RPGM Succum Brewery [v0.4.4] [LimeJuiceGames]

4.30 star(s) 128 Votes

Pipuko2

Newbie
Aug 28, 2022
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does anyone know when sex scenes will be added?Or if the dev has in plan to even add them?
There's a sex scene already.

I wish they were more like during the bar tending or something. Or after but there are not :/
 

Karnewarrior

Engaged Member
Oct 28, 2017
2,286
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does anyone know when sex scenes will be added?Or if the dev has in plan to even add them?
Sex scenes have already been added.

There are plans to add a lot more, but development is slowing as the game exits childhood and things get more involved.
 
Aug 23, 2024
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lovely game. placed my praise in a review in the review tab. keep it up and hope to see more :^)

edit: from what i understand the biggest criticism of the game is that it hasnt changed in over a year. i can get behind that, its happened to many similar titles. however fortunately for me i never played the game until like, a week ago, so i never experienced this slow update cycle
 
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lamba

Member
Jul 10, 2018
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from what i understand the biggest criticism of the game is that it hasnt changed in over a year. i can get behind that, its happened to many similar titles. however fortunately for me i never played the game until like, a week ago, so i never experienced this slow update cycle
The game is getting an overhaul for its art assets to improve their quality.

Which.... if you're familiar with game development is very common. It's virtually impossible to maintain consistent quality over a development cycle so you will frequently find that art (sound, dialogue...) is constantly being updated and cleaned up. This also means that forward progress isn't being made while the art catches up.

Or to put it another way: StarCraft 1 went through something like 5 unique builds of it's engine, which was itself built out of Warcraft 2's engine. And even the final build of it was a buggy, spaghetti coded mess that barely worked and shipped with a few game-breaking bugs, and with a few serious concessions being made. Whole units got axed because they'd break the engine.

Game development typically isn't a straight forward race to the finish line. It's completely normal for a game to halt forward progress in the name of building a better overall product. This, of course, upsets people who are watching the play-by-play of builds and incremental releases, but it's completely normal. The correct answer is, "Just don't play games that aren't at least around a 0.9 build" but some people can't help themselves.
 
Aug 23, 2024
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The game is getting an overhaul for its art assets to improve their quality.

Which.... if you're familiar with game development is very common. It's virtually impossible to maintain consistent quality over a development cycle so you will frequently find that art (sound, dialogue...) is constantly being updated and cleaned up. This also means that forward progress isn't being made while the art catches up.

Or to put it another way: StarCraft 1 went through something like 5 unique builds of it's engine, which was itself built out of Warcraft 2's engine. And even the final build of it was a buggy, spaghetti coded mess that barely worked and shipped with a few game-breaking bugs, and with a few serious concessions being made. Whole units got axed because they'd break the engine.

Game development typically isn't a straight forward race to the finish line. It's completely normal for a game to halt forward progress in the name of building a better overall product. This, of course, upsets people who are watching the play-by-play of builds and incremental releases, but it's completely normal. The correct answer is, "Just don't play games that aren't at least around a 0.9 build" but some people can't help themselves.
i'll level with you that it is indeed normal for high quality products to have very long dev cycles. rome wasnt built in a day and some people need to learn patience. and from what ive observed, for most games like this releasing unfinished builds is a way to get the game known and out there to generate a monetary incentive, because people desperately want to see the latest content a build has to offer so they might pay bucks to get it, which is a good thing for the devs

if the devs for this game need to overhaul already existing content to make it even better, they absolutely should

