Porn_Jesus
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- Jun 21, 2017
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Be more careful with the bonis you can get from optional dungeons. Rewarding the adventurer is important and right but you spoiled us.^^Oh, I see. But I was a few days back talking to a few players and some also suggested making the game harder.
But many were against that because a lot of them complained about how difficult the game was.
I guess it comes down to exploring and knowing how to use your powers. If you do know and if you explored and won the relics, the game will become much easier.
But I'll see what I can do, perhaps a easy/hard mode? No idea for now.
As I said before there are many ways to reward without going overboard. Something like having special runes that grant the PC...
- minor regen on runes for health, mana, TP, etc.
- maybe a % chance for each turn to reduce damage by 25 % or a thorn effect that smacks some of the damage the PC received back to the enemy (either physical or magical)
- a random chance to get a minor buff that can be triggered for each round
- perhaps an effect so weak thrash enemies (normal ones, not scripted scenes) will ignore the player if so desired or their agro range is reduced
You should think about that together with your playtesters. Surely there's a solid way to make things better. The good old "you were lazy in exploring, now it gets harder" should stay a thing though. Don't reward laziness so the average Joe can never lose but make it possible to overcome when people know how to play.
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