Multby6, I have some ideas for a final version well designed. Maybe could be a good to set those corrections here:
+ Mushrooms platforms are kinda difficult to distinguish from it's counterparts as background decorations. Ideally, make more assets to solve this. Maybe the next chart will be kinda inspiring to you...
- Redundant mask powers are weird. So many levels are possible to finish using their own mask or another with a similar skill. Most of the times the only reason to use one over another is cuz the impossibility so change in a fast way the mask and mix them powers. I meaning something like hop like a rabbit and then fly with gargole to end dashing like a fox. Almost this happens with the next mask where their similarities are concerning: Ninja, galgole, rabbit, frog.
-/+ At some point, every end game H screen is likely predictable. Not only in the final text, but also in animations. There are so many inspirated, but more that feeling like you're using a template for more than 8 times!. Remeber, quality over quantity.
+ When jumping with trampolings and moving platforms in the air, I really wish to find some aerial clue if I'll fall into the nothingness. That was 4 free deaths for me and without a clear culprit.
+/- At the water levers is needed more bolderness into the default floor. Isn't clear enough where I'll fall into water until you realize about the waterfalls not being just a background decoration. Maybe adding earth or more grass under the actual tile could help.
Btw, I got stuck at the ninja mask climbing a elevated wall after a hook over a house. Tried and get the idea I couldn't do it.
+ Mushrooms platforms are kinda difficult to distinguish from it's counterparts as background decorations. Ideally, make more assets to solve this. Maybe the next chart will be kinda inspiring to you...
- Redundant mask powers are weird. So many levels are possible to finish using their own mask or another with a similar skill. Most of the times the only reason to use one over another is cuz the impossibility so change in a fast way the mask and mix them powers. I meaning something like hop like a rabbit and then fly with gargole to end dashing like a fox. Almost this happens with the next mask where their similarities are concerning: Ninja, galgole, rabbit, frog.
-/+ At some point, every end game H screen is likely predictable. Not only in the final text, but also in animations. There are so many inspirated, but more that feeling like you're using a template for more than 8 times!. Remeber, quality over quantity.
+ When jumping with trampolings and moving platforms in the air, I really wish to find some aerial clue if I'll fall into the nothingness. That was 4 free deaths for me and without a clear culprit.
+/- At the water levers is needed more bolderness into the default floor. Isn't clear enough where I'll fall into water until you realize about the waterfalls not being just a background decoration. Maybe adding earth or more grass under the actual tile could help.
Btw, I got stuck at the ninja mask climbing a elevated wall after a hook over a house. Tried and get the idea I couldn't do it.