(what im about to say henceforth doesnt apply to this game since once again i never experienced the slow update cycle for it, so i cant apply the same criticism if i was never apart of it)

on the other hand, i cannot accept when a game never changes but has the intent to change. whether that be because the dev in question is a low effort low motivation coomer, or because they're too comfy on patreon/subscribestar bux, whatever it may be - it happens to a lot of titles and its pretty annoying to see. im not talking about games getting abandoned if anyone misreads what im saying

you're right. if it bothers people that much, they should never touch a game that doesnt have at least 1 ending. that way people will never be annoyed that they're waiting so long. what that will do is encourage devs to finish their game since nobody wants to play it if its not at least partially finished. but people arent that smart, and would rather play 1-2 month release builds that add 30-60 mins of content at a time and get upset about it

the power is in your hands guys. nobody is forcing you to play it and give the devs your support if you hate the slow update cycle, because by playing it and supporting it you encourage that behaviour, even worse if you're giving money. devs actively make the choice to enact an update build based cycle, they could choose to only release the game if its finished. but the reason they always choose the former rather than the latter is because people enable it

the producer is always at the whims of the consumer
 
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juli0r

New Member
Feb 6, 2024
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This may be a stupid question but..

how do I activate bottling of different drinks than just the light beer?
 

juli0r

New Member
Feb 6, 2024
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No.
I have all the upgrades I can unlock unlocked.
But I guess I have to trade with King Chud? Or is that just another quest?
 

Karnewarrior

Engaged Member
Oct 28, 2017
2,286
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418
i'll level with you that it is indeed normal for high quality products to have very long dev cycles. rome wasnt built in a day and some people need to learn patience. and from what ive observed, for most games like this releasing unfinished builds is a way to get the game known and out there to generate a monetary incentive, because people desperately want to see the latest content a build has to offer so they might pay bucks to get it, which is a good thing for the devs

if the devs for this game need to overhaul already existing content to make it even better, they absolutely should

(what im about to say henceforth doesnt apply to this game since once again i never experienced the slow update cycle for it, so i cant apply the same criticism if i was never apart of it)

on the other hand, i cannot accept when a game never changes but has the intent to change. whether that be because the dev in question is a low effort low motivation coomer, or because they're too comfy on patreon/subscribestar bux, whatever it may be - it happens to a lot of titles and its pretty annoying to see. im not talking about games getting abandoned if anyone misreads what im saying

you're right. if it bothers people that much, they should never touch a game that doesnt have at least 1 ending. that way people will never be annoyed that they're waiting so long. what that will do is encourage devs to finish their game since nobody wants to play it if its not at least partially finished. but people arent that smart, and would rather play 1-2 month release builds that add 30-60 mins of content at a time and get upset about it

the power is in your hands guys. nobody is forcing you to play it and give the devs your support if you hate the slow update cycle, because by playing it and supporting it you encourage that behaviour, even worse if you're giving money. devs actively make the choice to enact an update build based cycle, they could choose to only release the game if its finished. but the reason they always choose the former rather than the latter is because people enable it

the producer is always at the whims of the consumer
tbf, his reason was also just the most practical reason for slow/stalled development or going over already-finished material.

Anyone who's tried to write a novel will back me up, but making a big creative project almost always involves a shitload of starts and stops and restarts and long hiatuses where you wonder where you went wrong and contemplate becoming a bodhi sattvha in Thailand (or a femboy if you're a programmer)

There's actually a LOT of very normal, if frustrating, reasons for a game to stall out besides patreon-based greed, particularly with babies like the guys making games on this site. Very few of them have more than one finished game under their belt, and part of that experience is knowing to plan for the stalls and restarts.

Of course, it won't change people, who expect all artists to write like Stephen King on a bender and paint like Michaelangelo.
 
Aug 23, 2024
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tbf, his reason was also just the most practical reason for slow/stalled development or going over already-finished material.

Anyone who's tried to write a novel will back me up, but making a big creative project almost always involves a shitload of starts and stops and restarts and long hiatuses where you wonder where you went wrong and contemplate becoming a bodhi sattvha in Thailand (or a femboy if you're a programmer)

There's actually a LOT of very normal, if frustrating, reasons for a game to stall out besides patreon-based greed, particularly with babies like the guys making games on this site. Very few of them have more than one finished game under their belt, and part of that experience is knowing to plan for the stalls and restarts.

