- Sep 28, 2018
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I agree with the general idea that most people do not realize how quickly their pledges add up. 20 dollars per month is 240 dollars per year. That's a fair amount of money to spend on most entertainment options, let alone an adult game that isn't even complete. I personally do not patronize any games during development. I don't have the disposable income to do that. But I'll probably donate for a month or two when their completed.
But most people also do not realize the money devs make, for the most part, isn't that much. You have outliers like Braindrop who make a ton for a fairly average game. You devs like Pinkcake, Evakiss, Philly and a several more who are the "basically professional" developers who make a lot too. Then you have the fallen giants, like ISCTOR, who are still making a ton despite likely being a milker these days.
But I'd guess that a solid 95% of developers make less than 5k. 95% of those developers probably make less than 2k. 2k per month is 24k per year. Most developers, if they live in a modern country, earn a minimum wage level income or lower. Especially if you go by per-hour pay.
None of this accounts for paying for assets, hardware and fees. Most developers lose money overall, their patron funding just keeps it manageable. And this feeds into it's self. Usually games become more complex as they develop, thus needing more assets, thus needing better hardware to keep the render times decent. And all this means they need more money.
If you want to actually make good money making these games, you need to be in the top 5% of earners. Everyone else is either a hobbyist or live somewhere that they can afford to not make much money.
But most people also do not realize the money devs make, for the most part, isn't that much. You have outliers like Braindrop who make a ton for a fairly average game. You devs like Pinkcake, Evakiss, Philly and a several more who are the "basically professional" developers who make a lot too. Then you have the fallen giants, like ISCTOR, who are still making a ton despite likely being a milker these days.
But I'd guess that a solid 95% of developers make less than 5k. 95% of those developers probably make less than 2k. 2k per month is 24k per year. Most developers, if they live in a modern country, earn a minimum wage level income or lower. Especially if you go by per-hour pay.
None of this accounts for paying for assets, hardware and fees. Most developers lose money overall, their patron funding just keeps it manageable. And this feeds into it's self. Usually games become more complex as they develop, thus needing more assets, thus needing better hardware to keep the render times decent. And all this means they need more money.
If you want to actually make good money making these games, you need to be in the top 5% of earners. Everyone else is either a hobbyist or live somewhere that they can afford to not make much money.