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Trapezio

Engaged Member
Sep 28, 2017
2,226
3,230
If you're playing v0.5 then the requirement is 70+ affection points for both Cassie and Eve
It was reduced to 67 affection points in v0.5.5.

Also, you need to trigger a bunch of other stuff to get the throuple scenes

Well, yes BUT no.

There are a few KEY choices that will unlock/lock each route. Being "locked out" of a love/sub/dom route and reaching the early bad end aren't the same thing.

I think I will play the whole 0.55 update from scratch and write a full walkthrough guide in the upcoming days.

It deserves the effort. (y)(y)
 

GTBALL_BALLY

Unknown User
Apr 5, 2020
185
1,669

Dev Update #81

I haven't made much progress this week.
I started by upgrading all my female cast to a new generation of 3D model, which is mainly supposed to help to craft more natural-looking expressions. And it works. I have to experiment and train a bit more before I can be efficient with this new tool but I'm pretty happy with the results. The faces are less rigid and the expressions gain a lot in subtility and finesse. That being said it wasn't that easy to convert my characters and I still have a few technical difficulties. But it should be ok, I think I can deal with it. I still have to convert the male cast. I'll take care of that this weekend.

Posing Scene 1.
I have posed about 30 shots so far, the whole of Scene 1. Half of which have already been rendered. As usual, I rewrote some parts of the script while posing. I like what I came up with.

Some changes in my workflow.
So far, post-processing the renders was the last thing I took care of and it represented only a couple of days at the end of the development process, pretty much the last step before the release. It was a scene by scene process and I was merely adding a bit of contrast to the images.
I'm going to move that step up in my process chain and work on the renders as soon as a scene is fully complete. While working on the previous release, with post-processing being the last step, I ended up finding problems in renders and I didn't have enough time to rerender everything that should have been. I hope to avoid that kind of mishaps in the future.

About image quality.
I also hope to up the global quality of my renders a bit. Working on the lights and overall quality of the renders themselves is the first step toward that goal but I'm also going to rethink the way I do my post-processing. I don't want to go crazy either but I've been trying different things this week and I think I can do better than just "tweaking the contrast". However, that means going from a scene by scene approach to a render by render process and I'll spend way more time on post-processing than what I actually do.
More on that in the "preview render" post I'll put online tomorrow, with a couple of shots from Scene 1, and probably some spoilers.


The quick sum up :
  • Day 6 Part 1 will contain 14 scenes.
  • Scenes 1 and 2 are written.
  • Scene 1 is posed.
  • 4998 words, 31 shots are posed, 16 are rendered.
  • I'm currently working on posing scene 2.

You can follow my progress with this

Thank you very much for your support!
The Naughty Captain
 

Trapezio

Engaged Member
Sep 28, 2017
2,226
3,230
Mind you, I've just started writing the walkthrough. :sneaky:

Anyway, this weekend is busy, 'cause there are football matches on TV :whistle::whistle: . So, you just have to wait a few days...
 

Dhoulcmagus

Newbie
Jun 16, 2020
74
168
Well... So I've finished the current update. I'll try to wait a bit more for the review, but so far I can say this has become one of my favorites right away. The characters, their thoughts, their troubles, they all seem so genuine to me that, for the first time, I feel kinda uncomfortable with the incest kink (and believe me, I've gone through quite a lot of these games by now). I really feel I'm doing something wrong, here.

I decided to go with Eve without knowing what to expect, but I'm thinking about giving it another try with Cassie, because their relationship might unsettle me a bit less. I'm worried about Eve's wellbeing in that case, though...
 
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Ottoeight

Forum Fanatic
Mar 13, 2021
5,315
9,430
I decided to go with Eve without knowing what to expect, but I'm thinking about giving it another try with Cassie, because their relationship might unsettle me a bit less. I'm worried about Eve's wellbeing in that case, though...
Don't worry... just play your cards wisely:
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;)
 

Ottoeight

Forum Fanatic
Mar 13, 2021
5,315
9,430
Well, this is my opinion of course, but...

