- Nov 20, 2018
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You're only able to save twice in the first thirty minutes or so, and after that you save/heal at campfires and your bed. And it's the slow, inn heal, of course.So how do you save game?
You're only able to save twice in the first thirty minutes or so, and after that you save/heal at campfires and your bed. And it's the slow, inn heal, of course.So how do you save game?
When you are a young kid the game will ask you when to save, as an adult you go around looking for camp fires and saving at them.So how do you save game?
It is the very first release of the game and this game is very much story focused so yea it's gonna dump a lot of exposition here. This wont be the case for future releases, where the exposition will take a back seat.The game just won't stop going with exposition on top of exposition with no interactivity in terms of the player at all. Holy fuck I got to the orcs and gathering food, water and lodging. I might try to continue later but it just hits you with more exposition about characters you don't have any reason to care about.
It actually has a good reason for starting off in the future, cause these games are gonna happen throughout the ages/generations, from ancient times all the way up to the future itself.After playing it the future and assassins creed type stuff seem unnecessary and just a simple medieval hunter would work better.
Characters are interesting however everything happens too fast to be invested into any of them(This is just a demo and real story can change regarding that).
Other than that looks great
Listing this off as the first installment does not excuse not telling the story in an interactive way. Many games do it and to excuse it for not using interactive storytelling is garbage. I found one bit of the story endearing and the rest was just desperately holding Z or Enter to try to get to something where it actually fucking mattered that I was involved.When you are a young kid the game will ask you when to save, as an adult you go around looking for camp fires and saving at them.
It is the very first release of the game and this game is very much story focused so yea it's gonna dump a lot of exposition here. This wont be the case for future releases, where the exposition will take a back seat.
It actually has a good reason for starting off in the future, cause these games are gonna happen throughout the ages/generations, from ancient times all the way up to the future itself.
If you want I can link you to a youtube channel that often goes in-depth into discussing what goes into making a game. As well as covering engaging the player in different genres in terms of story, mechanics, and involving narrative. Don't write this bull off as just, "Because it's the first game it gets a pass." A few examples that come to mind is Gears of War 1 didn't have to do this, Unreal 1 didn't have to do this, Earth Defense Force doesn't have to do this. If you want an example of a game like yours in terms of genre, look at The Last Demon Hunter: Remastered. It has a lot of narrative to cover but doesn't drown you in it all at once. Feeding the player tidbits here and there to understand a deeper narrative is so much better then sitting the player down and lecturing them about why they should care.I received some criticism regarding the length of the beginning (intro) of the game.
At the beginning of each generation, things will be a bit more story heavy, because I'll need to present to you the most important characters and the general state of the world.
Things will not be story locked like the beginning of a generation from now on.
One example: in the second game, since you already know the world and the main characters, it will be more straight forward.
Things will only get a bit story heavy again in the 5th game, with the second generation (I hope you get there, thanks for the support!) where the game will change setting again, introducing many new characters to the new Era.
That aside, I hope you guys enjoyed the demo, let me know your thoughts.
Thank you all for the immense support.
I am not sure how much interactivity you were expecting, i thought there was enough of it as it is and the story and characters kept me engaged enough to read it all. That being said it's the guys first game ever and it's first release ever, the exposition wont be heavy in the future releases obviously since the bulk of it was already established. In the end everyone has their own preferences so if the game is not for you, i am sure there are plenty of others are.Listing this off as the first installment does not excuse not telling the story in an interactive way. Many games do it and to excuse it for not using interactive storytelling is garbage. I found one bit of the story endearing and the rest was just desperately holding Z or Enter to try to get to something where it actually fucking mattered that I was involved.
The truth is, this is not even part of what I have planned for this game when it comes to story. Believe me, I cut it a lot for not making it too long.If you want I can link you to a youtube channel that often goes in-depth into discussing what goes into making a game. As well as covering engaging the player in different genres in terms of story, mechanics, and involving narrative. Don't write this bull off as just, "Because it's the first game it gets a pass." A few examples that come to mind is Gears of War 1 didn't have to do this, Unreal 1 didn't have to do this, Earth Defense Force doesn't have to do this. If you want an example of a game like yours in terms of genre, look at The Last Demon Hunter: Remastered. It has a lot of narrative to cover but doesn't drown you in it all at once. Feeding the player tidbits here and there to understand a deeper narrative is so much better then sitting the player down and lecturing them about why they should care.
Succubus are driven by an endless lust, they can't control themselves when it comes to sucking a man dry.Its a great game but kinda dissapointed there was no join the succubi path considering how the story went