Forever Dreaming

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All of the climax scenes are done for the next build. Currently working on implementing actual rewards for secret areas and bonus rooms with these chests. They wont just have money in them when the update comes, but that'll be for a future preview ;)

 

StripeySocks

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Mar 6, 2025
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This game is deep fried. Holy shit.

I think the main things you should do is make the camera closer in gameplay and then make the camera more interesting in the sex scenes - just fill the screen with the sex. Extremely creative and cool.
 
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Axis3123

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Apr 1, 2020
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For once I don't feel much jank on a 0.1 version of a game, that's a good sign. Platforming feels loose but responsive, animations are decent, and the sex, while limited, is present. Love how it also has some personality down to the menus too. Best wishes for the dev(s)!
 
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Forever Dreaming

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Jul 29, 2025
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This game is deep fried. Holy shit.

I think the main things you should do is make the camera closer in gameplay and then make the camera more interesting in the sex scenes - just fill the screen with the sex. Extremely creative and cool.
I appreciate the love! Honestly I think I'm going to make the camera distance customizable. I can't find anything that feels good to me. Its either too close and platforming/combat feels claustrophobic or its too zoomed out and a lot of detail is lost. I'll try to find presets that can appeal to most players.

For once I don't feel much jank on a 0.1 version of a game, that's a good sign. Platforming feels loose but responsive, animations are decent, and the sex, while limited, is present. Love how it also has some personality down to the menus too. Best wishes for the dev(s)!
Thank you so much for the kind words! Yeah I'm just a solo dev, but I put all the free time I have into it.
 

Forever Dreaming

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Jul 29, 2025
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SkinPrev.jpg SkinPrev2-min.png
Almost finished implementing the skin system! Bonus rooms and secrets will finally have rewards and these Costume Orbs will be one of them! All transformations will have their own skins and you'll be able to set them individually. So you can have a Red Mahina and a Blue Slime if you'd like.
 
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Kesla

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Dec 23, 2017
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Very promising ! Looking forward the next update !
I hope there will be some sort of gallery in the future.
It make sense that it's not there yet tho so just saying.
my take on it would be to have some kind of mind palace to fit into this genie type vibe.
and to unlock the "memories" you would need to have each combination in game. for exemple wolf form on slime form 2nd lust would be one memory.
would be fun to hunt down all the memories
 
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Forever Dreaming

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Jul 29, 2025
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Very promising ! Looking forward the next update !
I hope there will be some sort of gallery in the future.
It make sense that it's not there yet tho so just saying.
my take on it would be to have some kind of mind palace to fit into this genie type vibe.
and to unlock the "memories" you would need to have each combination in game. for exemple wolf form on slime form 2nd lust would be one memory.
would be fun to hunt down all the memories
Thank you so much for trying it out, and thank you even more for the feedback!

Not in this update, but in a future update there will be a gallery. I originally had the same idea as you with the secluded private area while she thinks back on memories, but my plan now is to have a brothel type area. This way it'll be useful as a gameplay mechanic as well as being a gallery. So you can go there, choose a girl from a girl your unlocked girls (I haven't fully decided on how I'll implement unlocking them in the brothel, but I do know it'll involve some sort of "recruitment") and choose your scene, and then you can decide if you also want her transformation too. This way if you find a level that you need a certain girl for, you can just go to the brothel.

Instead of remembering which level that girl is in, going back to that level, finding her, fighting her, getting her transformation and then going back to the other level.

The brothel will be available from the level select (as of my current planning), but I think I might also have it be an option in the Shops you'll find in levels. You'll just get charge a "travel fee" to use it there ;)
 
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Kesla

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Dec 23, 2017
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Thank you so much for trying it out, and thank you even more for the feedback!

Not in this update, but in a future update there will be a gallery. I originally had the same idea as you with the secluded private area while she thinks back on memories, but my plan now is to have a brothel type area. This way it'll be useful as a gameplay mechanic as well as being a gallery. So you can go there, choose a girl from a girl your unlocked girls (I haven't fully decided on how I'll implement unlocking them in the brothel, but I do know it'll involve some sort of "recruitment") and choose your scene, and then you can decide if you also want her transformation too. This way if you find a level that you need a certain girl for, you can just go to the brothel.

Instead of remembering which level that girl is in, going back to that level, finding her, fighting her, getting her transformation and then going back to the other level.