I just want to tell a few words to anyone who pursued Eve/Cassie only:

guys, playing this game is like ordering steak & chips/french fries: you can do whatever you want with them... BUT you're supposed to eat them both, you know :sneaky: :sneaky:.

Kelly? she's the salad, I guess :whistle:
 
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Ottoeight

Forum Fanatic
Mar 13, 2021
5,315
9,430
I've got a question for The Naughty Captain:

When I played 0.5 I was able to pursue an Eve love + Cassie dom route.

Now, when I play 0.55 I can't trigger it anymore:
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Did you change anything?

:unsure::unsure:
 

Deleted member 3006697

Well-Known Member
Compressor
Oct 30, 2020
1,560
8,110
I've got a question for The Naughty Captain:

When I played 0.5 I was able to pursue an Eve love + Cassie dom route.

Now, when I play 0.55 I can't trigger it anymore:
You don't have permission to view the spoiler content. Log in or register now.
Did you change anything?

:unsure::unsure:
Eve only kisses you on the couch if you kissed Cassie before
She does this cause of jealously

Don't worry you can still play cass dom + eve love route
Eve will come to your room at the end of day 3
 

Ottoeight

Forum Fanatic
Mar 13, 2021
5,315
9,430
Has anyone come across a walkthrough guide? I really want to look at all the endings, and first of all, of course, "love for three" if there is one of course. It seems that I tried to do everything well, but the ending turned out to be just awful (
Don't worry... just wait for a few days. I'm in the middle of it.
 

Ottoeight

Forum Fanatic
Mar 13, 2021
5,315
9,430
Eve only kisses you on the couch if you kissed Cassie before
She does this cause of jealously

Don't worry you can still play cass dom + eve love route
Eve will come to your room at the end of day 3
Well...

She comes, but she leaves because I'm missing the "wait" option: I can only ask her "are you sure you don't need anything?". So she leaves and I fail her path.

I have 29 Eve Aff points when she enters. So, WTF am I doing wrong?
 

Deleted member 3006697

Well-Known Member
Compressor
Oct 30, 2020
1,560
8,110
Well...

She comes, but she leaves because I'm missing the "wait" option: I can only ask her "are you sure you don't need anything?". So she leaves and I fail her path.

I have 29 Eve Aff points when she enters. So, WTF am I doing wrong?
this never happened with me
:unsure:probably not enough aff points
lemme check
 

Ottoeight

Forum Fanatic
Mar 13, 2021
5,315
9,430
So, pals,

I DID PROMISE A WALKTHROUGH... and now... here you are!! Summer Scent 0.55 walkthrough guide.

50 pages, 15 full paths... it took me a whole week. So enjoy and please don't complain if you run into a few typos.

I just want to add this:

the more paths you play, the more you enjoy the story.

-------------

EDIT: since the Author reworked some scenes in the early days, my walkthrough is OUTDATED and some routes ARE WRONG. I'm working on it, guys. Just wait for a few days.

------------

I just did it! UPDATED TO 0.63 now!!!

enjoy!
 
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Deleted member 3006697

Well-Known Member
Compressor
Oct 30, 2020
1,560
8,110
So, pals,

I DID PROMISE A WALKTHROUGH... and now... here you are!! Summer Scent 0.55 walkthrough guide.

50 pages, 15 full paths... it took me a whole week. So enjoy and please don't complain if you run into a few typos.

I just want to add this:

the more paths you play, the more you enjoy the story.
Good job mate
You should report it so the mods can add it to the OP
 
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emigrate2230

Newbie
Feb 5, 2021
36
58
So, pals,

I DID PROMISE A WALKTHROUGH... and now... here you are!! Summer Scent 0.55 walkthrough guide.

50 pages, 15 full paths... it took me a whole week. So enjoy and please don't complain if you run into a few typos.

I just want to add this:

the more paths you play, the more you enjoy the story.
you are an AVENGER (in my eyes this is the biggest form of compliment)
 

fortuna95

Lezz kiss for peace!
Donor
Feb 7, 2018
3,761
18,523
GTBALL_BALLY are you sleeping :unsure:



Dev Update #82

Again, I didn't make much progress on posing.


