what I use for an easy mode is I edit my save to have more max hp. That could be easy way to implement an easy mode. Since doubling or even tripling max hp makes the % based healing items more effective, but still keeps the temptation % based attacks just as potent, I think its a pretty good fit for an easy mode. It makes the fighting part easier while the combat still feels the same (your not one-shotting bosses). If it changing the hero class would mess up the game , you could always add an item to equip that would act as easy mode. Just be sure to clearly mark the item as a easy mode/cheat item.Oh, I see. But I was a few days back talking to a few players and some also suggested making the game harder.
But many were against that because a lot of them complained about how difficult the game was.
I guess it comes down to exploring and knowing how to use your powers. If you do know and if you explored and won the relics, the game will become much easier.
But I'll see what I can do, perhaps a easy/hard mode? No idea for now.
Once I start the second game, the first thing I'll do is develop the gameplay.I was thinking the same,making equipment more dynamic than just +1 atack or +2 defence like adding special effects will make the game more bearable,maybe even add some replaybility.But the temptation mechanic still needs to be reworked because its useless.
Just changing max hp doesnt mean its easy mode,its a very lazy solution and way to look at it,as i said dynamic items and enemy succubuses having different skills + a rework of temptation would do the trick.what I use for an easy mode is I edit my save to have more max hp. That could be easy way to implement an easy mode. Since doubling or even tripling max hp makes the % based healing items more effective, but still keeps the temptation % based attacks just as potent, I think its a pretty good fit for an easy mode. It makes the fighting part easier while the combat still feels the same (your not one-shotting bosses). If it changing the hero class would mess up the game , you could always add an item to equip that would act as easy mode. Just be sure to clearly mark the item as a easy mode/cheat item.
I can help you with that,from testing to giving you ideas. You have an example above.Once I start the second game, the first thing I'll do is develop the gameplay.
This is literally my first game, so I'm still getting the hang of it.
I think the rework I did on the full chapter 3 improved things, but I'll regardless try to do better in the second game.
Like the creation of multiples items, diversity of effects, perhaps even upgrades of items and so on.
Those are awesome ideas. I'll make a sketch for the whole gameplay before I start.Just changing max hp doesnt mean its easy mode,its a very lazy solution and way to look at it,as i said dynamic items and enemy succubuses having different skills + a rework of temptation would do the trick.
Easy mode could be so you start with more consumables and gold while it requires less xp to level up,another aspect could be to dissable certain lethal skills or modify them when in easy mod
Normal/medium mode would be normal start,exp and overall,the canon/true experience
Hard would mean less items are found in the world,more xp to level up,enemies have better skills or/and certain special skills,sex attacks are more dangerous,mobs are more likely to fight in gangs than alone + maybe the boss having constant backup.
What about testing? Could you make me one for your games? My budged is tight now so i cant donate but i might if it gets better.Those are awesome ideas. I'll make a sketch for the whole gameplay before I start.
Like skill, items, armor, relics and locations, enemies skills, strength and weaknesses, etc
For now I'll focus on finish the first game. For now I think it's "good enough".
I'll see to it once I start the second game.
If you still have interest by the time I start the second game, I'll send you a prototype so you can give me your impressions.What about testing? Could you make me one for your games? My budged is tight now so i cant donate but i might if it gets better.
Lose interest? I very much doubt you'd fuck up with chapter 5 of the first game,i will be glad to test the second game,i just hope you dont forget about it. Maybe put me on the list of testers or idk how you do it.If you still have interest by the time I start the second game, I'll send you a prototype so you can give me your impressions.
Be warned, though: My knowledge as a developer is not that great. I don't know how to script things for example. What I'll do is limited to my knowledge of RPG Maker and what the basic engine can do.
Don't Say That Amigo,I Love Your Game and Your Ideas You Are Working Well as a Developer "Believe Me"If you still have interest by the time I start the second game, I'll send you a prototype so you can give me your impressions.
Be warned, though: My knowledge as a developer is not that great. I don't know how to script things for example. What I'll do is limited to my knowledge of RPG Maker and what the basic engine can do.
I assume you are done with chapter 3? If yes you must return to Hammerfall Tribe and speak with the Leader, Tallius, to progress.HELLO,
is still story after defeating all succubi and helping Attesattia and others?
