Ren'Py Succubus Advent: The Ethereal Collapse [v0.13c] [AdrihelDev]

4.60 star(s) 14 Votes

NeroZee

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Jun 24, 2018
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Just started the game so far and it looks really good. Very smart use of micro animations, visual and sound effect to create an immersive experience.

I am at the stage where MC just left the island and clearing cut throats at a ruined town, but now struggling against the first mini boss, a rogue cutthroat. How does experience points work in this game?

After winning a battle, there's no indication of any experience gained and after multiple battles I am still stuck at Level 3 and the experience points seem be stagnant? Am I doing something wrong?
I think you have to just grind a bit, as in kill some wolves over and over but not even that much. Honestly i wish i could help you more but i turned on the god mode, not really interested in combat i am invested in the story and how amazingly animated the scenes are so i just fast forward through the combat to get to those points.
 

Wicks99

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Apr 21, 2024
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I think you have to just grind a bit, as in kill some wolves over and over but not even that much. Honestly i wish i could help you more but i turned on the god mode, not really interested in combat i am invested in the story and how amazingly animated the scenes are so i just fast forward through the combat to get to those points.
Thanks man, yea I gave up with the grinding after a while and went god mode as well. I think some of the battle mechanics need finer calibration, but overall the game's great so far.
 

estrada777

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Updated Android port. Nothing too fancy but let me know if you have any issues.

Version: 0.13a

Appreciate my porting? Leave a Tip! You're supporting my efforts, paying for storage, and encouraging more ports!
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This unofficial port/version is not released by the developer, download at your own risk.

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MEGA

Size 251 MB

Updates are faster on .

Game Developers: Want to talk about an official Android version for your game? Come join my Discord.
Updated.
 

NeroZee

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Jun 24, 2018
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anything new?
I will post the new post cause its been a while, but make sure to suppor the dev if you can



Hello!
The first WIP teaser/preview loop for one of the upcoming CGs from the feisty Bellatrix!
I initially tried to do this one as a POV CG as I want to keep as many future CGs POV if I can, but I decided against it when doing some of the image assets as I didn't think it was going to look right for what I wanted to happen in this CG.
It's a CG that will transition from cowgirl to a leg lock upright straddle position with the MC being drained in more ways than one during it (I also might make an internal view for it, though I'll leave that for when everything else is done as I'll probably have to try the Spine 2D beta build as it has some new features that I think would be very useful for it).
It's planned to be a more zoomed out CG (so you can see the ropes on the feet/legs) but a bit like one of the previous CG with the Succubus Guard, the focus tends to be off to the side rather than the middle. So I've included a more zoomed in version that makes it more center focused.

Edit1- Made the zoomed in version more.... Well... Zoomed in.

Let me know which you prefer in the poll!
(As well as any other feedback/thoughts for improvements!)
You can find the WIP teaser/preview loop in .mp4 or .webm format in the link or attached below!
Link/s:
As always, what is shown in a WIP and will have changes/improvements/additions.
Have a fantastic day!
 

ZettaiZero

Member
Oct 21, 2017
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I will post the new post cause its been a while, but make sure to suppor the dev if you can



Hello!
The first WIP teaser/preview loop for one of the upcoming CGs from the feisty Bellatrix!
I initially tried to do this one as a POV CG as I want to keep as many future CGs POV if I can, but I decided against it when doing some of the image assets as I didn't think it was going to look right for what I wanted to happen in this CG.
It's a CG that will transition from cowgirl to a leg lock upright straddle position with the MC being drained in more ways than one during it (I also might make an internal view for it, though I'll leave that for when everything else is done as I'll probably have to try the Spine 2D beta build as it has some new features that I think would be very useful for it).
It's planned to be a more zoomed out CG (so you can see the ropes on the feet/legs) but a bit like one of the previous CG with the Succubus Guard, the focus tends to be off to the side rather than the middle. So I've included a more zoomed in version that makes it more center focused.

Edit1- Made the zoomed in version more.... Well... Zoomed in.

Let me know which you prefer in the poll!
(As well as any other feedback/thoughts for improvements!)
You can find the WIP teaser/preview loop in .mp4 or .webm format in the link or attached below!
Link/s:
As always, what is shown in a WIP and will have changes/improvements/additions.
Have a fantastic day!
I am curious about the video can you share I here?
 
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fesl1

Member
Jul 26, 2021
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damn, it's a very cool game, I like it - it's a pity there aren't enough new scenes) but I want a lot. Thanks for your efforts, and there are still missing tags in the description. There are more of them in the game than indicated
 
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Bob69

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Succubus Advent: The Ethereal Collapse [v0.13c] [AdrihelDev] - Compressed

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Mac [246 MB]
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youraccount69

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SuccubusAdventTheEtherealCollapse-0.13c
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Soichy

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Aug 14, 2018
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But the bug, when you hide the text field during the scene with Vulnera, a black screen appears, migrates from version to version)
 
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allinon

Member
Sep 12, 2017
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Your animations are 10/10 and that Selene scene where she keeps a human in her basement just to life drain him, goddamn I love it on so many levels! I thought game will continue to give me Mc game over or Mc scene, but Selene flips those expectation on it's head. From there on it was uncertainty of what I'm gonna bump into next, are there any other succuby in town doing the same thing? I guess I'll have to wait and see, I hope you do more succubus draining random victim, you nailed it with Selene!
 

David__14

Newbie
Feb 18, 2020
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I'm pleasantly surprised, I went into this expecting your average low effort ai CG project but the game isn't an eyeswore and I'd say its implemented very well as a tool, the writing is also pretty good, I'm invested in the main character's struggle, and I'm interested in seeing how the red/blue choices will effect his development and the story as a whole. I found myself invested in the characters and the plot more than the H-scenes themselves, which isn't necessarily a bad thing as there are still a good couple H-scenes and loss scenarios, no doubt with more to come.
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4.60 star(s) 14 Votes