To be honest, I haven't posed a single shot on scene 2. That doesn't mean I didn't work on the game, though.

Last week, I talked a bit about image quality and what I plan to do in order to improve my renders. But render settings and post-processing are only one element of the equation. You can enhance the technical peculiarity of your images but if the content you are showing is still as rubbish a before, it's barely more than useless. I thought about it a lot since the release of v0.5 and I know I can't avoid it.

When I first created the sets for Summer Scent, I knew almost nothing about Daz, Iray, rendering and all that stuff. I wouldn't say that I became good at it since then, far from that. But I know enough now to see and understand a lot of the mistakes I made.

I know that if I want to truly improve the quality of the images I produce, I have to improve the quality of the sets and lighting I use. To make things more realistic, more lively, and I hope, more pleasant to look at.

So, I'm reworking the environments.

I've spent a large part of this week working on Jack's bedroom.

First, I wanted to change the lighting. The lighting I used for Day scenes, until now, is mostly decent. But my concern was more about the evening and night lights.

I've lost a lot of time trying useless things. I probably spent half a day trying every bedside lamp props I own, to find one that looked nice and that could fit the bedroom of an 18 years old guy, and that could also nicely enlight my scenes. While I certainly found some good looking assets, 100% of the props I tested were complete crap on the lighting side. I struggled a long time between light intensity, shade translucency to finally decide to fake the light. I'm happy with the results as it looks nice and way better than the flat and hard light I used until now.

Here is what it looks like.

I also reworked the way I light the "dark of the night" scenes.
The heavy blue tint is gone and moon rays are bleeding through the blinds. This should make these scenes more readable.

Also a couple of shots of the new day scene lighting. With a different light for the morning and the rest of the day.
You don't have permission to view the spoiler content. Log in or register now.
Reworking the light on that room alone took me about a day and a half of trial and error. But I've learned a few things in the process and reworking the light on the other sets won't take me as long.

Looking at the renders of jack's bedroom, you will probably notice that the decoration changed a bit. It's not much but I wanted to make his environment more believable. He is an 18 years old virgin who likes hot girls and engines. So I got rid of the framed tasteless pictures on his walls and crafted some more fitting custom posters. I also added a few more things to occupy some empty spaces. I'm not gonna lie, working on these custom posters took me a bit of time as I rendered and processed them on purpose.

Finally, my last concern about Jack's bedroom was the bed. Or rather, the mattress. The one I used until now was utter crap. It was so low quality that it was completely impossible to apply any deformation to it. The pillows were also embedded in the mattress and I had no way of moving and really using them. I wanted to change that. I've been advised to try some other specific asset and it works. It's not perfect, but it works. I could change the mattress and the pillows and I can now deform and move them as I want. I kept the frame of the previous bed as I find it simple and fitting to the bedroom.

In the end, reworking Jack's bedroom took me about three days. Reworking the other sets will be faster however as I know a bit more what to expect and what problems I'll have to solve.

As I said, I'm going to rework every environment.

Only the light for some, like the bathroom or the laundry room, probably also the decoration for some others. For the kitchen, however, I'm going to do something else.

Because I'm not happy with the kitchen!

When I started working om Summer Scent, I couldn't find any good kitchen assets. So I ended using the one you all know. It's a pretty popular one that has been used and reused ad nauseam in many other games. Let's face it, it doesn't look that bad but it sure doesn't fit well with the rest of the house. So... I want to replace it completely. I searched for some fitting assets and I did found something interesting.
You don't have permission to view the spoiler content. Log in or register now.
I wasn't completely satisfied with it so I started modifying it. Turns out it was a nightmare because 80% of the furniture and props are embedded in the walls and I can't just remove them. But it still looks nice right? So I bravely decided to edit the geometry of the set to have it suits my needs.

Luckily for me, after a few hours into that job, someone kindly hinted that this asset was already used in another very popular game.

