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Gadriel

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Dec 15, 2017
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In other news, I believe I now completely understand how to add custom animations/models into the game. The process feels convoluted, but not otherwise impossible. Haven't tried to do that for custom animations, but custom models I did with success.

... the only issue is I can't do art at all. But if anybody is up for it, I can help them! (I will post a more complete how to later)
...I mean, the thought that jumps out at me is getting the entire roster of Lustgrimm and using their artwork for stationary scenes, so art ability may need not apply.
Take your Alice card. She has a suprising amount of scenes, I do not goddamn remember her having THIS much, but we only need three. I was going to provide images, but that will take way too long.
1 is some form of foreplay, blowjob, tailjob, something light and easy.
2 is her bad-end vore from chapter 1 where you 'fight' her. You might say that's rubbish since it targets a monster, eh, have it only be able to be used on yourself and deal no damage, so it can trigger the scene anyway. Luca's in third person, and some extra image trickery could help make him more anonymous.
3 is the True End scene, because of course, it kind of has to be. Now, I ASSUME your ability causes the target to lose, and that's why it can only target the Opponent, so swapping it to target you with win would need to be done... or we can use her Bad End for this, but then the player doesn't get to watch their opponent get eaten, unless there is code for those unique ends that can be activated early. Dunno what her 2 would be in that case...
 
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Dec 2, 2021
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...I mean, the thought that jumps out at me is getting the entire roster of Lustgrimm and using their artwork for stationary scenes, so art ability may need not apply.
Take your Alice card. She has a suprising amount of scenes, I do not goddamn remember her having THIS much, but we only need three. I was going to provide images, but that will take way too long.
1 is some form of foreplay, blowjob, tailjob, something light and easy.
2 is her bad-end vore from chapter 1 where you 'fight' her. You might say that's rubbish since it targets a monster, eh, have it only be able to be used on yourself and deal no damage, so it can trigger the scene anyway. Luca's in third person, and some extra image trickery could help make him more anonymous.
3 is the True End scene, because of course, it kind of has to be. Now, I ASSUME your ability causes the target to lose, and that's why it can only target the Opponent, so swapping it to target you with win would need to be done... or we can use her Bad End for this, but then the player doesn't get to watch their opponent get eaten, unless there is code for those unique ends that can be activated early. Dunno what her 2 would be in that case...
Yeah, I figured her 3 would be the bad end (I took inspiration from other games where she is featured, where she pretty much just eat people), but your idea is nice too.

Only issue is... that in order for putting animations/models in the game, it is mandatory to go through the Cubism Editor (Live2D Editor). And to understand how it works. I believe it is possible, through it, to add stationary image without having to struggle too much with the whole model creation part, but I have literally no clue how to do it right now. I did my tests with the premade models they give.
 

TheUnsaid

Active Member
Game Developer
Dec 28, 2019
662
872
Back again with a new version of the mod! Tested with the latest version!

Just extract it in a clean version of the game. Must not have been patched before, but this download includes the autotranslator plugin with Gadriel's translation pre-applied.

So. I managed to reuse in-game animations! There is only one new card this time, that does not do anything interesting. I just made it because of TheUnsaid's request. This is a Bunnygirl copycat, empty and ready for modifications. She reuses all three of Bunnygirl's animation, as well as her model. She is fully compatible with the Squeezer edit menu. The only caveat is that I haven't found a way yet to put thumbnail for skills. BUT it is possible to have one squeezer use animations from different squeezers, and they all keep the same color scheme!

I also figured out how to fix the lags introduced by the mod, for good this time (hopefully)!
However, at the same, I changed a bit how the mod is loaded.
It is now possible to change the time it takes before loading by pressing F7, selecting "Options" in the topbar that appears, and modifying "Startup Delay Time". This is relevant because the mod needs to load when on the main menu screen. Your computer may load faster/slower than mine, so tweak this to your convenience.

In other news, I believe I now completely understand how to add custom animations/models into the game. The process feels convoluted, but not otherwise impossible. Haven't tried to do that for custom animations, but custom models I did with success.

... the only issue is I can't do art at all. But if anybody is up for it, I can help them! (I will post a more complete how to later)
Just checked it out and yeah... Man... thought something was wrong when the new cards weren't appearing at first.

