Changelog:
v0.0.6a
Saturdays will now become 'Family Days' on the second Saturday after the start of the game. Make sure to follow the hints if you get stuck!
About 750~ lines of dialogue.
8 new CGs. No new expressions though because I'm focusing leftover funding and time on v0.1.0
DDR minigame with 2 difficulties. Pretty bare-bones for now, but will be improved upon later.
Also reused the yoga minigame, though that might change in the future.
Small note: The family days are still somewhat unfinished, simply because I lack the resources and time to make them perfect, but they will improve drastically after v0.1.0
v0.0.5
About 300~ lines of dialogue.
3 new expressions for Chloe as well as 7 CGs.
2 new expressions for Jason.
Removed heart eyes from old Chloe art because I have other plans.
Typing minigame with 2 difficulties, but no reward for the second difficulty
yet.
Fixed a bug that hopefully everyone missed
Fixed *one* letter in the 0.0.4 dialogue with Casey.
v0.0.4
About 300~ lines of dialogue.
2 new expressions for Casey as well as 9 CGs.
Yoga minigame with 2 difficulties.
Improved the info tab so that it is less likely you accidentally open/hover over it.
The project was prepared for screen-shake, so if there are issues with UI that wasn't there before, please let me know!
There is new background music for minigames. Let me know what you think!
Should have fixed a black background showing up when loading the game (Older saves will still probably cause it)
Tried another fix at accidentally skipping over choices in dialogue.
Some notes:
The file size is more or less doubled from the previous version, this is mostly due to a Unity package and some assets that I added.
This also means that while the file size will continue to grow, it shouldn't double again in the foreseeable future.
You will need to do some peeking/spying again as I changed some stuff around with the save files.
If you happen to see 3 angry Casey's on your screen, know that that is an error.
Windows
Mac
Linux