Many thanks for sharing here, and many thanks for all of you who understand that it's a really first preview. A lot to do yet. I decide to post here to have a first feedback and I'm happy your first feedback
I just wanted to share some thoughts with you after playing.
first off I encountered a bug where the game crashed after several extra shots (probably 3 or 4)
Now I know this is a playtest that focusses on the mechanics so maybe you have things planned out in a certain way that addresses a lot of the things below. Feel free to ignore any and all below. These are suggestions for you to either take on board or dismiss entirely however you see fit.
1 it is a game about photography but the photoshoots are not interactive, there is little you can do to influence the outcome.
When I think about photographing models a lot of the work is about getting the model to be at ease. Maybe you could do something with that? You call each photo combat so a card mechanic could also work (not my preferred solution but some will like that). Whatever floats your boat.
It is a difficult balance though as you don't want a repetitive minigame or a minigame with an obvious solution that works every time.
Another way to increase interactivity would be if you had some control over outfit/background/shot etc. Maybe make a distinction between contract work and art shoots you control/sell yourself? (this could tie into the market mechanic for instance).
You're absolutely right. At first, I was going for a more flexible system, with a choice of background, photo type, etc., but I quickly realized that the photo library would explode the game's file size, which can put players off this type of game. The choice was simple: offer more options but limit yourself to a few models, or create a more random system but with the possibility of including a good twenty models. After a long, very long discussion with GPT, Claude, and Perplexity, the decision was made to prioritize the number of models to have a choice.
For now, there's only the base (which is also why I removed the ability to save your game). The models will be able to go on training trips, they will have random or provoked events, and the staff will have a more direct impact. No card system because it's too cumbersome, but a staff system, some with their own equipment, effects, etc.
In my previous game, I noticed that the mini-game system was the weak point, so it'll remain RNG with modifiers.
Regarding contracts, it's an interesting point that I wanted to explore at the beginning (doing photoshoots and then seeing who you can sell to). I'm afraid it would make the system cumbersome, which is why I simplified it. However, since you mentioned it, I'm keeping the idea in mind for future possibilities.
2 The editing cost money, In a studio the editing would cost time mostly (you have the equipment and subscription anyway). Since you have the fatigue and stress system why not make it take time? If your models are fatigued anyway just use your time to edit the images. I would raise the rent price for the studio though so there still is a trade off.
Another good point raised here.
For now, editing photos takes an extra day, but it's not clear. I'd need to add an effect (if you don't look at the day, you wouldn't notice). Maybe even add two days (models recover from fatigue during an edit, but again, it's not clear. I'll work on this).
The economic system is still in the testing phase, as there will be more staff and more possibilities with the purchase of specific items. This will be reviewed very soon.
3 I felt I had little feedback on when a star was gained with a model. I think this ties into the first point
4 on the office menu it says sell images. which confused me as I tried to find where I needed to sell the images. So change it to sold.
Nice, I correct this
5 An Idea I had that might tie into one is rather then sending girls out to train somewhere else is to have a training shoot with you. You might have more control or a story based structure in those training shoots. again just spit balling here but it might address the first issue as well.
It's very interesting that you raise this point because I was still hesitating between making a simple "send to training" button and an accompaniment that could introduce the "affinity" functionality with the models (and incidentally see the models in other outfits).
ElwoOOod , a bug report for you. Once you take an additional photo, the "take one more photo" button is still active. However, if you do take another photo, the game will crash.
Thanks, I found this bug after sending the 0.4.2. it will be fix in next release