Then I went back to the main menu and came back and they were there. Setting the menu to appear at a default of 40 is huge. I only need 10.

Anyways... wow... You really managed to create a duplicate bunnygirl.

Well... I guess I'll need to make my Lewd and Faithful series of cards eventually then.

The core idea is that I personally don't like how my cards have sex with the enemy even if it's for your benefit. I'm way more OK with them giving the enemy boobjobs though.
And I don't mind foreplay only cards not being Faithful.

But right now you're heavily incentivized to use both your sex attacks and foreplay attacks on the enemy, and if you have no choice, use them on yourself.

I'm gonna change that.
===
Going to make the sex skills gain Imagination with general purpose effects, and the Foreplay skills have unique effects.
Foreplay will generally be used on the enemy, and intercourse will be used on the card owner.

It's strange that their background is all white though... I wonder if there's any way to change that, or mod in custom background art for the duplicate squeezers?

It'll take a while to actually think out and re-balance the cards but that's literally just paperwork I can do while in the break room at work.
 
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Gadriel

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Dec 15, 2017
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It's strange that their background is all white though... I wonder if there's any way to change that, or mod in custom background art for the duplicate squeezers?
Squeezer card backgrounds function normally for card artwork, and animated squeezers are then layered ontop of an empty background. Presumably, the tools for modifying standard card artwork will be useful for the background, so match the ID and the game 'should' overwrite as normal.
 
Dec 2, 2021
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Then I went back to the main menu and came back and they were there. Setting the menu to appear at a default of 40 is huge. I only need 10.
Wow, my computer is worse than I thought. Because I need the 40 seconds to load the game!

It's strange that their background is all white though... I wonder if there's any way to change that, or mod in custom background art for the duplicate squeezers?
No clue. I literally have no idea where the background of the other squeezers come from. I can't even find reference to them in code, and everything I tried till now failed. Well, that's not gonna stop me from trying harder though!
 

TheUnsaid

Active Member
Game Developer
Dec 28, 2019
662
872
Wow, my computer is worse than I thought. Because I need the 40 seconds to load the game!


No clue. I literally have no idea where the background of the other squeezers come from. I can't even find reference to them in code, and everything I tried till now failed. Well, that's not gonna stop me from trying harder though!
Wonder if it's that unused img thing....
 

Gadriel

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Dec 15, 2017
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hello, just wanna ask something...
'bout iron succubus which build is better, go as guardian or summon/spam bunch of minions ?
The two are not mutually exclusive... but generally, it's more effective to summon Iron as a Minion. For the downside of being vulnerable to minion removal and, to a lesser extent, being defeated in battle, you get a 6/6 body on the field and can use Schoolgirl's 3 to grant her Pursuit... which, by the way, attacking with Pursuit and then using a squeezer ability will still cause her to use her squeezer ability twice, so that's extra value.
The key is to pair Iron with Idol and run Big Breasts. Fans protect Iron from being deleted by a Hasted Dragon or Royal Knight attack, and Donations are much better used to fuel Iron then either of their conventional uses.
As for Minions, Humans have good synergy with BB'd Idol (of course) and appreciate Iron's Unseal for its attack buff. Beasts like Iron's Long Handle but don't care for Idol. Networked Machines like Iron's Partner ability and desperately beg for Fans to tank Hasted enemies.
...Also, High-Pressure pump both generates and costs 3 mana with Iron Partnered. Free money!* (*Health drain not mentioned.)
 
Dec 2, 2021
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... Well, that was weirdly easy.

I already figured out how to add backgrounds and thumbnail image for skills!
And seeing how its done, I believe it wouldn't be hard to even add completely custom thumbnails/backgrounds!

Wonder if it's that unused img thing....
And I also figured out what THAT does! ... and this is pretty much useless currently...? This is a backup for if the game doesn't find a picture for the card. So, by default, it searches a sprite with the same name as the ID, but IF and only IF it doesn't find that, it searches for a card with the same name as the "image" field.

... That being said, I still can't find any card that uses it, so...
 
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Gadriel

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Dec 15, 2017
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And I also figured out what THAT does! ... and this is pretty much useless currently...? This is a backup for if the game doesn't find a picture for the card. So, by default, it searches a sprite with the same name as the ID, but IF and only IF it doesn't find that, it searches for a card with the same name as the "image" field.