So I decided to throw everything in the trashcan.
Some more research later I found some more asset. The room itself looks bad but the props are pretty nice and I can use them to build my own set.

So here I am, building my own kitchen.
You don't have permission to view the spoiler content. Log in or register now.
I know, it doesn't look very promising right now but I'm sure I can do something better and more fitting than the kitchen I use at the moment.

With all that being said...

You may want to ask "But Cap, with all those changes, you're going to have a major continuity problem. The kitchen is just going to change overnight?"

Well, yes, and it's going to be weird for some time. But just for some time, because I'm going to remake every render of the game.

I have several good reasons for that.

The renders in the first and second days are objectively bad. The third day is barely better, and on Day 4 and 5 there are still so many mistakes and errors to correct that re-rendering everything is justified.

If I ever want to release the game on steam, for example, I need the game to have a decent quality right from the start. Cassie's black eyes, Jack's weird ears, the overall image quality... I need to have all that under control.

I'm also quite ashamed of what I published in these first releases and I need to correct that.

So I guess we could say I'm gonna "rework" Summer Scent.

However, I'm not going to pose the development of the story for that. The rework is kind of a side project I'm going to work on little by little. Obviously, it's going to take some time from the main development but I'll try to keep it reasonable. My first objective is to rerender Day 1 and release it with v0.6. Day 1 is about 60 renders, it probably won't take me more than a few days.

That Dev Update is getting far too long and I should put an end to it.
Let me know what you think about the rework and the new sets. If you have any question, I'll be happy to answer.

The quick sum up :
  • Day 6 Part 1 will contain 14 scenes.
  • Scenes 1 and 2 are written.
  • Scene 1 is posed.
  • 4998 words, 31 shots are posed, 31 are rendered.
  • 1 environment has been reworked, 10 more to go.
  • I'm currently working on building a new kitchen.

You can follow my progress with this

Thank you very much for your support!
The Naughty Captain
 

GTBALL_BALLY

Unknown User
Apr 5, 2020
185
1,669
GTBALL_BALLY are you sleeping :unsure:



Dev Update #82

Again, I didn't make much progress on posing.


To be honest, I haven't posed a single shot on scene 2. That doesn't mean I didn't work on the game, though.

Last week, I talked a bit about image quality and what I plan to do in order to improve my renders. But render settings and post-processing are only one element of the equation. You can enhance the technical peculiarity of your images but if the content you are showing is still as rubbish a before, it's barely more than useless. I thought about it a lot since the release of v0.5 and I know I can't avoid it.

When I first created the sets for Summer Scent, I knew almost nothing about Daz, Iray, rendering and all that stuff. I wouldn't say that I became good at it since then, far from that. But I know enough now to see and understand a lot of the mistakes I made.

I know that if I want to truly improve the quality of the images I produce, I have to improve the quality of the sets and lighting I use. To make things more realistic, more lively, and I hope, more pleasant to look at.

So, I'm reworking the environments.

I've spent a large part of this week working on Jack's bedroom.

First, I wanted to change the lighting. The lighting I used for Day scenes, until now, is mostly decent. But my concern was more about the evening and night lights.

I've lost a lot of time trying useless things. I probably spent half a day trying every bedside lamp props I own, to find one that looked nice and that could fit the bedroom of an 18 years old guy, and that could also nicely enlight my scenes. While I certainly found some good looking assets, 100% of the props I tested were complete crap on the lighting side. I struggled a long time between light intensity, shade translucency to finally decide to fake the light. I'm happy with the results as it looks nice and way better than the flat and hard light I used until now.

Here is what it looks like.

I also reworked the way I light the "dark of the night" scenes.
The heavy blue tint is gone and moon rays are bleeding through the blinds. This should make these scenes more readable.

Also a couple of shots of the new day scene lighting. With a different light for the morning and the rest of the day.
You don't have permission to view the spoiler content. Log in or register now.
Reworking the light on that room alone took me about a day and a half of trial and error. But I've learned a few things in the process and reworking the light on the other sets won't take me as long.

