I find that funny because normally it’s like always H, shift or control. I just try every key in games where it’s not made clear. I figured others would just do the same lol. You could maybe add a small slightly faded hint in one corner that says “h to hide text”. I had this issue with princess of zeven and it’s been killing me! It literally covers all the southern action half the time.I could add it back in... but man. So many people turned the text off on accident and didn't know how to turn it back on it was driving me crazy getting messages about it.
Thank you for the tip. I actually did this for a different game I was really into (Hana exposure) but just because I wanted to see if there were any hidden images. I did end up splicing some stuff together in gimp. You could hide the text in that game though. Side note anyone who likes this game may like Hana. Very slow burn, lots of dialogue but it’s semi corruption but more so exhibition. That and this game are my favorites.You can always try to extract all the art from the game in the original quality withYou must be registered to see the links
Simply go to your Succum install folder/www/img/pictures and drag all the pics you want in RPG-Maker File Decrypter and hit the green "Restore original Images" button and you should be able to view and download all the art of the game. (Works with every RPG Maker game)
I think Succum Brewery uses .png files and stacks layers of different pics to make each final pic, so you might have to do some photoshop edits to get the same result like in the game.
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You may wanna throw some more Alexa corruption into the bartending refresh, even if it's not just machine training... could be interesting to have the option to have two bartenders competing for interaction, maybe have Catherine be fighting the urge to be doing stuff on the sly as a penalty until Alexa gets more machine time. The problem to some degree is integrating when Alexa corruption grows, since the game's timeline is kind of disordered as development occurs (ie, coherency isn't really necessary until being much closer to 1.0 release, but it'll save you work later to try to maintain coherency in the plot now).Alexa corruption was introduced to allow a simple and in-game mechanic to skip the bartending game.
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The next update is a refresh of the bartending game with some updated art.
Hah! Could also be interesting to see how her falling into the machine leads to plot development... maybe she doesn't just help with Nora, she also helps you with May? Also, May has a typo when she says "obliaged" instead of "obliged," that's been annoying me for like 3 updates now.Annica was brought in because I thought it would be fun to have her fall into a machine.
But what more can the current machine do for her...? Is it finally time for a new machine? Or does she find something to upgrade the current one deep in the sewers... oooooo, spooky sound effects!And after that it's Catherine's turn in the machine.
should be near the road down. i only remember in front of the bar and above sewer hole.. i think the 1st one is in front of the mechanic store?Hi there, i have trouble using the 17g, i don't see sparkles anywhere on the map, my save is bugged ?
Eventually there will be multiple endings. It will be less of routes and more of... stops where you get off the ride. So super low corruption will eventually just let you get a "And the bar was really normal and nothing crazy ever happened. The end" kind of ending. But long term I want to add in alternate dialogue based on how much you've tried to resist corruption so the scenes feel less consensual.Is this a pure corruption/mind control game or you can avoid it. As in are there multiple routes too?
the game actively trying to corrupt you while you try not to be corrupted is a great gameplay feature, like a hardmode, a way to finish the game as a virgin or by skipping the training but still making the bar successful while Catherine fights self corruption. a willpower gauge would be cool if you didn't want to go the less consensual route (similar to how karryns prison works) which is way more fun Imo, amazing game thoughEventually there will be multiple endings. It will be less of routes and more of... stops where you get off the ride. So super low corruption will eventually just let you get a "And the bar was really normal and nothing crazy ever happened. The end" kind of ending. But long term I want to add in alternate dialogue based on how much you've tried to resist corruption so the scenes feel less consensual.
What, not "rent keeps going up until eviction occurs, then gets dragged into the sewers to never be seen again with no pictures" no longer a valid game-over state?So super low corruption will eventually just let you get a "And the bar was really normal and nothing crazy ever happened. The end" kind of ending.
As much as I'm a fan of that style of games, it kind of has to be implemented from the beginning (like including a sex counter screen, outfit variations based on stats, etc.)... so, maybe next game?a willpower gauge would be cool if you didn't want to go the less consensual route (similar to how karryns prison works) which is way more fun Imo
it wouldnt be that much of a change honestly, both bartending and table service games are already built to almost work that way and you can already buy bottles to spray chuds iirc, theres already a second bedroom to hide from io. im assuming by the cum fetish catherine has from the start that shes probably just repressed.As much as I'm a fan of that style of games, it kind of has to be implemented from the beginning (like including a sex counter screen, outfit variations based on stats, etc.)... so, maybe next game?
Would it be possible to make "H" or whatever hide it, but any key whatsoever brings it back? Or I notice some scenes have every new image appear without text until the next key press, at which point dialogue continues. Consistently doing that would be good, too. Great game, btwI could add it back in... but man. So many people turned the text off on accident and didn't know how to turn it back on it was driving me crazy getting messages about it.
I think the main problem is that it is an rpgm which means there is no even simple skipping of dialogues.I love this game, but at the same time, I can't play it. I really enjoy all the content, to the point that I don't want to burn myself out replaying it every update, and I'm trying to wait for the full release.
I agree with the art part, the new art is imo a downgrade from the previous art. And I don't really know why, is it because it's too clean now? less slutty? Something was lost in the new update, the new art makes the MC way less attractive for me.Tried the new update, arguably a step sideways... glad the dev finally dropped the brewing mini-game part. Well, the graphical/UI part, at least, that was not well-implemented; the underlying managing drink capacity mini-game probably could have been salvaged. Hard to tell if the replacement is better, since implementation is only partial.
But the new art, what the shit? Has the new artist spent too much time practicing drawing stick figures? Or is it AI? No reason to suspect it's AI art, but seems like a cheap facsimile of the original art... but then again, I don't donate, so maybe that's what the paying peeps want?
Got to admit I kept thinking about suggesting the rename the game to, pub simulator or something like that, because you spent more time playing the bar mini games, and micro managing the bar than you did anything else, one of the reason I have not bothered playing any of the updates for ages, though when I noticed the changes in 4.1 I was finally, stopping with the pointless daily grind of mini games, not played it yet though.Tried the new update, arguably a step sideways... glad the dev finally dropped the brewing mini-game part. Well, the graphical/UI part, at least, that was not well-implemented; the underlying managing drink capacity mini-game probably could have been salvaged. Hard to tell if the replacement is better, since implementation is only partial.