- Jan 19, 2020
- 12,382
- 49,090
Something wicked it coming....
Warning: Wall of text inbound... but with teaser pics of new features and explanations.
Okay, soon there will be a "reduex" (it's not really an update imho, but that's subjective) dropping soon and folks will be either confused or have a few questions at a minimum, hence this post.
First and foremost know that because the developer basically completely rewrote Day1, quite a bit of Day 2, and less so on thru Day 6 that loading your previous saves have a higher chance of success the later the in-game Day. In other words your attempts as loading an old Day 1 save are rather low (I've increased the rollback buffer to maximum for most PC's but even that won't fully resolve) but they increase to basically 100% by Day 6. This is regardless of whether the player was modded or unmodded.... this has nothing to do with SanchoMod but rather the extensive rewrite of the VN.
Next, with that said, the rewrite provides some developer new features that need to be addressed so folks understand what they are and how they work along with the new features of SanchoMod (I have teasers to assist). The new feature is what the dev calls "Lighthouse Mode" with has 3 components:
Now, obviously this was a lot to deal with on my end with the mod. My goal was to allow the player to use whatever combination of features they wished of course which meant I had to go the extra mile. You will have a minimum of four options:
This is one of my most proudest recodes in regards to this particular feature. It was a real bitch to get all of this to work in real time and dependably... no exaggeration. So, even though you'll get all of the latest features available in SanchoMod's newest Core v7, I'm giving you one of the best LI renaming coded features you'll find anywhere on the planet... so let's wrap this post off with those features and teasers to explain the depth (remember the new Lighthouse Mode feature above, you'll be seeing those screens again).
If you're accustomed to SanchoMod's Cheat screen of late then you are aware of the the renaming feature I place in it depending on the VN. In this case I went all out. The player can rename all three LI's and those name changes aren't just reflected in all the dialogue and SanchoStats, but in the dev's Lighthouse Mode features across the board as well (this was a challenge but it's done nonetheless). I really don't have to explain much since it works so well and is basically self-explanatory with the following teasers:
Post is long enough. I'm tired of typing it, need an adult beverage refill, and need to finalize the polish on the mod update. More details coming very soon. Regards.
Warning: Wall of text inbound... but with teaser pics of new features and explanations.
Okay, soon there will be a "reduex" (it's not really an update imho, but that's subjective) dropping soon and folks will be either confused or have a few questions at a minimum, hence this post.
First and foremost know that because the developer basically completely rewrote Day1, quite a bit of Day 2, and less so on thru Day 6 that loading your previous saves have a higher chance of success the later the in-game Day. In other words your attempts as loading an old Day 1 save are rather low (I've increased the rollback buffer to maximum for most PC's but even that won't fully resolve) but they increase to basically 100% by Day 6. This is regardless of whether the player was modded or unmodded.... this has nothing to do with SanchoMod but rather the extensive rewrite of the VN.
Next, with that said, the rewrite provides some developer new features that need to be addressed so folks understand what they are and how they work along with the new features of SanchoMod (I have teasers to assist). The new feature is what the dev calls "Lighthouse Mode" with has 3 components:
- "Inklings" - in-game hints periodically during choices that popup as a small window with various hints
- "Beacons" - a highlight in the choice that is best suited (according to the dev) for the path the player selects (out of 15 possible selections)
- "Pathfinder" - a non-dynamic screen chart (it doesn't change, it's static) that gives basic "hints" of all the paths (as listed by the dev)
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Now, obviously this was a lot to deal with on my end with the mod. My goal was to allow the player to use whatever combination of features they wished of course which meant I had to go the extra mile. You will have a minimum of four options:
- Use the new VN's Lighthouse Mode with any combination of it's features you wish
- Use SanchoMod's ChoiceGuide as you already know
- Use a combination of the VN's Lighthouse Mode (with any or all of it's features) along with SanchoMod's ChoiceGuide
- Use none of the above
This is one of my most proudest recodes in regards to this particular feature. It was a real bitch to get all of this to work in real time and dependably... no exaggeration. So, even though you'll get all of the latest features available in SanchoMod's newest Core v7, I'm giving you one of the best LI renaming coded features you'll find anywhere on the planet... so let's wrap this post off with those features and teasers to explain the depth (remember the new Lighthouse Mode feature above, you'll be seeing those screens again).
If you're accustomed to SanchoMod's Cheat screen of late then you are aware of the the renaming feature I place in it depending on the VN. In this case I went all out. The player can rename all three LI's and those name changes aren't just reflected in all the dialogue and SanchoStats, but in the dev's Lighthouse Mode features across the board as well (this was a challenge but it's done nonetheless). I really don't have to explain much since it works so well and is basically self-explanatory with the following teasers:
You don't have permission to view the spoiler content.
Log in or register now.
Post is long enough. I'm tired of typing it, need an adult beverage refill, and need to finalize the polish on the mod update. More details coming very soon. Regards.
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