Looking at the renders of jack's bedroom, you will probably notice that the decoration changed a bit. It's not much but I wanted to make his environment more believable. He is an 18 years old virgin who likes hot girls and engines. So I got rid of the framed tasteless pictures on his walls and crafted some more fitting custom posters. I also added a few more things to occupy some empty spaces. I'm not gonna lie, working on these custom posters took me a bit of time as I rendered and processed them on purpose.

Finally, my last concern about Jack's bedroom was the bed. Or rather, the mattress. The one I used until now was utter crap. It was so low quality that it was completely impossible to apply any deformation to it. The pillows were also embedded in the mattress and I had no way of moving and really using them. I wanted to change that. I've been advised to try some other specific asset and it works. It's not perfect, but it works. I could change the mattress and the pillows and I can now deform and move them as I want. I kept the frame of the previous bed as I find it simple and fitting to the bedroom.

In the end, reworking Jack's bedroom took me about three days. Reworking the other sets will be faster however as I know a bit more what to expect and what problems I'll have to solve.

As I said, I'm going to rework every environment.

Only the light for some, like the bathroom or the laundry room, probably also the decoration for some others. For the kitchen, however, I'm going to do something else.

Because I'm not happy with the kitchen!

When I started working om Summer Scent, I couldn't find any good kitchen assets. So I ended using the one you all know. It's a pretty popular one that has been used and reused ad nauseam in many other games. Let's face it, it doesn't look that bad but it sure doesn't fit well with the rest of the house. So... I want to replace it completely. I searched for some fitting assets and I did found something interesting.
You don't have permission to view the spoiler content. Log in or register now.
I wasn't completely satisfied with it so I started modifying it. Turns out it was a nightmare because 80% of the furniture and props are embedded in the walls and I can't just remove them. But it still looks nice right? So I bravely decided to edit the geometry of the set to have it suits my needs.

Luckily for me, after a few hours into that job, someone kindly hinted that this asset was already used in another very popular game.

So I decided to throw everything in the trashcan.
Some more research later I found some more asset. The room itself looks bad but the props are pretty nice and I can use them to build my own set.

So here I am, building my own kitchen.
You don't have permission to view the spoiler content. Log in or register now.
I know, it doesn't look very promising right now but I'm sure I can do something better and more fitting than the kitchen I use at the moment.

With all that being said...

You may want to ask "But Cap, with all those changes, you're going to have a major continuity problem. The kitchen is just going to change overnight?"

Well, yes, and it's going to be weird for some time. But just for some time, because I'm going to remake every render of the game.

I have several good reasons for that.

The renders in the first and second days are objectively bad. The third day is barely better, and on Day 4 and 5 there are still so many mistakes and errors to correct that re-rendering everything is justified.

If I ever want to release the game on steam, for example, I need the game to have a decent quality right from the start. Cassie's black eyes, Jack's weird ears, the overall image quality... I need to have all that under control.

I'm also quite ashamed of what I published in these first releases and I need to correct that.

So I guess we could say I'm gonna "rework" Summer Scent.

However, I'm not going to pose the development of the story for that. The rework is kind of a side project I'm going to work on little by little. Obviously, it's going to take some time from the main development but I'll try to keep it reasonable. My first objective is to rerender Day 1 and release it with v0.6. Day 1 is about 60 renders, it probably won't take me more than a few days.

That Dev Update is getting far too long and I should put an end to it.
Let me know what you think about the rework and the new sets. If you have any question, I'll be happy to answer.

The quick sum up :
  • Day 6 Part 1 will contain 14 scenes.
  • Scenes 1 and 2 are written.
  • Scene 1 is posed.
  • 4998 words, 31 shots are posed, 31 are rendered.
  • 1 environment has been reworked, 10 more to go.
  • I'm currently working on building a new kitchen.

You can follow my progress with this

Thank you very much for your support!
The Naughty Captain
Actually I was
It was 5 am when this post came
 
4.20 star(s) 145 Votes