I'll admit to being a bit flabbergasted that reviewers are giving this game two stars because the demo version doesn't have all the content contained in its completed forebear!
I think that, overall, this game has much more potential than the first game did. I think that it is more of a game and less of a spreadsheet management system. The quests aren't very balanced yet, but they are more varied than the quests in the first game.
Are is just background art so far, but there's a lot of room in the game for making a lot of variation in the looks of individuals. I like being able to add custom everything. What is missing now is extensive individualization of the slaves and trainers based on race and background - there's some of that, but one orc is much like another at the moment.
The weakest element of the game so far, though getting better, is the start. Players are given too many options and too little resources, with a huge (read: impossible) debt payment due only two weeks into the game. What the game needs is a "quickstart" mode with some characters and facilities already built, and the ability then to pursue some quests rather than spending time grinding the most basic capabilities (and often the wrong ones, because the player simply does not know how to tell the difference between what they need and what they don't).
Overall, I am much more excited about this game than I was its predecessor at the same stage of development.
I think that, overall, this game has much more potential than the first game did. I think that it is more of a game and less of a spreadsheet management system. The quests aren't very balanced yet, but they are more varied than the quests in the first game.
Are is just background art so far, but there's a lot of room in the game for making a lot of variation in the looks of individuals. I like being able to add custom everything. What is missing now is extensive individualization of the slaves and trainers based on race and background - there's some of that, but one orc is much like another at the moment.
The weakest element of the game so far, though getting better, is the start. Players are given too many options and too little resources, with a huge (read: impossible) debt payment due only two weeks into the game. What the game needs is a "quickstart" mode with some characters and facilities already built, and the ability then to pursue some quests rather than spending time grinding the most basic capabilities (and often the wrong ones, because the player simply does not know how to tell the difference between what they need and what they don't).
Overall, I am much more excited about this game than I was its predecessor at the same stage of development.