... That being said, I still can't find any card that uses it, so...
You people remember how this game works, right?
Step one, it searches the User Custom Folder for a matching ID to overwrite.
If that fails, it checks to see if the game has a default artwork for the card.
If that fails, 'No Image' placeholder.
EVERY card uses it, now that cards without artwork have a scroll with their effects on it as a picture.
 
Dec 2, 2021
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You people remember how this game works, right?
Step one, it searches the User Custom Folder for a matching ID to overwrite.
If that fails, it checks to see if the game has a default artwork for the card.
If that fails, 'No Image' placeholder.
EVERY card uses it, now that cards without artwork have a scroll with their effects on it as a picture.
I apologize, I wasn't clear about that. I was talking about the internal loading of sprites, not the custom user sprites. These are slightly different. The image field I'm talking about is, apparently, never set at all in the game. I looked through the code of the game (a bit quickly, I admit) for it and could only find one instance where it is used, and this is what I talked about.
As well, looking at the ingame data for cards, it is apparently always left blank here too. So...

But it doesn't matter anyway. I figured a way to do it anyway. It wasn't even hard. I just need to think of a nice way to expose this functionality, I'd like for my mod to have a clean API, you know? If anybody has opinion about it, I'm interested!

Also, I tried to use the classic mod folder for it, but without success. Did you manage to do it/With what name? I tried with the card ID, and also with the internal name for backgrounds (XXX_Back).
 

Gadriel

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Dec 15, 2017
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Did you manage to do it/With what name? I tried with the card ID, and also with the internal name for backgrounds (XXX_Back).
...Looks like that's a no. Sorry, I was talking out my ass without knowing what I was talking about. With confidence, too, it usually works. ...Still think that I could change them with the old method of replacing images, but unsure how that would work for custom cards.
 

TheRealSomeone92

Active Member
Apr 15, 2019
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I build a deck revolving around Heavenly Succubus.
It's her as the partner, starting with Big Boobs, and Unholy Nun, Awakening Ritual and SR Ticket (anal) and maybe SR Ticket (ass).

The goal is to play the partner Big Boobs Heavenly Succubus on the first turn, use her first ability to gain one energy for Awakening Ritual on the second turn, reducing her Seal to 2. On the third turn use her second ability to unseal her, and afterwards you can use her Big Boobs ability each turn to generate a minion.
Meanwhile Unholy Nun uses her second ability to generate Faith.

edit:
You also need to be able to regain life, as you often run out just 1 or 2 turns before you come online. Haven't figured out a good life gain way, though.

I found that the two faith minions are too slow to be actually useful.

CS002=3,CT006=3,CT012=1,GD004=3,GD010=3,GD028=3,GD043=3,MC001=3,MC004=3,MC006=3,SC002=3,SC006=3,SC011=3,TC030=3,p=SC011,t,n=Faith

Anyone has any good faith / Heavily Succubus + Unholy Nun decks?
 

TheUnsaid

Active Member
Game Developer
Dec 28, 2019
662
872
OK. So this is what I managed to write out in the break room.

I'd really like your thoughts on a pre-design level.

Remember, the core focus is more Lewd, and more Faithful. (Had to look at this when designing skills all the time)

Now on a core level, I'm thinking... Partner Cards will be fully exclusive, but will have a Partner ability to offset that Exclusivity's demerits.
Non-partner cards will be able to use foreplay on the enemy, but not sex.
Foreplay-Only cards will ignore exclusivity altogether. I personally don't like these cards anyway, so it makes designing them easier.

Those will be the universal concepts.

The challenge will be to make the foreplay skills something players need to use on the enemy, instead of themselves.
Intercourse skills something the players want to use on themselves instead of the enemy.

===

Bunny Girl... Casino.
Thematically, a casino is a place to gamble. High risk, high reward. However current bunny girl is the most stable and consistent girl.
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Bloomer... Schoolgirl.
Bloomer is special in that she's not calm and collected like the rest of the girls, but energetic and full of life.
The game does that by giving her synergy with the "quick" keyword and that makes sense, but that feeling disappears as a squeezer. It only feels that way when it comes to guardians.
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Wisdom and Disappointment.
Hoooo boy. Now this'll be a hard one.
Her whole gimmik as that she's dangerous to use, but if used properly, can lead you to victory.

