Really? I thought it was possible with more than Beatrix.Probably not until the end.
Only 1 girl got a pregnancy ending in the first game.
I don't remember any of the others being pregnant.Really? I thought it was possible with more than Beatrix.
Ah, ok. Thanks for your response. In the previous update there is a scene where MC talk to Ines about how Vi got those scars so I thought it already been explain before and I just forgot.I don't believe we've been told yet, feels like we are getting closer to a scene where she will tell the story, or we shall see a flashback. I could be remembering wrong but so far it has only been alluded to IIRC.
not sure but on throupie ending both got preggo i think.Really? I thought it was possible with more than Beatrix.
unlikely but what's wrong on koga's mod?Can you please update your mod?
Update?
KoGa3's mod does too much and, as noted, doesn't have the gallery option. Sancho and KoGa3 are talented individuals, but they give more than is really needed, especially in a game such as this one. A good walk through and a gallery are all most of us really want or need, and Scrappy seems to get that.not sure but on throupie ending both got preggo i think.
unlikely but what's wrong on koga's mod?
Male character likes The Author and Unbroken?Yep, that's the one.
Her cousins are love interests in the third with the aunt being a partial LI. I don't fully know what the dev means by partial LI but i'm guessing side girl but not getting an ending.
All he's said about it is it is going to be a lot darker than the first 2 with it being heavily mob based.
We do also know one of the cousins is an incredibly violent lunatic.
Yep, all MC's are connected.Male character likes The Author and Unbroken?
I have to chime in here a bit...KoGa3's mod does too much and, as noted, doesn't have the gallery option. Sancho and KoGa3 are talented individuals, but they give more than is really needed, especially in a game such as this one. A good walk through and a gallery are all most of us really want or need, and Scrappy seems to get that.
Didn't realize the walkthrough was "harder" as most mods I see usually have one (or at least something that provides data on the result of a decision). I know it is very involved as the modder will have to know all of the currently known downstream effects of a VN. My point is that the walkthrough mod doesn't mess with the game stats or add in music options, multiple pop-up scoreboards/cheatboards/etc., or many of the other things that, from the outside looking in, would seem to create more avenues for corruption and failure than turning a response a certain color and providing what is effectively a footnote as to the known impact of the action ("love +1"; "leads to sex scene"; "ends route with this potential LI"). The things you and Sancho do seem to add in a significant number of additional dependencies that a walk through doesn't seem to do.I have to chime in here a bit...
That sounds as scrappy is doing an easy part - it's quite the contrary. Doing a good walkthrough and gallery can be hard work, really hard work. Especially in games like this one and some even bigger games hi's doing with the many routes to follow. They're actually already above my skills. That's why my "walkthrough" isn't really one, I just give hints what you can get in choises.
Anyway, I'll drop out of here again lurking for game updates....
The problem is - it depends. A walkthrough can be a "simple" thing when the outcomes are kinda easy. Or a pain in the ass when even sometimes the developers themselfs already have troubles with their own game routes. Behind a simple "green highlight" in a choice can be hidden a lot of knowledge about the game itself and its outcomes.Didn't realize the walkthrough was "harder" as most mods I see usually have one (or at least something that provides data on the result of a decision). I know it is very involved as the modder will have to know all of the currently known downstream effects of a VN. My point is that the walkthrough mod doesn't mess with the game stats or add in music options, multiple pop-up scoreboards/cheatboards/etc., or many of the other things that, from the outside looking in, would seem to create more avenues for corruption and failure than turning a response a certain color and providing what is effectively a footnote as to the known impact of the action ("love +1"; "leads to sex scene"; "ends route with this potential LI"). The things you and Sancho do seem to add in a significant number of additional dependencies that a walk through doesn't seem to do.
Maybe I'm not "getting it", but from my limited experience with such things, more dependencies mean more things that can break, and that was my basic point. I think it is proven out by the fact that you and Sancho have caveats about the potential impacts of your mods on past and future saves, and that it is people using these multi-element cheat and enhancement mods that tend to run into"saves" trouble most often.
easy: choice a leads to z and choice b leads to y and that's itDidn't realize the walkthrough was "harder" as most mods I see usually have one (or at least something that provides data on the result of a decision).
Or choice a with girl b leads x releases later to breakup with girl c. Being a DIKeasy: choice a leads to z and choice b leads to y and that's it
hard: choice a leads to z which will much later lead to c or d and those have splits too and same with with b which eventually leads to splits too