DO you start with more than the default Life pool? Tried the deck a few times, and it feels super weak to me.I made this deck to hurt everyone.
I'd assume so, I think most people in this thread are playing at at least 50DO you start with more than the default Life pool? Tried the deck a few times, and it feels super weak to me.
I play at 100. I don't think it'd work with 35.DO you start with more than the default Life pool? Tried the deck a few times, and it feels super weak to me.
i always play with the default setting for life, since the game balance designed around that life pointI'd assume so, I think most people in this thread are playing at at least 50
Well, since then we've had Secretary come out, a Human counterpart to Idol.the last time i'm here is when angel succubus?? came out.
any TLDR what's coming after that and what's this month soon to be released?
Hungry Succubus being good above 50 seems wrong - It's really easy to shut down with Lust Marks/Return to Your Maker. Moreover, Idol's crest has rapidly accelerating damage - when I play leg decks at 100, I often end up punching the opponent for 32 damage at some point. Last, if you're capable of scrounging up 5 mana in one turn, then Time Walk is just amazing; if the game is expected to go beyond 5 turns, then it's an auto-include.The game's life limit is a part of the strategy.
35 life is the most fair for all cards.
50 and over, and Hungry Succubus is always the best card, with no second place.
20 and under, and the only viable cards are Bunnygirl, and Bloomer girl.
Hungry gains 2 imagination with the only downside being more energy gain.Hungry Succubus being good above 50 seems wrong - It's really easy to shut down with Lust Marks/Return to Your Maker. Moreover, Idol's crest has rapidly accelerating damage - when I play leg decks at 100, I often end up punching the opponent for 32 damage at some point. Last, if you're capable of scrounging up 5 mana in one turn, then Time Walk is just amazing; if the game is expected to go beyond 5 turns, then it's an auto-include.
It's absolutely true that the game plays very differently at different life limits, though.
You're acting like Lust Crest is your win condition, when Lust Crest and curses in general are easy to counter.Hungry absolutely does snowball early, but I haven't seen her get unsealed early enough to pose that particular problem - the two mana for RTYM (or the three for lust crest) are pretty easy to get by the time that Hungry unseals. (With Dryad or Idol, it's not particularly hard to do this on turn 2 or 3). Sticking the leg crest also isn't that bad - I can usually scrape up 4 mana for the miracle card that wipes the field of minions - and usually I can manage a turn 5* win as a result.
I might be playing Hungry wrong, but I can't get her to win in less than 6 turns. Maybe I'm missing something.
*As in, 5 opponent turns, I usually get at least 1 Time Walk in. Also, 100 life.
If they are, then the AI seems to be very bad at actually countering them - which I admit would be a problem with the AI more than anything else, but it's still what I see. Moreover, I meant "5 opponent turns, opponent at 0 HP" above.You're acting like Lust Crest is your win condition, when Lust Crest and curses in general are easy to counter.
If you can't use curses, and you can't use win by guardian, and you can't win by special win condition before dying... then... you're just dead.
In this situation it's really best for one to copy a deck and gauge for themselves if the deck is good because the AI 9 times outta 10 is gonna botch the strategies the deck is trying to employ, in fact there are a ton of decks on server plays that have fantastic interesting strategies (that I copied and have right now) that get made into a joke due to AI mismanagement.If they are, then the AI seems to be very bad at actually countering them - which I admit would be a problem with the AI more than anything else, but it's still what I see. Moreover, I meant "5 opponent turns, opponent at 0 HP" above.
It'd be easier to resolve this if we could actually play decks against each other - as far as I know, that's not a thing we can really do.
No, you just have to build correct decks.If they are, then the AI seems to be very bad at actually countering them - which I admit would be a problem with the AI more than anything else, but it's still what I see. Moreover, I meant "5 opponent turns, opponent at 0 HP" above.
It'd be easier to resolve this if we could actually play decks against each other - as far as I know, that's not a thing we can really do.