The way it's done now is with self-deck destruction, and honestly I think that's a great way to do it.
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And that's all I did while at work. Tons of rewrites too, just for those 3 cards. Would like opinions.
 
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TheUnsaid

Active Member
Game Developer
Dec 28, 2019
662
872
I build a deck revolving around Heavenly Succubus.
It's her as the partner, starting with Big Boobs, and Unholy Nun, Awakening Ritual and SR Ticket (anal) and maybe SR Ticket (ass).

The goal is to play the partner Big Boobs Heavenly Succubus on the first turn, use her first ability to gain one energy for Awakening Ritual on the second turn, reducing her Seal to 2. On the third turn use her second ability to unseal her, and afterwards you can use her Big Boobs ability each turn to generate a minion.
Meanwhile Unholy Nun uses her second ability to generate Faith.

edit:
You also need to be able to regain life, as you often run out just 1 or 2 turns before you come online. Haven't figured out a good life gain way, though.

I found that the two faith minions are too slow to be actually useful.

CS002=3,CT006=3,CT012=1,GD004=3,GD010=3,GD028=3,GD043=3,MC001=3,MC004=3,MC006=3,SC002=3,SC006=3,SC011=3,TC030=3,p=SC011,t,n=Faith

Anyone has any good faith / Heavily Succubus + Unholy Nun decks?
She's absolutely broken.

Not even hard to make broken either.
Rely heavily on your low cost cards, and the high cost cards all have really good synergy so you don't need that many copies of them. If you get them, you get them. If you don't you don't.

Mutual Destruction+Nun is still insane as a combo. The only weakness she has is consistent card draw, but that's not really a problem with nun on your team who makes the graveyard an extra resource.

CS001=1,CS012=3,CT012=1,GD004=3,GD020=3,GD021=1,GD023=3,GD028=3,GD043=1,GD045=1,GD051=1,GD052=1,GD053=1,MC001=3,MC009=2,SC001=2,SC005=2,SC006=3,SC011=3,TC029=1,TC030=1,p=SC011,n=Judgement
 
Dec 2, 2021
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Wow, that's a lot! And I like it!

I just have a few questions/remark though. Design wise, I like what you are going for.

Ability Number 2: Intercourse (Exclusive. Can only be used on yourself.)
Gain 1 imagination. Does 1 damage.
There's a 50% chance of Pursuit 1 on this ability for one scene.
One random guardian gains +1 ATK.
Is it supposed to be +1 ATK until the end of the turn (same as vanilla) ? Otherwise, this seems absurdly potent!

Ability Number 2: Intercourse (Used exclusively on yourself.)
Gain 1 imagination.
Quick summoned guardians of the squeezed target have their ATK increased by 1 for 1 turn.
Guardians the squeezed target summons gain "Quick"
-
This might seem stronger, but remember, you can't use this on the enemy. You're forced to use it on yourself which is why its effect is slightly more powerful. You'll still mostly be using ability 1 for bloomer, when the enemy's free.
-
I don't see how this is necessarily stronger? Vanilla grants permanent +1/+1, whereas this is until the end of the turn, and without the life buff.
Unless you mean to make it grant +1 ATK AND Quick at the same time ?

Ability Number 4: Partner Ability
New Keyword ( )
When summoned gain, Antsy 2.
That's a cool idea! But, however, adding keywords by themselves is apparently impossible. Or, at least, insanely more complicated without patching the dll.
HOWEVER, I believe I can add this exact effect, just without the keyword. I have to test it, though.

Ability Number 3: Intercourse (Used exclusively on yourself)
Imagination 2. Damage 3.
Reduces Seal by 3.
Increase damage from all subsequent squeezing by 1.
Unsealed: Imagination 3, Damage 3. Discard 5 cards from the top of your deck to the graveyard. If inflicted with "Tattoo" discard 10 total cards.
-
Is the damage increase permanent, or until end of turn?
Also, this is the one effect I am not sure I can add. I have ideas to do it, but they may look a bit weird on the card.
Fun fact: All the cards damage increase/decrease are hardcoded in the player class. And then some others too.

Anyway, I'll demo these when I can so you can get a feel ingame. That's always the best way to look for broken stuff anyway!

I am curious what you think of the dryad. She basically already works like you want when non-partnered, no ?
 

