- Sep 27, 2019
- 117
- 59
Used japanese locale with english translation, it isn't even opening anymore kekwUse japanese locale before being an ass on the forum.
through yeah i apologise for being frustrated.
Used japanese locale with english translation, it isn't even opening anymore kekwUse japanese locale before being an ass on the forum.
almost like I did everything right and its still not working who knew XDdoesn't even have to be japanese locale lmao. both english and american also work, provided you've installed the translator.
probably corrupt files then if I had to guess. Also using the map is dumb anyway, it's just a placeholder and you basically just fight the default decksTo be precise on what i'm doing
I have the english patch, and It's the only of the two exe I can use the locale on, and when I do, nothing happens.
Without the locale the game runs fine until I try and fight in the map at which point it just doesn't work
To be fair, they are... distinct, from the default decks.probably corrupt files then if I had to guess. Also using the map is dumb anyway, it's just a placeholder and you basically just fight the default decks
...No? I don't know what you think is in those decks, but I've literally deliberately decked them out to record what they have.distinct in 6 cards
i was mostly meming...No? I don't know what you think is in those decks, but I've literally deliberately decked them out to record what they have.
The Campaign bunnygirl deck trades consistency for speed, and is much faster yet far more vulnerable then its default counterpart. It WILL summon Royal Knight first, but the default can counter with Darkness, Starfall, Divine army, and has a couple of Phones to combat gimmick decks.
The Schoolgirl Campaign Deck, meanwhile, trades power for consistency... perhaps too much consistency. It plans to be a standard tank/ranged setup, but then clogged its own deck with Beast-types for theming, which doesn't help its game plan. To be fair, the Default Schoolgirl deck's game plan is to clear the board through honorable fisticuffs and then immediately evaporate to the counterattack, so both tend to just trickle fodder onto the field, but the Default can also cast removal, Mark, and summon Dragons in a pinch, so she isn't entirely toothless, just starving for significant mana generation.
The two new decks obviously have no vanilla counterparts. The Dryad deck has a swarming playstyle in mind, but lacks firepower and durability. Without any way to heal itself and only two copies of Fire Dragon and Reinforcement to help deal with hardened targets, Campaign Dryad struggles in the long game with little ability to come back if they get board wiped followed by the opponent preparing a serious defence.
The Gambling deck is hilarious, though. Four squeezers (Hungry Succubus and 3 generic), six 1-mana cards (Three Awakening and Mindless Milk Slave) and THIRTY cards of 4 mana or above, including triple Ascension, Infinite Energy, and TiMeWaLk. It is the most gimmick deck I have ever fucking seen, putting its entire faith in its ability to pull that slot machine lever and simply melting at any sort of Squeezer removal, like Mark or Hypnophone or Swapping... My Gambling decks run Gold Ball and Pursuit ring, hoping to be able to summon Ascension from the hand as plan B, and run Slimes and Starfall to at least provide token resistance while setting up. Get this: The campaign deck runs 3 of each Dragon and partners with Hungry Succubus, but does NOT run Big Breasts, so it can't even summon those dragons as a plan C!
Changelog:anyway here's b ver.
Mega
Game's a work-in progress, and voice acting takes time.why are some of the character dont have voice, like the gym girl.
not every card game works the same, you know1+mana each round dont work :/
but there is card "round start each player get 1+mana"not every card game works the same, you know
(otherwise it be boring)
you need the girls to squeeze points then you spend those points to use more cards
also use guardians to block your opponents girls from squeezing you
(i think we need a how to play (guide) on the op)
oh you mean thisbut there is card "round start each player get 1+mana"
the new card is "intimacy" it's either bugged or the translation is incorrectChangelog:
, and a 1-mana stationary creation that gives both players 1 mana at the start of their turn, but is Unique and thus only one copy can exist on each side of the field.
The raw translation is as follows.the new card is "intimacy" it's either bugged or the translation is incorrect
I presume "at one time" means upon activation then?The raw translation is as follows.
'All players get 1 creativity at one time.'
Creativity=Mana, by the way.
...Unclear. Lemme play this card real quick, find out what it does via playtesting.I presume "at one time" means upon activation then?