I saw something like in the future but i dont know how to get there can you tell please?
You should really look for someone who can support you with such things. You won't get happy if you run against a wall at some point. :/If you still have interest by the time I start the second game, I'll send you a prototype so you can give me your impressions.
Be warned, though: My knowledge as a developer is not that great. I don't know how to script things for example. What I'll do is limited to my knowledge of RPG Maker and what the basic engine can do.
I'll run against a wall by calling someone. When someone else tries to implement something that I don't know how they included, and let's say they disappear for whatever reason, I don't know how to change, improve, or even remove it. And this has happened in the past with other projects that I was in and people that I know.I assume you are done with chapter 3? If yes you must return to Hammerfall Tribe and speak with the Leader, Tallius, to progress.
You should really look for someone who can support you with such things. You won't get happy if you run against a wall at some point. :/
I know where the problem is. People nowadays are sometimes too ambitious, lazy, unreliable, zealous or hot for endless debates.I'll run against a wall by calling someone. When someone else tries to implement something that I don't know how they included, and let's say they disappear for whatever reason, I don't know how to change, improve, or even remove it. And this has happened in the past with other projects that I was in and people that I know.
That's why I prefer to keep everything inhouse. It might not be addicting as Devil May Cry or The Witcher level of gameplay, but hopefully it can turn out at least rewarding.
There is a reason why I avoid working with too many people, specially those who will change in-game things.
A friend of mine had to completely discard an entire project (500hrs+ in) because the guy who did the gameplay and other stuff disappeared.I know where the problem is. People nowadays are sometimes too ambitious, lazy, unreliable, zealous or hot for endless debates.
It's super hard to find people who just work and talk later. :/
Hm yes, I read that very often. The old breed of giving a damn about others is dying and what remains are the hardcore smartphone people, who are questionable at best.A friend of mine had to completely discard an entire project (500hrs+ in) because the guy who did the gameplay and other stuff disappeared.
He didn't know what to do, since it was all based on scripts and he was like me, no idea on how to proceed with that.
He had to start from the ground up.
So no, I won't be calling anyone to help me with that. I'll learn and do the best I can with what I have.
Not to mention that I like to personally add little details on the gameplay that fits the lore. All skills are based on the lore I created. They are not there to "look cool" or anything, but to fit on how Adalon Hunters fight when using angelic relics.
Was mostly responding to Zion about an easy mode. My suggestion was very simple to make it easy to implement. Since difficulty is different for every player, two players can play the play the same game and it can be very difficult to one and very easy to the other. So my suggestion was simply a way Zion could easily help a player getting stuck/not enjoying the combat.Just changing max hp doesnt mean its easy mode,its a very lazy solution and way to look at it,as i said dynamic items and enemy succubuses having different skills + a rework of temptation would do the trick.
Easy mode could be so you start with more consumables and gold while it requires less xp to level up,another aspect could be to dissable certain lethal skills or modify them when in easy mod
Normal/medium mode would be normal start,exp and overall,the canon/true experience
Hard would mean less items are found in the world,more xp to level up,enemies have better skills or/and certain special skills,sex attacks are more dangerous,mobs are more likely to fight in gangs than alone + maybe the boss having constant backup.
Well, I think you could find trustworthy people and learn in the process, I know is difficult, but that would speed up the production of the chapters and also make the game mechanics better, but that is your decision and I understand you.A friend of mine had to completely discard an entire project (500hrs+ in) because the guy who did the gameplay and other stuff disappeared.
He didn't know what to do, since it was all based on scripts and he was like me, no idea on how to proceed with that.
He had to start from the ground up.
So no, I won't be calling anyone to help me with that. I'll learn and do the best I can with what I have.
Not to mention that I like to personally add little details on the gameplay that fits the lore. All skills are based on the lore I created. They are not there to "look cool" or anything, but to fit on how Adalon Hunters fight when using angelic relics.
The stone is split into five fragments. You have to find them all to get the full stone. They are hidden in the main and optional dungeons.How to get Dream Stone, I don't get it ?????
Those puppy eyes can do everything. Undressing women, killing succubus or casting even the mightiest spells.Can Deimos invoke the blue flame if he can't speak?