Dont focus on the size ... it´s the damn PNG image file format
![Roll eyes :rolleyes: :rolleyes:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
... those ~4500 images in JPG (or even WEBP) would be around 2GB ... which is still
IMPRESSIVE for 0.1 version.
![Thumbs up (y) (y)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Love :love: :love:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Hopefully the dev of this game will show mercy and convert the images to JPG ...
The quality would not really suffer with 100% (or even 90%) quali setting ... how many guys here have an 4k monitor + GPU to recognize those minimal artifacts ... not to mention that they see each picture for just a couple seconds (incl reading the text) ?
*edit*
there is not even the need for code changes if windows "cmd" is used to rename all images to *.png (command: "rename ***/game/images/*.jpg ***/game/images/*.png" )
*edit*
But I´m gonna download it for sure ... it locks definetly interesting ...
![Cool :cool: :cool:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
I just wait for an compression hero
![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)