True Succubus" class no longer available? Or do I have to do something else to unlock it instead of default one?
v0.13.0
Added new slave quest types with bigger rewards
Altered a few quest dialogues
Updated location gui
Revamped Succubus class into a separate mechanic featuring thralls and transformation mechanic. Corruptive Essence allowing to become succubus/incubus can be obtained on start or rarely from medium and hard dungeon boss rewards
Multiple minor quest and typo fixes
Daisy's quest now offers 5.000 gold
Fixed turn skipping sometimes stuttering not skipping all turns through
Fixed act 3 completion not always working properly
Fixed some minor issues in act 4
Fixed some sprite inconsistencies
 
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tanukk1

Newbie
Nov 1, 2024
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Yeah, the question is, how would you implement it?

Pre-generate stuff and then distribute as an image pack? Just for the uniques with all variations, it's 307 portraits, 107 sprites and 304 CGs. To adequately represent results from the character creator, maybe another 5000 portraits and sprites? I promise it's also going to take a little more work than 10 seconds per image. And once you're done with all that, you'll be asked to do it again better and less sloppy, maybe with a different style. Also, make sure to keep updating them whenever the game gets new content.

Instead, maybe a system like in modded Free Cities, where the game generates prompts, and leaves it up to the player to set up the software required to generate the images? Just as a heads up, they've worked on this for years, and it's still janky. Certainly nobody has tried doing it in Godot.

I really like it anyway and would use that system, but the challenge does make one appreciate the artistic effort that goes into a game like this.
 
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Riviar

Member
Mar 20, 2018
112
259
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Look what AI can do in 10 seconds now, it's perfect for using with this game
View attachment 5310098 View attachment 5310105
As someone who uses AI to generate assets I can assure you it is not 10s per image. Fine tuning the prompt and generating something you want takes time. Then you need to manually clean it, remove backgrounds, fix colors, remove artifacts, add extra layers like sfx and whatever else the image should have but was not generated alongside the original. Dont event get me started on ensuring consistency between different situations and events. Creating a pack for one character can easily take 2-3h and that's when AI is being nice and cooperative.
For truly custom characters consistency is so bad you might need to train your own lora for them. This again takes time.
 

Asriel98

Newbie
Jul 10, 2020
72
57
77
As someone who uses AI to generate assets I can assure you it is not 10s per image. Fine tuning the prompt and generating something you want takes time. Then you need to manually clean it, remove backgrounds, fix colors, remove artifacts, add extra layers like sfx and whatever else the image should have but was not generated alongside the original. Dont event get me started on ensuring consistency between different situations and events. Creating a pack for one character can easily take 2-3h and that's when AI is being nice and cooperative.
For truly custom characters consistency is so bad you might need to train your own lora for them. This again takes time.
It only took me 10 seconds. You don't really need a prompt, just a base screenshot. You can use a tool like Lightshot to capture your character in-game, and you're all set. You just have to specify the graphic style you're going for. Removing the background also takes about 10 seconds.

You could add weapons or other items if you wanted, but who's really concerned with perfect consistency? The game itself isn't perfectly consistent, for instance, the red underwear is never actually shown graphically. There are many inconsistencies. And this is annoying to do with custom pack since you have to change the image again if you want the image to be consistent.

All I'm saying is that this method is better than using the pre-made custom pack. With the pack, your character and their clothes don't truly match your in-game description of the character. This way, you can get a character that matches their in-game description and even the outfit in just a few seconds. That was the point I was trying to make.


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Asriel98

Newbie
Jul 10, 2020
72
57
77
Yeah, the question is, how would you implement it?

Pre-generate stuff and then distribute as an image pack? Just for the uniques with all variations, it's 307 portraits, 107 sprites and 304 CGs. To adequately represent results from the character creator, maybe another 5000 portraits and sprites? I promise it's also going to take a little more work than 10 seconds per image. And once you're done with all that, you'll be asked to do it again better and less sloppy, maybe with a different style. Also, make sure to keep updating them whenever the game gets new content.