The brothel will be available from the level select (as of my current planning), but I think I might also have it be an option in the Shops you'll find in levels. You'll just get charge a "travel fee" to use it there ;)
actually i was gonna mention on my previous comment about how i think it the difficulty could be balanced with the transformation requirement and how to get them since people would probably prefer some playstyle... But I didnt comment on it since its too much of an early build to think as a player how to provide feedback for that part of the gameplay yet...

but the brothel idea that gives a way to have "stored" transformation is actually a really neat idea !
Maybe they would have a requirement of 3 lust level to be able to recruit ?
(once the combo system has been reworked because , im not the only one to say it but yes i wasnt able to have ANYONE up to level 3 lust before the combo just gave up on .... comboing ...)
I guess it would still itch my completionist side to collect all of the characters !

also maybe you could make it so the money (the heart thing) could be used to upgrade the brothel. maybe have a small passive income and have the upgrades be more rooms and stuff like that.
that would at least make one use of the money from the get go and it would be a way of giving an incentive to player to explore to get money , while still not making it absolutely mandatory to get every single pickups. so that if you miss a few well there is still the passive income.
just a thought tho. again , since its too much of an early build giving out suggestion is really hard as of now because the current game doesnt have fully it's soul yet.

but again it seem very promising :D
 

Forever Dreaming

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Game Developer
Jul 29, 2025
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actually i was gonna mention on my previous comment about how i think it the difficulty could be balanced with the transformation requirement and how to get them since people would probably prefer some playstyle... But I didnt comment on it since its too much of an early build to think as a player how to provide feedback for that part of the gameplay yet...

but the brothel idea that gives a way to have "stored" transformation is actually a really neat idea !
Maybe they would have a requirement of 3 lust level to be able to recruit ?
(once the combo system has been reworked because , im not the only one to say it but yes i wasnt able to have ANYONE up to level 3 lust before the combo just gave up on .... comboing ...)
I guess it would still itch my completionist side to collect all of the characters !

also maybe you could make it so the money (the heart thing) could be used to upgrade the brothel. maybe have a small passive income and have the upgrades be more rooms and stuff like that.
that would at least make one use of the money from the get go and it would be a way of giving an incentive to player to explore to get money , while still not making it absolutely mandatory to get every single pickups. so that if you miss a few well there is still the passive income.
just a thought tho. again , since its too much of an early build giving out suggestion is really hard as of now because the current game doesnt have fully it's soul yet.

but again it seem very promising :D

I like the brothel upgrading idea! I'd probably have to make some exclusive NPC animations that you can see your girls with, so it would probably be a late addition, but it is one I'll keep in mind.

As far as the combo system yeah it's going to get a rework in this upcoming update. It was a pretty bad oversight in the first build that the 2 enemies have different weights. And neither one had a perfect weight for juggling lol. I don't know how I didn't catch that.

But this is as good a time as any to show the skill I talked about before that lets you raise an enemy's level without juggling them. Its a skill you'll buy from the shop, to use it costs a lot of Sauce, and you'll need to charge it up. You can however keep moving around while charging it and even still parry for defense. You can't dash however (Holding the attack button down messes with the dash logic by instantly cancelling the dash, but I'm pretending like its an intended limitation). The color of the effect shows which level its at. Faded means it isn't charged enough to fire, pink is level 1, blue/white is level 2 and gold is level 3. It can also pierce enemies


This also shows off the new dynamic camera. The camera is closer when you're grounded and zooms out when you're airborne. I plan on adding a toggle for this feature just in case people don't like it.
 
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Forever Dreaming

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Jul 29, 2025
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Implemented Wolf skins for this upcoming update, as well as updated her overall design in the wolf transformation. The Candy Canine skin is a bit of an easter egg, because that was actually her original default color pallet early in development.
 
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Forever Dreaming

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Game Developer
Jul 29, 2025
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Most of the creative aspects of the new update is finished. All I'm doing now is working on wiring everything together to make the project as future proof as I can. I'm trying to make a foundation so that future updates can be fairly plug in and go.
 
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Forever Dreaming

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Jul 29, 2025
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The juggle system was remade. Its much more consistent now and instead of enemies flying upwards with every hit, there's a bit of a "hang time" before enemies start to fall again.