- Jan 14, 2020
- 8
- 30
No reason why the requirements for both girls have to be the same either. Since it seems that Eve points are easier to come by than Cassie points, you could probably easily get away with raising Eve's threshold while lowering Cassie's a bit.The points requirement may be a bit too thight. I will probably loosen it a bit. You need 70 points with both girls at the moment, I'll probably take it down to 67, maybe 65.
Given that was your intent, well done then. I understood the motivations but have never been a fan of surprise twists and massive tonal shifts so it just isn't my cup of tea then. Still appreciate your writing skills overall.I designed the game to be played as a whole. If you play only one path, you will get only one point of view, one side of the story. With many elements missing, it is supposed to be confusing and surprising. It's intended.If you play the other available paths, you will understand the motivations of the two psychos, just as you will understand the "dom tendancies" of Cassie, or how confused and lost she really is.
I missed part of his reply on that one.No reason why the requirements for both girls have to be the same either. Since it seems that Eve points are easier to come by than Cassie points, you could probably easily get away with raising Eve's threshold while lowering Cassie's a bit.
How many endings are currently complete?
Edit: first playthrough:
View attachment 1005229
The end result was depressing.
We can agree that at least I should put a warning about important choices in the game.Oh of course, it is possible. But, without knowing the inner out of the points and choices, and making choices you might not want to do, it might make it very tight, or near impossible for new people to do is all I'm saying Considering what happens if you fail, this might make a few people, rather unhappy.
On the plus side, there's a nicely written game with shit load of choices, and scenes.
On the minus side, if you fail by even one point, you'll have to redo the entire thing from scratch, counting points instead of enjoying the game.
Don't get me wrong, being punished for failing, is understandable, and fine. But since we're talking about a game over very late in the game, with next to no way to correct it without redoing a full play through, it might just be a "bit too much".
I mean the choices where you loose points, might not actually be bad or jerk choices (some will give you 1 instead of 2 or 3 on the other available choice(s) for example). So a player might be doing "good" choices all the way through, and still end up with the bad end. That is probably the main issue we have, is that quite a few choices are not actually bad or negative, but simply give you less points (not to mention the choices removing points, but enabling a gain on other points later on.)
True.No reason why the requirements for both girls have to be the same either. Since it seems that Eve points are easier to come by than Cassie points, you could probably easily get away with raising Eve's threshold while lowering Cassie's a bit.
Hé, Thank youGiven that was your intent, well done then. I understood the motivations but have never been a fan of surprise twists and massive tonal shifts so it just isn't my cup of tea then. Still appreciate your writing skills overall.
As I already said in a previous post, OscarSix is working on a WT mod.Very nice update
Now... I wish there was a detailed walkthrough in order to see all the renders It's a shame to miss some of those.
Oh well... I guess I will try to find all randers by myself... It's very time consuming tho... I guess I will do it... tomorrow...
FINALLY!!!FAN SIGNATURES ~
Great work dev, i'm glad the game is still alive. Loving it so far!
Here is a simple sigs, feel free to do whatever you want with it
I think there are only three of those right? Of which only 1+1 are "needed" to avoid spoiling anything for whoever might not understand thereWe can agree that at least I should put a warning about important choices in the game.
While I was working on the lingeri shop scene, one year ago, I didn't want to spoil something that wasn't yet in the game and wouldn't happen before one year later.
I'll have to find a way to show when a choice is "decisive."
Don't do thatI had this game on my list of games to play for some time because from the overview and the tags it seemed like a nice get both girls if you make the right decisions story but after reading the last few pages it goes straight to trash pile.
lmao people are complaining cuz their choices matter in the gameI had this game on my list of games to play for some time because from the overview and the tags it seemed like a nice get both girls if you make the right decisions story but after reading the last few pages it goes straight to trash pile.
Oh! Thank you very much for your hard work!FAN SIGNATURES ~
Great work dev, i'm glad the game is still alive. Loving it so far!
Here is a simple sigs, feel free to do whatever you want with it
I think there are only three of those right? Of which only 1+1 are "needed" to avoid spoiling anything for whoever might not understand there
I'm not sure a "warning" per say is needed. That's immersion breaking in my opinion.
But, a MC "thinking" hint maybe?
Like what you did during the evening scene when "I think she had more to say." That steered me in the right direction, without being an actual immersion breaking warning.
It's your choice!I had this game on my list of games to play for some time because from the overview and the tags it seemed like a nice get both girls if you make the right decisions story but after reading the last few pages it goes straight to trash pile.
and theres no way to continue ? with both ?The Naughty Captain Wait does this mean the bad end comes from pursuing both ?
If they miss a thinking hint, they're not reading, at which point, they deserve what's coming I mean, the ones I saw so far, were pretty damn obvious.I need to think about it.
I would prefer something more visual, like a different colour for the choices.
Or maybe a notification.
The "thinking" hint is nice but I fear that it would be a bit too subtle for some.