Instead, maybe a system like in modded Free Cities, where the game generates prompts, and leaves it up to the player to set up the software required to generate the images? Just as a heads up, they've worked on this for years, and it's still janky. Certainly nobody has tried doing it in Godot.

I really like it anyway and would use that system, but the challenge does make one appreciate the artistic effort that goes into a game like this.
Well, I was saying this for people who use the custom image pack. In the custom pack, the characters often don't match their descriptions or outfits. With this method, you can get a character that looks better and actually matches their in-game description and clothing. I just wanted to point that out.

As for the in-game integration, I don't know, the author can do what they want, but this should still be useful even if they just want each drawing to be pre-drawn, etc. It would be much faster than if they did everything freehand.
 

vitamin433

Active Member
May 11, 2018
984
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Well, I was saying this for people who use the custom image pack. In the custom pack, the characters often don't match their descriptions or outfits. With this method, you can get a character that looks better and actually matches their in-game description and clothing. I just wanted to point that out.

As for the in-game integration, I don't know, the author can do what they want, but this should still be useful even if they just want each drawing to be pre-drawn, etc. It would be much faster than if they did everything freehand.
Good idea. Thus I give you my blessing to start working on it. Go forward and fear nothing, oh chosen one :KEK::KEK::KEK:
 
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Asriel98

Newbie
Jul 10, 2020
72
57
77
Good idea. Thus I give you my blessing to start working on it. Go forward and fear nothing, oh chosen one :KEK::KEK::KEK:
Even if I wanted to do it for everyone I can't since it's based on screenshot. If you want it, you have to use a screen of your own in game character.

By the way, it's useful with the unique characters of the story since they can't really change outfit in game.
 

dinopara

Active Member
Apr 1, 2021
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126
So, is "True Succubus" class no longer available? Or do I have to do something else to unlock it instead of default one?
Once you're an incubus/succubus, how exactly does this new thrall mechanic work? What screen do you even trigger it from?
you know you can just turn on cheats or even use cheat engine to test that out, right? also always start a new save, importing previous versions saves still breaks stuff.
 

nk0x

Member
Aug 28, 2019
178
258
91
Does this game have a roadmap? I've played it on and off for years but the slow dev time kinda makes me wonder when updates come out if it's worth redownloading. Would be nice to know if there were updates worth waiting for.
 
May 30, 2023
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you know you can just turn on cheats or even use cheat engine to test that out, right? also always start a new save, importing previous versions saves still breaks stuff.
I did. I mean once you have the class, how does it work? I tried training, dating and sex and didn't see any options for enthralling etc.
 

dinopara

Active Member
Apr 1, 2021
750
617
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I did. I mean once you have the class, how does it work? I tried training, dating and sex and didn't see any options for enthralling etc.
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enthralling is a social skill, meaning you use it on the mansion and need to assign the skill to the hotbar.
this is why i tell to always make a new save, also you still can't lock personality... jesus christ it's been 3 versions already :LUL:
 
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Axvz

Member
Mar 25, 2021
139
201
166
you know you can just turn on cheats or even use cheat engine to test that out, right? also always start a new save, importing previous versions saves still breaks stuff.
Test what exactly? I unlocked class, checked upgrades, considered amount of grind to be a bit much and then asked here.
enthralling is a social skill, meaning you use it on the mansion and need to assign the skill to the hotbar.
Nope, you can't assign it. Succubus skills can only be used from this new tab. Savefile is perfectly new, if someone is concerned. "Test that out", huh?
 

dinopara

Active Member
Apr 1, 2021
750
617
126
Test what exactly? I unlocked class, checked upgrades, considered amount of grind to be a bit much and then asked here.
Nope, you can't assign it. Succubus skills can only be used from this new tab. Savefile is perfectly new, if someone is concerned. "Test that out", huh?
i don't get the passive aggressiveness... but skill issue methinks.
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you can always report your issue either on itch.io page or discord, although discord is where the dev is the most active :WeSmart:
 
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