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Gadriel

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Dec 15, 2017
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This game have more than two default decks?
Technically. The dev added a handful of decks to the Campaign mode in case you don't use the online function, so those could be considered 'default' decks as well.
I decked them out to see what's in them a while ago, so you can just have them.
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...When digging these up, I also found a few decks marked 'Official AI' decks, and I 'think' these were shared by the dev in the Ci-en's deck sharing channel, making them technically official decks I suppose?
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You can also upgrade almost all of these decks by replacing default Succubus with the Cow Succubus. She's just better long-term.
 
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Gadriel

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Dec 15, 2017
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does anyone have a succubus of harsh commandments deck they like using. i wanna convert.
I created this one to use a bunch of the cards in the Biblically accurate edition. Basically just using Commandments to revive Heavily-Armored Angel over and over until you play Illusionist and then Ascension next turn... or unseal Angelic and start spamming Grand Warriors... or just hit them with a Breast Slave Curse, that takes most decks out quickly.
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TheUnsaid

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Dec 28, 2019
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I created this one to use a bunch of the cards in the Biblically accurate edition. Basically just using Commandments to revive Heavily-Armored Angel over and over until you play Illusionist and then Ascension next turn... or unseal Angelic and start spamming Grand Warriors... or just hit them with a Breast Slave Curse, that takes most decks out quickly.
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I think without Awakening Rituals, it's hard to rely on Angelic's Grand Warriors or Breast Slave Curse.
If you wanted to Breast Slave Crest yourself then Insincere Gift it to the enemy it'd be slightly more reliable, but you're not running Insincere Gift either.

I don't know how you're planning on reaching the 10 for Ascension either. On normal life you'll most likely die before reaching that point.
does anyone have a succubus of harsh commandments deck they like using. i wanna convert.
CS015=3,CT022=3,GD004=2,GD020=2,GD028=3,GD051=3,GD057=3,GD066=3,GD069=3,MC001=3,MC029=2,SC106=2,SC400=8,p=SC106,n=HarshCommandments
Sadly this is the best I could come up with for Harsh Commandments.

It relies HEAVILY on Succubus Cultists.
Sqeeze(2) - 1 Imagination 1 Faith.
Succubus Cultist is the best anal card, because it can give you 2 mana for 1 squeeze if you have angel soul stone up.

Amateur Demon Summoning lets you summon a Succubus Cultist from your deck, and bypassing the one succubus summon per turn rule. This combined with Incubus Dreamer, and Incubus Milk Cow, means that you can get really fast imagination buildup.

Surprisingly HarshCommandment's -2 makes it easier to keep Soul Stone on the field as well.

Reaper of Souls healing, CounterHit, and Opening Strike abilities is also really good in this deck because you'll have enough faith buildup to rely on her. If you manage to get Angelic Illusionist on the field, and have a protector guardian, you will never have mana problems either.

The deck has 2 main weaknesses. Non-targeted removal, like Sharpshooter, and swarm decks. You won't have multi attacks, and most of your guardians don't have high attack. You're also very weak to enemies that have strong starts like Bunnygirl, simple because of almost no way to protect turn 1 angel soul stone.

It's a pretty fun deck I think, but since it relies on Succubus Cultists so much, it's low on eroticism imo.
 

Gadriel

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Dec 15, 2017
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I think without Awakening Rituals, it's hard to rely on Angelic's Grand Warriors or Breast Slave Curse.
If you wanted to Breast Slave Crest yourself then Insincere Gift it to the enemy it'd be slightly more reliable, but you're not running Insincere Gift either.