TheUnsaid

Active Member
Game Developer
Dec 28, 2019
662
872
Is it supposed to be +1 ATK until the end of the turn (same as vanilla) ? Otherwise, this seems absurdly potent!
Yes. It's supposed to be until the end of the turn.

I don't see how this is necessarily stronger? Vanilla grants permanent +1/+1, whereas this is until the end of the turn, and without the life buff.
Unless you mean to make it grant +1 ATK AND Quick at the same time ?
True... I just worry about making Quick too strong, but Bloomer's first ability should make Quick more risky.
So +1/+1 permanently.
Don't forget it gives imagination now.

That's why I tried to balance in the other direction since +1 imagination is a huge deal.
That's a cool idea! But, however, adding keywords by themselves is apparently impossible. Or, at least, insanely more complicated without patching the dll.
HOWEVER, I believe I can add this exact effect, just without the keyword. I have to test it, though.
Dammit!
I didn't realize... sorry.
Is the damage increase permanent, or until end of turn?
Also, this is the one effect I am not sure I can add. I have ideas to do it, but they may look a bit weird on the card.
Fun fact: All the cards damage increase/decrease are hardcoded in the player class. And then some others too.
Until end of the turn.

Hmmm... Well damn. If it's hardcoded into the player class then I can see how that'd be hard to do.
The idea is to make it so when Wisdom fucks you, your hips are sore. I want to play up the assertiveness of Wisdom.
Well balance wise just making it Imagination 2. Damage 4 would be similar.

I am curious what you think of the dryad. She basically already works like you want when non-partnered, no ?
She's very close to my ideal yeah, but there's not much reason to use her unlocked Estrus ability. Her and the foreplay-only's I'll leave alone design wise though. It's seriously easy to break the game on a design level if you don't consider the benefits mathematically
 

TheUnsaid

Active Member
Game Developer
Dec 28, 2019
662
872
Design for Nun.
So the Nun is a pious girl who's saving her virginity for when she gets married. But she's also a slut so instead of not having sex she'll fuck anally.

Personally... I don't think she needs to be changed at all actually. There's strong incentive to use both of her abilities, and on both players too! She might not fit my target of Lewd and Faithful... well the second part anyway, but it makes sense for her.
I wonder if you guys agree?

Design for Cheerleader.
So the cheerleader is supposed to be a girl that energizes others.
Currently that feeling is felt only when it comes to guardians. Not when it comes to other squeezers and her allied squeezers in particular.
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EDIT:

Also want to share what I thought of when it comes to Casual Student really quickly before break ends
So Casual Student's main thing is "foresight"
But right now it feels too strong when used on the enemy, and not strong enough when used on yourself. You literally deny them cards AND do 2 damage, and using it on yourself, you do 2 damage and see what the next card is.
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Granberia

Member
Mar 14, 2017
150
563
She's absolutely broken.

Not even hard to make broken either.
Rely heavily on your low cost cards, and the high cost cards all have really good synergy so you don't need that many copies of them. If you get them, you get them. If you don't you don't.
From fighting online decks, the heavenly succ seems like she'd be a pretty easily countered deck that'd be mostly relegated to styling/memeing on people if the game had multiplayer since she's 5000% snowball. Her self-squeezes once she's unsealed are by far the most harmful out of the current cast and neither of the Nun's effects helps with field sweeping, so the faith freight train just self-implodes when stopped for too long. A stall deck or a lust-focused deck playing defensively would fuck her over pretty hard. 2-3 self-marks and the game would be pretty much over.

Or even without a specific counter attempt, you could just break the faith team combo with swapping. Or as the real "fuck you" that makes me thinks the deck couldn't hack it, you could throw out return to your maker or hard reset since either reseals heavenly succ, drops faith values to 0, and takes her big breasts away. She has too many extra layers of setup and is too heavily dependent on support and a lack of counterplay from the other side of the field.

But the game doesn't have multiplayer, so this is just autistic ranting.
 
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TheRealSomeone92

Active Member
Apr 15, 2019
589
335
Her self-squeezes once she's unsealed are by far the most harmful out of the current cast and neither of the Nun's effects helps with field sweeping, so the faith freight train just self-implodes when stopped for too long.
That's why Big Boobs is important.
With it she creates a increasingly bigger minion each turn for 2 damage.
 
4.60 star(s) 21 Votes