Going to post an update later today or tomorrow
It's a partial update, but it's necessary because I've added a lot of stuff
- Add save feature
- Add map 2 procedural dialogue CG, integrate with sprites
- Improve map 2 procedural generation: Add more objects and character bases
- Implement map 2 NPC movement and tracking ai
- Add map 2 character tracking
- Add map 2 storyline
- Add map 2 character base procedural generation
- Add movement progression to game story
Known bugs:
Map2 generation rarely generates 'index out of bound' error for procedurally generated node
Denizen can become stuck and has to be moved to post to get her off of you
Dialogue can become stuck when multi-targeted
Door of map 1 stuck
Fetish toggles opens LLM settings
Lag when opened from CLI
Afterwards will try to polish the game thus far and add CGs for a major update - 0.0.1! Exit from pre-alpha
v0.0.1 will bring many things that are not directly relevant to the player - sorry.
- CLI revamp, no more print spam, separate testing print from others interactive command line (if possible)
- Android export
- Integration testing
- IDE tooling
- CI/CD
- Code refactor for minimalism and clarity (change data structures, create loops, create classes, switch to minimal object oriented from procedural code)
- Consider switching away from Gdscript to more terse language that doesn't need python style indentation
- Project directory refactor
But v0.0.1 will also fix all known bugs as well as add CGs to scenes, in addition
- Make sound themes consistent
- Remaster sound levels
- Add sub-quests to level 1 and level 1 denizens
- Add many more objects to map2 and other types of procedurally generated NPCs, distinctly generate novel bases
- add subquests to map2
v0.0.2-v0.0.3 is intended to bring continual generation through chunking as well as AI text
I'm guessing v0.0.1 will probably take about a month. But some sub-updates will happen, probably on a weekly or bi-weekly basis. When CI/CD is up, successful integrations should be automagically posted to discord. So please, join the discord channel:
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