I don't know how you're planning on reaching the 10 for Ascension either. On normal life you'll most likely die before reaching that point.
The trouble with Awakening Rituals for Angelic is that she needs Faith to actually have strong warriors. Sure, you can turbo-unseal her turn 1 with some fleshlights and rituals, and get your 1/1 Grand Warrior on the field.
The Milk Demons are present for draw power, Breast Slave Crest is a plan C for them, as plan A is mana generation since everyone else wants to be doing something else.
10 Mana for Ascension is done with Angelic Illusionist. It can absolutely be done on normal life, thanks to the Effigies and Soul Stones (which allow for Nuns and Commandments to use their 2s as a direct upgrade over their 1s). It does need to survive a turn without being shot off the board, thank goodness for Armored Angel.
...Also, the most optimal target for Insincere Gift is Devil's Bargain, but it's boring as shit to do that every game and only lose to that one android mass-marking deck. Yeah, pilot the legendary six-card FTK deck with SoWaD, you'll never lose a match again, and quit the game from boredom after two duels. The longevity here is to find cards you like and play around them, not simply to pilot the optimal deck every game to flex dominance on the AI.
 

TheUnsaid

Active Member
Game Developer
Dec 28, 2019
672
898
Yeah, pilot the legendary six-card FTK deck with SoWaD, you'll never lose a match again, and quit the game from boredom after two duels. The longevity here is to find cards you like and play around them, not simply to pilot the optimal deck every game to flex dominance on the AI.
I fully agree with this.

It's why I think the Harsh Commandments deck I made isn't super fun, even if it's good imo. It's because it's less erotic.
It's much better to play in a way that relates to your sexuality. It's why the modded cards are the designed the way they are.

The trouble with Awakening Rituals for Angelic is that she needs Faith to actually have strong warriors. Sure, you can turbo-unseal her turn 1 with some fleshlights and rituals, and get your 1/1 Grand Warrior on the field.
I agree with this.

It's just a matter of speed for my concern.
Since she's not the deck leader there's no guarantee you'll have her.
On top of that you need to have her Big Breasted to use the skill, which is another card you need to get that strategy running. W/o awakening rituals it feels like it's too slow to use her as a secondary squeezer and rely on her guardians.
10 Mana for Ascension is done with Angelic Illusionist. It can absolutely be done on normal life, thanks to the Effigies and Soul Stones (which allow for Nuns and Commandments to use their 2s as a direct upgrade over their 1s). It does need to survive a turn without being shot off the board, thank goodness for Armored Angel.
You can actually use Angelic Illusionist the turn it's summoned with Bloomergirl, but yeah, it's a good card. I didn't notice it tho, and that's on me. I saw the 5 cost, summon a bunch of weaklings card instead.
...Also, the most optimal target for Insincere Gift is Devil's Bargain, but it's boring as shit to do that every game and only lose to that one android mass-marking deck.
While it's true that the most optimal target for Insincere Gift is Devil's Bargain, that doesn't mean it's the only way to use that card.

Insincere Gift works really well with the crests, because you can just put the crest on yourself, than give it to the enemy, and 99% of the time they can't get rid of it.

Insincere Gift is a strategy, so you can also use donations to activate it.
It works surprisingly well with racking up debt on your own side and just passing the debt onto the enemy as well. It's also a hard counter to Lust Mark.

Who needs purification when you can just gift the afflicted the squeezer onto the enemy for a free 4/5 damage every turn.

That being said, you are right that objectively Devil's Bargain is the best card to insincere gift.
 

Gadriel

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Dec 15, 2017
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Anyone made a deck with new secretary temptation yet
...It's difficult.
The ability's only real use is either using it to direct-fire Idol's crest, or spamming it to try and kill with Pursuit I guess.
The problem is that neither of these are more effective then just using Idol and Sec normally.
 

Gadriel

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Dec 15, 2017
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might be able to get it tomorrow if internet behaves well. Otherwise don't expect it for a few days as my internet is shit tonight and I will be travelling the whole weekend
Nonetheless...
New scene: Double Anal Co-Op.
...Meh. Can it really be considered maledom if you're chained up?

