RPGM - Completed - Succubus Academia [Final+DLC] [SQDT]

  1. 3.00 star(s)

    -Nothing-

    what a disappointment...
    Objectively
    Story
    You play as a student, whatever you can call him or just accept default name, in academia, filled with monsters and succubi. The first thing you see is unavoidable death, that will follow also you and all other students, that you'll take control on. Why do you need to do it ? Good question, but you'll understand eventually, after 10 hours of gameplay.
    Gameplay
    Your goal is to kill your characters by satisfying succubi in turn-based combat.
    Why ? That's the next goal to accomplish !
    Graphics and sounds
    Well... you can't expect much from RPGM, but at least adult content is astonishing. Every person can find here his own poison, as to say.
    Problems and bugs
    1) I got couple of crashes because of text skipping
    2) Letting you rename characters killing the plot
    You don't have permission to view the spoiler content. Log in or register now.
    4) Your weapon will be useless in the next cycle (broken?)
    5) After some time, game is lagging so freaking much. Possibly my own problem ?

    Subjectively
    Story
    Spoiler Alert!
    You don't have permission to view the spoiler content. Log in or register now.
    Such a disappointment...
    OVERALL
    This game might give you unique experience of killing yourself with succubi for victory, also letting you remember characters from other worlds, such as from Monster Girl Quest and even knowing new, interesting ones.
    Gameplay is unique but unusual, hard to tolerate.
    Story is questionable.

    I give it 3.9/5, because this game skillfully stole my time and attention, for 10 hours, and left me empty and unsatisfied
  2. 5.00 star(s)

    cunning_linguist

    It's a battle fuck RPG for the ages. For those not in the know, battle fuck RPG refers to a game where battle system involves sex, usually with the player trying to outlast the opponent. Combine this simple yet effective system with gorgeous artwork and smooth Live2D animations and you've got a recipe for success, all that's left is the execution.

    What makes this game unique is the stance system. At the start of each fight, you enter one of 3 stances which then determines your move set. Which stance is available to you depends on your dialogue choices as well as equipment that you can unlock through the game's skill tree system. Each stance has its own unique playstyle, from more defensive approaches to all out glass canon for those who like to live on the edge. You can either try and adopt multiple stances or lean into the playstyle that suits you best.

    Combat is all about managing a bunch of gauges and counters. Enemy attacks will raise your EP, which when filled will deplete a portion of your LP. Lose all your LP and it's game over. In the meantime you're trying your best to fill the opponent's mood in order to defeat them. By chaining together a bunch of skills, you can set up combos for big damage. Fights can be pretty challenging, especially on hard mode, but the system is well worth learning and creates for a satisfying experience worthy of mainstream RPGs.

    Another standout system is how progression is made. Each time you defeat a boss, you must sacrifice the current player character. Afterward, you pick a new character to carry on the legacy and press onward. Like in the SaGa games, your heroes will inherit the cumulative abilities of their previous incarnations. While defeating a boss will force a player death, keep in mind that losing any fights will also require you to choose a new hero to carry on while your progress is effectively stalled. With a limited number of heroes in the game, you can't just throw away your lives willy nilly or else you can force a game over.

    Level selection is like Mega Man where you're free to tackle each stage in any order you like. While there are characters associated with each of the bosses, you don't have to match them to each boss if you don't want to. Also the overall difficulty is increased depending on how many bosses you've beaten, as determined by the dream level thermometer at the base.

    If you do end up losing all your guys, then you're always free to continue with New Game+ to make the next run easier. You can approach this game as casually or as hardcore as you'd like, but I think the game systems are refined enough to warrant trying your best at a hard mode run. With legitimately engaging gameplay systems and gorgeous artwork, this game pretty much perfection and an amazing way to send off the year.