Others Studio Sensation [0.4.2] [Woody productionz]

ElwoOOod

New Member
Game Developer
Sep 25, 2023
14
98

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Overview:
Welcome to Studio Sensation, a narrative-driven management game set in the early 2000s, where you lead a charm photography studio aiming for success through emotion, aesthetics, and clever planning.

In a world before social media, photography lives through magazines. Your goal: build your own prestigious portfolio and rise to fame while managing the personalities and challenges of your models.​

Thread Updated: 2025-05-25
Release Date: 2025-05-16
Developer: Woody productionz
Censored: No
Version: 0.4.2
OS: Windows
Language: English, French
Genre:
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Installation:
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Changelog:
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Developer Notes:
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screenshot-03.jpg screenshot-01.jpg screenshot-04.jpg screenshot-02.jpg
 
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fortifel

Newbie
Oct 17, 2020
17
40
Is there a way to save a game? Because I haven't found SAVE button and if you go back to main menu, the game says there's no save file found.
 

GNVE

Active Member
Jul 20, 2018
725
1,198
I just wanted to share some thoughts with you after playing.

first off I encountered a bug where the game crashed after several extra shots (probably 3 or 4)

Now I know this is a playtest that focusses on the mechanics so maybe you have things planned out in a certain way that addresses a lot of the things below. Feel free to ignore any and all below. These are suggestions for you to either take on board or dismiss entirely however you see fit.

1 it is a game about photography but the photoshoots are not interactive, there is little you can do to influence the outcome.
When I think about photographing models a lot of the work is about getting the model to be at ease. Maybe you could do something with that? You call each photo combat so a card mechanic could also work (not my preferred solution but some will like that). Whatever floats your boat.
It is a difficult balance though as you don't want a repetitive minigame or a minigame with an obvious solution that works every time.
Another way to increase interactivity would be if you had some control over outfit/background/shot etc. Maybe make a distinction between contract work and art shoots you control/sell yourself? (this could tie into the market mechanic for instance).

2 The editing cost money, In a studio the editing would cost time mostly (you have the equipment and subscription anyway). Since you have the fatigue and stress system why not make it take time? If your models are fatigued anyway just use your time to edit the images. I would raise the rent price for the studio though so there still is a trade off.

3 I felt I had little feedback on when a star was gained with a model. I think this ties into the first point

4 on the office menu it says sell images. which confused me as I tried to find where I needed to sell the images. So change it to sold.

5 An Idea I had that might tie into one is rather then sending girls out to train somewhere else is to have a training shoot with you. You might have more control or a story based structure in those training shoots. again just spit balling here but it might address the first issue as well.

Please note I post the criticism above because I liked what is there now and the promise it has.
 

Hermenegild

Active Member
Sep 18, 2017
582
344
ElwoOOod , a bug report for you. Once you take an additional photo, the "take one more photo" button is still active. However, if you do take another photo, the game will crash.
 
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delmereuk

Newbie
Dec 26, 2018
38
36
It's good, the game and art style are similar to Sinful Spaces, dare say there is more of a game here. Feels like a good start, maybe needs more models and more things to do. As a first pass, it's a great start.
 
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ElwoOOod

New Member
Game Developer
Sep 25, 2023
14
98
Many thanks for sharing here, and many thanks for all of you who understand that it's a really first preview. A lot to do yet. I decide to post here to have a first feedback and I'm happy your first feedback

I just wanted to share some thoughts with you after playing.

first off I encountered a bug where the game crashed after several extra shots (probably 3 or 4)

Now I know this is a playtest that focusses on the mechanics so maybe you have things planned out in a certain way that addresses a lot of the things below. Feel free to ignore any and all below. These are suggestions for you to either take on board or dismiss entirely however you see fit.

1 it is a game about photography but the photoshoots are not interactive, there is little you can do to influence the outcome.
When I think about photographing models a lot of the work is about getting the model to be at ease. Maybe you could do something with that? You call each photo combat so a card mechanic could also work (not my preferred solution but some will like that). Whatever floats your boat.
It is a difficult balance though as you don't want a repetitive minigame or a minigame with an obvious solution that works every time.
Another way to increase interactivity would be if you had some control over outfit/background/shot etc. Maybe make a distinction between contract work and art shoots you control/sell yourself? (this could tie into the market mechanic for instance).
You're absolutely right. At first, I was going for a more flexible system, with a choice of background, photo type, etc., but I quickly realized that the photo library would explode the game's file size, which can put players off this type of game. The choice was simple: offer more options but limit yourself to a few models, or create a more random system but with the possibility of including a good twenty models. After a long, very long discussion with GPT, Claude, and Perplexity, the decision was made to prioritize the number of models to have a choice.

For now, there's only the base (which is also why I removed the ability to save your game). The models will be able to go on training trips, they will have random or provoked events, and the staff will have a more direct impact. No card system because it's too cumbersome, but a staff system, some with their own equipment, effects, etc.
In my previous game, I noticed that the mini-game system was the weak point, so it'll remain RNG with modifiers.

