that's sort of the beauty of the game. You can play as an asshole, and in return the girls will respond in a similar manner. Or you could try playing as a decent guy, and see what happens. Looks like you missed a lot of content.
Pretty sure I missed
all of the content and that was playing as a decent guy, choosing what I would have chosen in real life. The main issue I think is that due to the game putting a TON of weight on what you choose to do, the difference between a neutral response and a loving response is absolute night and day.
Having been someone who's had the same issues as Eve, aswell as having friends who've dealt with the issues, if we had our tormentors all of the sudden go out of their way to be nice, we would absolutely be fucking weirded out. The thing is, the game actually
does do this with Kelly (was that her name? I think so) and Eve, but refuses to do so with MC and Eve despite him being much worse in the fact that he basically grew up with her and should know better.
Herein lies my issue with fluctuating dynamics, anyone with half a brain would ease into trying to apologize (as the MC, which is also how I played it, some neutral responses when needed and support when needed) yet the game almost punishes you for it, generally with Cassie scolding the fuck out of you for trying, but if you go full creepy/involved/loving, she comes around way too easy for someone with her kind of trauma compared to how she was with Kelly. And sure, Eve did eventually forgive Kelly but that's because she has a sad fucking life and Eve is more empathic than others, a dynamic that doesn't exist with MC.
It just irked me as while I am good at suspending my disbelief, the mix between MC being a colossal jackass and Eve having the weirdest rollercoaster of a personality just put me off.
And Cassie just gives me the bad vibes. The way she goes about things and behaves just reminds me of some hella manipulative people I've met.
EDIT- Having played through it twice now again to purposely go ham on points (because apparently that's mainly what matters), what also boggled my mind is that a few choices are outright mandatory with absolutely NO chance to get involved otherwise (i.e the Eve love route entirely pending on the apology after breakfast, which initially seemed like he just wanted to apologize for the conversation at breakfast, not their ENTIRE LIFE) and then the love/love route debacle.
I've no qualms with choices being important, but having a few instances where a singular choice either locks out an LI or something worse is a bit egregious. I think the main issue I had with the Eve LI choice is that the MC has NO internal dialogue where he outlines WHAT he wants to apologize for, which makes it such an obfuscated choice. If I had just attempted to remedy a failed familial relationship, and then having an argument with said person, I would let her best friend calm her down instead as the best friend is on better terms by far and then likely try to apologize later.
It's just fucking weird how we, the player, end up lacking information about the choices the MC has available - by the MC himself.