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Unity - Completed - Succ-Ciety [Final] [Katsis]

  1. 1.00 star(s)

    ojajajama

    I'll start off with the gameplay itself, it's really repetitive as all you do is click around the monster until it's dead. This just makes the gameplay loop really tedious and progressing through the story bad. Which I didn't pay attention to as I was here for preg content. After finally getting to the house which has the scene for it I was already dissatisfied with the game and just wanted to beat the game. After you beat the game you get the gallery which has the scenes from the house and some other neat things which I will give praise to. One of those things is the achievements which I decided to finish and required to beat the secret game which is a frogger-esk clone. The last achievement I had left was charming the big dick dude. Which I had trouble with as the "tutorial" was just a text dump.

    So after 100% this game I would not recommend this game to others.
  2. 1.00 star(s)

    datarelay

    Suc-ciety is a strange action clicker with roguelike elements. At night in this nondescript neighborhood a succubus walks the streets attacking shadow creatures to get energy to spend in upgrades and some scenes. That is the entirety of the game. On itself it would be a simple short game with some good hand drawn art. However, this game has such terrible gameplay that it has to be some kind of joke or tutorial project from a student. This is one of the most repetitive, grindy, and boring games I have ever seen here. The combat is composed of one click, and they manage to fail even that. The attacks are unresponsive, have awful aim and are slow. The damage upgrades are nigh useless since at maximum your attacks still can not one shot anything. Overall, abysmal combat. The movement is also a drag, you can glide by mashing shift but the camera fixes itself and you can not properly see when you move back. Then there are the scenes. You must grind a ridiculous amount of points to upgrade yourself then grind again to pay for each scene. One would think with this art at least something would be worth it. But not not even that. The scenes are very weak, with a lack of attention and detail and they are all just a couple of static images and masculine moans. Do not waste your time with this game.
  3. 2.00 star(s)

    Chronwalk

    I... Wouldn't recommend this to anyone at all... I give it 2 starts because it'd have more potential being a Visual Novel rather than a Unity game...

    Controls are whacky (you need to click to pass the dialogues, left click to attack in a heart shaped form in the ground, right to charm, no purpose to this besides of cancelling the enemies attack, you can "dash" with Shift)...

    Music is there, just for ambience so it's just plainly "ok"...

    Edit: I almost forgot, the game's got a VA which should mean something, right...? Well unless you're into androgynous voices it's not gonna be for ya, and don't get your hopes up, because it's just a few whimpers here and there...

    Dialogue feels repetitive (You get the same text of "is it fine if I enter their house?" "Yes it's fine" over and over each time you go to a house)...

    Now, the core idea, a Womb Tattoo that turns women into succubi I like it, makes it be like a parasite...

    The gameplay idea is simple, you're in the street, you kill 3 types of enemies (red ones are melee, blue ones "hook" you with some mysterious light, and a big fella with "Haha big pp energy" attack doing as a boss who you can encounter many times), this gives you energy, you use this energy to enter houses and get the H-scenes... (And that's where things take a turn because it should be the otherway around, you enter houses to GET energy), the H-scenes are just a bit of flavor text and hand drawn (which might be the only reason to give it a star, because someone put the time, to draw for this)...

    Once you lose, start back in your house (we don't see it) you get a menu with upgradeables, health, attack (I find it almost nonexistant if it really increases much) and last is soul energy, which gives more energy per kill (I recommend you to max this thing first)...

    The problems with this whacky gameplay and the idea is that you're not getting any rewards really, you need to spend energy to increase your stats, which at some point increases your "Horn Level" which allows you to get 1 special "perk" per "run" (Big breasts, Futanari, and Pregnancy)...

    Thing I liked, it was Male on Futa, just that, nothing else...

    Personal opinion: As a VN, with more art, it could potentially grow and be developed into something, that's the potential it's got, otherway It's just a "haha funny porn go brr" game that fails at this because of how clunky it is to play...