Oh of course, it is possible. But, without knowing the inner out of the points and choices, and making choices you might not want to do, it might make it very tight, or near impossible for new people to do is all I'm saying
Considering what happens if you fail, this might make a few people, rather unhappy.
On the plus side, there's a nicely written game with shit load of choices, and scenes.
On the minus side, if you fail by even one point, you'll have to redo the entire thing from scratch, counting points instead of enjoying the game.
Don't get me wrong, being punished for failing, is understandable, and fine. But since we're talking about a game over very late in the game, with next to no way to correct it without redoing a full play through, it might just be a "bit too much".
I mean the choices where you loose points, might not actually be bad or jerk choices (some will give you 1 instead of 2 or 3 on the other available choice(s) for example). So a player might be doing "good" choices all the way through, and still end up with the bad end. That is probably the main issue we have, is that quite a few choices are not actually bad or negative, but simply give you less points (not to mention the choices removing points, but enabling a gain on other points later on.)