Of course, it won't change people, who expect all artists to write like Stephen King on a bender and paint like Michaelangelo.
yep i'll level with you too when there's good reason to stall a project nobody should shit on the devs for it. what you said about very few devs having a finished game under their belt is very real. it is what it is
 
Aug 23, 2024
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No.
I have all the upgrades I can unlock unlocked.
But I guess I have to trade with King Chud? Or is that just another quest?
i did not know the exact point at which i unlocked the brewery upgrade tab, only that it appeared the same time i ventured the sewers and got rid of the mold in the butt room
 

kopiluwak

Member
Jul 25, 2020
296
1,108
308
tbf, his reason was also just the most practical reason for slow/stalled development or going over already-finished material.

Anyone who's tried to write a novel will back me up, but making a big creative project almost always involves a shitload of starts and stops and restarts and long hiatuses where you wonder where you went wrong and contemplate becoming a bodhi sattvha in Thailand (or a femboy if you're a programmer)

There's actually a LOT of very normal, if frustrating, reasons for a game to stall out besides patreon-based greed, particularly with babies like the guys making games on this site. Very few of them have more than one finished game under their belt, and part of that experience is knowing to plan for the stalls and restarts.

Of course, it won't change people, who expect all artists to write like Stephen King on a bender and paint like Michaelangelo.
Let's not normalise procrastination now, and this is not some "artistic project", when you come out and ask peoples for money to realise a project you don't "work when you feel like it", work is 8 hours a days 5 days a week.
 

lamba

Member
Jul 10, 2018
201
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this is not some "artistic project", when you come out and ask peoples for money to realize a project you don't "work when you feel like it"
That's exactly how it works, actually.

Don't fund projects you don't control if you can't accept that artists don't work on demand and that you're not entitled to expecting people to work for poverty wages.

It is right there in the TOS that your payments do not confer control over the project so if you can't handle that, I don't know why you'd pay.
 

kopiluwak

Member
Jul 25, 2020
296
1,108
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That's exactly how it works, actually.

Don't fund projects you don't control if you can't accept that artists don't work on demand and that you're not entitled to expecting people to work for poverty wages.

It is right there in the TOS that your payments do not confer control over the project so if you can't handle that, I don't know why you'd pay.
you missed the point (as expected though), Devs themselves need to have better work ethics and moral obligation towards peoples that finance their ambitions, it's not because you can behave like a rat that you should behave like a rat.

Wherever you're able to grasp that concept or not, I couldn't care less.
 

lightdarkshadow

New Member
Sep 18, 2017
8
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you missed the point (as expected though), Devs themselves need to have better work ethics and moral obligation towards peoples that finance their ambitions, it's not because you can behave like a rat that you should behave like a rat.

Wherever you're able to grasp that concept or not, I couldn't care less.
I'm gonna guess you were speaking generally to rant about the host of creators with abandoned or on-going projects on this site who nevertheless keep their patrons up and squeeze in cash from people who either forget they're giving a percentage of their earnings to some rando on the internet, or, even worse, purposely donate to a creator they like the work of on a monthly basis, but I think it's pretty obvious that Patreon is not an 8 hour, 5-days per week job for anybody that's on it.

Every creator sets their own terms for releasing their content in the hopes that people will continue to support them through a project's development. There's no overarching contract between the creator and their patrons, and the patrons are not clients or customers; the patron can decide at any point to stop supporting the artist, regardless of the progress they do or don't make.

Are there failings to this method of support? Definitely. Are there creators who abuse this platform to garner monthly profit with little to no communication or effort? For sure. I just think it's obvious to anyone in this thread that this game isn't one of them.

In spite of whatever you think it is, this is an 'artistic project': it's an indie h-game developed between a very small team: a programmer/writer and the artists they commission from. There's no set office hours and I'm sure most of the team have other obligations/jobs they're working on, which makes the timely releases and quick overhauls pretty impressive compared to a number of other 'team'-developed games around here.

