Multby6, I have some ideas for a final version well designed. Maybe could be a good to set those corrections here:
+ Mushrooms platforms are kinda difficult to distinguish from it's counterparts as background decorations. Ideally, make more assets to solve this. Maybe the next chart will be kinda inspiring to you...
View attachment 4197547
- Redundant mask powers are weird. So many levels are possible to finish using their own mask or another with a similar skill. Most of the times the only reason to use one over another is cuz the impossibility so change in a fast way the mask and mix them powers. I meaning something like hop like a rabbit and then fly with gargole to end dashing like a fox. Almost this happens with the next mask where their similarities are concerning: Ninja, galgole, rabbit, frog.
-/+ At some point, every end game H screen is likely predictable. Not only in the final text, but also in animations. There are so many inspirated, but more that feeling like you're using a template for more than 8 times!. Remeber, quality over quantity.
+ When jumping with trampolings and moving platforms in the air, I really wish to find some aerial clue if I'll fall into the nothingness. That was 4 free deaths for me and without a clear culprit.
+/- At the water levers is needed more bolderness into the default floor. Isn't clear enough where I'll fall into water until you realize about the waterfalls not being just a background decoration. Maybe adding earth or more grass under the actual tile could help.
Btw, I got stuck at the ninja mask climbing a elevated wall after a hook over a house. Tried and get the idea I couldn't do it.