Seven (!) new cards.
Survival Instinct: 1-cost Natural Miracle Trap, Unique. Activate when a Minion you control is targeted for an attack. That minion gains +7 ATK (!) and Armor +7 (!?!) before damage calculation, until the end of the turn.
Now that is a battle trap to end all battle traps. Attack into that sheep, I dare you.
False Report: 1-cost Strategy Trap. Activates when an opponent's minion attacks. Return them to the hand before damage calculation.
Battle trap central, here. Where's Ancient Gears? ...Royal Knight.
Pacifist: 2 cost Disaster, Curse. Target one minion on the field, they lose 'Protector' if they have it and gain 'Immobile'.
That's... nutty. 2 cost to make one minion useless in battle. Not even Royal Knight is immune, only people with Purity Seal. Abilities are not disabled, but wow.
Uplifting Ring: 2-cost Stationary Ring Creation. Equip to a squeezer on summon, you can change the equip target for 2 mana. While equipped, that Squeezer gains 'Uplifted'.
Uplifted causes them to deal +1 damage with all squeezing attacks for every minion on your side of the field. Holy... fucking... shit. If that applies to Temptation abilities, whoa nelly. You'd think it'd be dangerous if the enemy regains board control, but not really, because they'll have killed all your minions so you don't hit yourself with it. That's... quite a card.
Duplication: 3-cost Spell. Target a non-'Unique' 'Stationary' card on your side of the field, special summon another copy of it from outside your deck.
What the- what!? That's... really fucking good. We'll have to see if you get to Equip duplicated rings when they're summoned, but holy fuck.
Edge of Enlightenment: 6-cost Angelic Miracle. Discard all non-squeezer cards from your hand. Draw cards equal to half the cost of the highest-cost card discarded, rounding up. For the rest of this duel, you do not have a hand size limit.
...Okay? Kinda weird, to be honest. Expensive, too. Maybe SoWaD tech?
Dream Eater: 3-cost Minion Disaster, Beast, 7/6 (!!!). At the start of your turn, target a non-squeezer card in your hand and banish it.
That's... woah. I'm amazed it doesn't banish itself if your hand is empty, that'd be the correct way to balance this fucker. Also, Disaster, Beast? Weird.
Spirit of the Demon Realm: 7-cost Undead Disaster Minion, Independent. When sent from the field to the graveyard, special summon this minion to its original owners side of the field.
'When sent from the field to the graveyard' is the kicker here, so I don't think discarding him from the hand will work, you must summon him first. Ripe target for Bouncy/Iron play, though.

Bunch of Misc changes.
You can now choose to special summon a Crest to your side of the field at the start of the duel, per-deck, selected from the main menu.
The dev intends it to be used to roleplay a weakness, but... that ass slave crest though.
You can now see the cost of Traps your opponent plays.
Good, that was a tech that could always be done by the sharp-eyed, but now anyone can do it easily.
'Display Skip Status during battle.'
That's RAW, I can't figure out what it means. It doesn't, like, pop up an icon when you hold-right click to skip scenes, or show when you've disabled a scene in the squeezer edit menu.
Mark of Holy Devotion has a new effect.
Old Effect: You may be targeted directly with 'Anal' attribute abilities. This effect is 'Intrinsic' and cannot be negated. When squeezed with 'Anal' attribute abilities, increase the cost of all non-squeezer cards in your hand by (+1).
New effect: You may be targeted directly with 'Anal' attribute abilities. This effect is 'Intrinsic' and cannot be negated. When squeezed with an 'Anal' attribute ability, if the attacker is friendly, choose a non-squeezer card in your hand and increase its cost by +2. Otherwise, choose randomly and reveal the chosen card in addition to other effects.
So, it's not INSTANT death anymore. Good.
Bear Trap and Dragonbane bow now draw a card when triggered in addition to their normal effects.
Good, those cards are terrible and rarely run, but I don't think they'll be run anyway.
Added 'Unique' to Roar of the Ice Dragon.
...Okay? It already disabled your entire enemy's field, so this just prevents you from summoning someone with Haste and being told 'no' again.
Succubus Idol no longer Unseals when force-squeezing with 3 condoms on the field.
That's hilarious. Never noticed, who lets their Idols force-squeeze?
Fixed an issue where Bunnygirl's 1 would generate more mana if you had a Schoolgirl with Mana Amplification on the field.
Fair. Never noticed, again.
The button that toggles Schoolgirl's Co-Op for Bunnygirl's 1 has been renamed.
Who cares.
 
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4.60 star(s) 20 Votes