Lime has practically re-built the game from the ground-up through the critique of fans, from working with Genno to keep proportions consistent between character frames to re-working the bartending sim to be faster and more engaging. Something I don't think really ever goes noticed since initial release is how they've rewritten the intro and a lot of the earlier scenes to flow better and more organically. Any time there's been a "mis-step" (like the overly complicated and time-consuming brewing mechanic), Lime took the criticism and learned from it, coming up with something better without simply giving up and removing it, and still adding a varied array of new, explicit content since 0.3.

Ultimately, to bring this down to my 'point'; of all the projects on this site to bemoan a dev's 'work ethic' and 'moral obligation', this is probably one of the good few that don't really deserve it.
 
Aug 23, 2024
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I'm gonna guess you were speaking generally to rant about the host of creators with abandoned or on-going projects on this site who nevertheless keep their patrons up and squeeze in cash from people who either forget they're giving a percentage of their earnings to some rando on the internet, or, even worse, purposely donate to a creator they like the work of on a monthly basis, but I think it's pretty obvious that Patreon is not an 8 hour, 5-days per week job for anybody that's on it.

Every creator sets their own terms for releasing their content in the hopes that people will continue to support them through a project's development. There's no overarching contract between the creator and their patrons, and the patrons are not clients or customers; the patron can decide at any point to stop supporting the artist, regardless of the progress they do or don't make.

Are there failings to this method of support? Definitely. Are there creators who abuse this platform to garner monthly profit with little to no communication or effort? For sure. I just think it's obvious to anyone in this thread that this game isn't one of them.

In spite of whatever you think it is, this is an 'artistic project': it's an indie h-game developed between a very small team: a programmer/writer and the artists they commission from. There's no set office hours and I'm sure most of the team have other obligations/jobs they're working on, which makes the timely releases and quick overhauls pretty impressive compared to a number of other 'team'-developed games around here.

Lime has practically re-built the game from the ground-up through the critique of fans, from working with Genno to keep proportions consistent between character frames to re-working the bartending sim to be faster and more engaging. Something I don't think really ever goes noticed since initial release is how they've rewritten the intro and a lot of the earlier scenes to flow better and more organically. Any time there's been a "mis-step" (like the overly complicated and time-consuming brewing mechanic), Lime took the criticism and learned from it, coming up with something better without simply giving up and removing it, and still adding a varied array of new, explicit content since 0.3.

Ultimately, to bring this down to my 'point'; of all the projects on this site to bemoan a dev's 'work ethic' and 'moral obligation', this is probably one of the good few that don't really deserve it.
you give praise to the devs of this game for being unlike the ones that are negatively described and that is good to hear. will try to keep my eyes on this game however it does worry me its been in development since 2022 (start date of this thread) and doesnt have an ending, but i know not of why or how this came to be the case so i wont judge
 

lamba

Member
Jul 10, 2018
201
329
139
it does worry me its been in development since 2022 (start date of this thread) and doesnt have an ending, but i know not of why or how this came to be the case so i wont judge
Head-to-tail you can expect a game to take anywhere from 4 to 8 years to be made when it is not relying on pre-baked assets or AI slop.

you missed the point (as expected though), Devs themselves need to have better work ethics and moral obligation towards peoples that finance their ambitions, it's not because you can behave like a rat that you should behave like a rat.
You should absolutely behave like a rat if your paying customers are expecting a rat.

Developers would absolutely have accountability if their customers expected them to have it. Even Dark Cookie regularly hosts streams. If you're not a paying customer your opinion doesn't actually matter because the contract is between the customers and the developer, not a third party on a pirate site.
 
Aug 23, 2024
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Head-to-tail you can expect a game to take anywhere from 4 to 8 years to be made when it is not relying on pre-baked assets or AI slop.
mayhaps but ive seen it done in less amount of time. neither is using AI or pre-baked assets inherently bad, given you do it right. though once again i know little of the dev process and thus wont judge further :^)
 
4.30 star(s) 128 Votes