damndami3n
Newbie
- Jun 9, 2021
- 90
- 112
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Hmm. Not sure what I'm doing wrong, but I was able to open the CTRL+F menu only once, and only once did it generate the dialogue for a character.
Also, is there a way to set the parameters for each squeezer, or maybe point to already generated dialogue files? Because it seems that all dialogue generated is being kinda generic all over the place.
Still, cool idea.
Give me a moment to look over the GUI opening code.
I limited it to only let you attempt to open the GUI once every few seconds on a timer, or it would spam the console with errors when it fails to open because the function checks every frame per update.
If you couldn't open it, were there any errors in console?
If so, I'd love to see them because I've tried to patch out any potential errors in user testing.
One thing I could think if is if the dialogue.json file was manually modified incorrectly or got corrupted.
Some things can also break if the config options are invalid, but it should notify you if that's the case in console.
Look for [Succubus Dialog Reborn] in your logs. If there's nothing weird then it's definitely something in my code.
I might add support for multiple dialog files some time in the future. No idea when, probably soon, I just have to think about how I'll implement that. I probably won't bother sorting by dialog conditions as the resource usage on the CPU doesn't seem worth it and it seems like too much of a hassle to implement because of how many there are. I think for now it'll just be by squeezer id, maybe sorted by scene, and I'll add support to the dialog files for comments starting in // so that people can manually reorganize and label them.
EDIT: WAIT! Please tell me you've been pressing Left Ctrl + G and not Ctrl + F.....
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