Avindel is right, but for the first boss I realized I made her a bit too difficult. I reduced the regen time of her vines a good amount for v0.5How do I deal with Ena? Her health regens faster than I can cut her flowers, and when I need to hide that's enough time for her to heal to full
Might consider posting one on my Patreon. I'm curious why you'd want a completed mobile save if you chose to play on PC.Is there a full save for android? Finished game on pc and dont really want to play anything on mobile.
Lets just say there are situations where i need a gallery on mobile.Might consider posting one on my Patreon. I'm curious why you'd want a completed mobile save if you chose to play on PC.
Fair enough.Lets just say there are situations where i need a gallery on mobile.
Good idea! I can confirm this is being included in v0.5!It's a little thing but I'm hoping that the end bit of dialog at the end of a lose scene can be put in the gallery as well.
Thank you! The official release will be adding/adjusting some important things so hopefully it'll be even better!Beta v0.50 just got released. Very good job Multby6, love your work
Thank you! I do like darker elements as well, I feel v0.5 goes back to the game's roots in that aspect. It definitely takes itself a little more seriously at times, so I look forward to seeing what everyone thinks!Love the more monstrous girls like the cow and shark, hope to see more of them in the future updates. Maybe some that even go past that into eldritch territory would be fitting given the horror-ish style in the beginning, although I guess once you get to the beach that vibe is gone mostly... Still a great game, keep up the awesome work Multby6![]()
I'll look into it and yeah the game was not designed for controller support. I can't promise it'll be available with v0.5 but perhaps v0.6 will include it.I want to play this game with a controller, but so far only the left analog stick does anything. I can't sprint or jump. Does anyone have a method to remapping controls maybe? If not, Multby6 could you add native controller support? I would be most grateful
A two player in one controller scheme, damn game devs can sure be creative.In regards controller support, as the game uses 4 directions and 2 buttons, not only could you put the Jump and Run actions in the face buttons, but they could also be placed in the Bumpers/Triggers, allowing one-handed play in controller
Sort of like Overcooked's Two players in one controller scheme
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