Regarding contracts, it's an interesting point that I wanted to explore at the beginning (doing photoshoots and then seeing who you can sell to). I'm afraid it would make the system cumbersome, which is why I simplified it. However, since you mentioned it, I'm keeping the idea in mind for future possibilities.

2 The editing cost money, In a studio the editing would cost time mostly (you have the equipment and subscription anyway). Since you have the fatigue and stress system why not make it take time? If your models are fatigued anyway just use your time to edit the images. I would raise the rent price for the studio though so there still is a trade off.
Another good point raised here.
For now, editing photos takes an extra day, but it's not clear. I'd need to add an effect (if you don't look at the day, you wouldn't notice). Maybe even add two days (models recover from fatigue during an edit, but again, it's not clear. I'll work on this).
The economic system is still in the testing phase, as there will be more staff and more possibilities with the purchase of specific items. This will be reviewed very soon.

3 I felt I had little feedback on when a star was gained with a model. I think this ties into the first point

4 on the office menu it says sell images. which confused me as I tried to find where I needed to sell the images. So change it to sold.
Nice, I correct this

5 An Idea I had that might tie into one is rather then sending girls out to train somewhere else is to have a training shoot with you. You might have more control or a story based structure in those training shoots. again just spit balling here but it might address the first issue as well.
It's very interesting that you raise this point because I was still hesitating between making a simple "send to training" button and an accompaniment that could introduce the "affinity" functionality with the models (and incidentally see the models in other outfits).(y)

ElwoOOod , a bug report for you. Once you take an additional photo, the "take one more photo" button is still active. However, if you do take another photo, the game will crash.
Thanks, I found this bug after sending the 0.4.2. it will be fix in next release
 

Sin-X

God of Death
Donor
Apr 30, 2017
284
426
Game is fun, a little to easy if i'm honest soon as you get past the first shoot you can basically just spam shoot after shoot rotating through the models and ticking all the bonus every single time and you will earn money slowly but still it's very difficult to actually fail a shoot.

Only critique and I know it says it in the dev note, but never ever release any version of any game without the ability to save nothing is worse then putting time into something only for the game to crash and everything is gone in an instant, pretty sure most people will agree as time is finite and not something you can get back.

Game crashed when I spam clicked the edit photos button during a shoot to see if it would do it multiple times.
 
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rb813

Well-Known Member
Aug 28, 2018
1,568
1,051
My main feedback is that there absolutely must be a way to see the photos at a larger size (filling the whole game window, preferably). The game will feel like a giant cocktease if you can only see them at that small "preview" size.

Other than that, this seems basically the same as Time Of Cherries at this point (but with AI art instead of real people). Hopefully, you've already given some thought about whether you want this to ultimately be a "click a button, get some photos" game, or something more elaborate than that. Personally, I love the idea of games with interactive photo sessions where women start out demure and reserved, then eventually end up taking all their clothes off (or more). Doing that just by repetitive grinding is fine, but something more interactive would probably be more fun.
 
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ElwoOOod

New Member
Game Developer
Sep 25, 2023
14
98
My main feedback is that there absolutely must be a way to see the photos at a larger size (filling the whole game window, preferably). The game will feel like a giant cocktease if you can only see them at that small "preview" size.
It's true that I would also like the shootings to be in a larger format, but the size of the final file puts me off. 1.5gb for a game of this type is a lot. However, I admit that I'm thinking more and more seriously about making two versions of the game, a light one and a more detailed one. For the moment it's difficult to say, I need to wait until the project is more elaborate and gets closer to the final result to really decide, in any case, I'm keeping this possibility in the end-of-development updates.

Other than that, this seems basically the same as Time Of Cherries at this point (but with AI art instead of real people). Hopefully, you've already given some thought about whether you want this to ultimately be a "click a button, get some photos" game, or something more elaborate than that. Personally, I love the idea of games with interactive photo sessions where women start out demure and reserved, then eventually end up taking all their clothes off (or more). Doing that just by repetitive grinding is fine, but something more interactive would probably be more fun.
I didn't know the game Time of Cherries and I'm going to go take a look right now, not to copy but to be inspired.
New mechanics will be coming, the goal being to break the mode, I spam the shootings and I watch... I won't say more for the moment because even if the ideas are noted, I don't know in what order I'm going to include them ;)

thanks again for your feedback, all idea are welcome
 

rb813

Well-Known Member
Aug 28, 2018
1,568
1,051
I didn't know the game Time of Cherries and I'm going to go take a look right now, not to copy but to be inspired.
Honestly, there's nothing wrong with copying in this kind of genre. Art is a big deal when it comes to adult content, so if two different devs had games with the exact same mechanics but different art styles, that would still be an entirely valid distinction in my opinion. But yeah, if you want to be inspired by a similar game, see what you like and dislike about it, Time of Cherries is the most similar I've ever seen.
 
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telgalad

Newbie
Nov 2, 2021
55
77
So I am a little lost on how the mechanics of this game work. Whats leads to the likelihood of a successful shoot? If i pick a model, pick a shoot, check every option and still fail... what exactly was in my control? Is there some level mechanic i cant see anywhere? I see my own reputation, but it is stated to not be implemented.

So what can i actually do to increase the odds of success?
 
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