I played a version of this game a bit ago, and really enjoyed it quite a bit.
I stopped about two in-game weeks in, because I was afraid of hitting the end of the content, but what I saw really reminded me of older games I enjoyed like Ane Kasegi. The non-standard battle format it has, re-framed as a bartending minigame, was really enjoyable. I liked how the slow unlocking of skills slowly became an evolving rotation, similar to how cooldown rotations in MMOs like FFXIV or WoW work. And the emphasis on slow-burn consensual hypnosis is something I wish more games had.
All that said, I wanted to at least try to get a word in with the one major thing that kept bothering me, as I've had some success in the past of getting things changed in games with recommendations like this. Normally this wouldn't be "major", but the issue is the standing portrait. Her neck is simply too long. In my experience, this seems to be because there is some focus on giving her collars and chokers to wear, and the artist wanting to show them off. Awesome, great. I love those kinds of collars, and wish games had more of them.
However:
But it seems like the artist both wants to show off the collars and show off her neck at the same time.
I made a rough edit here of approximately what I believe it should be. From the angle she's standing at, there is no way that either her neck would be that long, or that we would see that much of it.
I'm assuming the game is still somewhat early in development, so I wanted to get a word in earlier, as it would mean less work re-adjusting it later. Any future outfits for the standing portrait would need to be fixed, etc. But as she is now, she doesn't even look consistent with the other women's portraits, or even her own h-cgs.
Great game, I've recommended it to several friends already. But every time I have, someone makes an Aigis joke or something similar.
I stopped about two in-game weeks in, because I was afraid of hitting the end of the content, but what I saw really reminded me of older games I enjoyed like Ane Kasegi. The non-standard battle format it has, re-framed as a bartending minigame, was really enjoyable. I liked how the slow unlocking of skills slowly became an evolving rotation, similar to how cooldown rotations in MMOs like FFXIV or WoW work. And the emphasis on slow-burn consensual hypnosis is something I wish more games had.
All that said, I wanted to at least try to get a word in with the one major thing that kept bothering me, as I've had some success in the past of getting things changed in games with recommendations like this. Normally this wouldn't be "major", but the issue is the standing portrait. Her neck is simply too long. In my experience, this seems to be because there is some focus on giving her collars and chokers to wear, and the artist wanting to show them off. Awesome, great. I love those kinds of collars, and wish games had more of them.
However:
But it seems like the artist both wants to show off the collars and show off her neck at the same time.
I made a rough edit here of approximately what I believe it should be. From the angle she's standing at, there is no way that either her neck would be that long, or that we would see that much of it.
I'm assuming the game is still somewhat early in development, so I wanted to get a word in earlier, as it would mean less work re-adjusting it later. Any future outfits for the standing portrait would need to be fixed, etc. But as she is now, she doesn't even look consistent with the other women's portraits, or even her own h-cgs.
Great game, I've recommended it to several friends already. But every time I have, someone makes an Aigis joke or something similar.
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