Great, complex and long game. I'm fascinated with the development of the Mod. It's about 50-60% complete. So many different paths! I don't think I'll be able to dedicate much time to it tomorrow, but I'll probably make a lot of progress over the weekend.
Great, complex and long game. I'm fascinated with the development of the Mod. It's about 50-60% complete. So many different paths! I don't think I'll be able to dedicate much time to it tomorrow, but I'll probably make a lot of progress over the weekend.
Great, complex and long game. I'm fascinated with the development of the Mod. It's about 50-60% complete. So many different paths! I don't think I'll be able to dedicate much time to it tomorrow, but I'll probably make a lot of progress over the weekend.
I'm not sure I understand what you mean by '1:1 scale remake'. I'm not remaking Sancho's mod as my style is quite different. I like to give a lot of information but not overwhelm the player with parameter names that don't make sense.
Regarding the 'custom ipatch' I don't see the need for anything like that in the code. This version has a persistent variable that is used only at the beginning of the game to give background to the relationship between MC and Eve. If the Taboo parameter is on, Eve is MC's 'twin' otherwise she is MC's 'neighbor'. Once this background is presented, the protagonists treat each other as siblings, whether they are blood related or not. The Taboo parameter is not mentioned again in the rest of the code.
I'll publish it in the Mods Forum and, if F95 moderators let me, in the OP of the game.
If I don't manage to publish a link in the OP of the game I will publish it in a new post of the game and here.
I'm not sure I understand what you mean by '1:1 scale remake'. I'm not remaking Sancho's mod as my style is quite different. I like to give a lot of information but not overwhelm the player with parameter names that don't make sense.
Regarding the 'custom ipatch' I don't see the need for anything like that in the code. This version has a persistent variable that is used only at the beginning of the game to give background to the relationship between MC and Eve. If the Taboo parameter is on, Eve is MC's 'twin' otherwise she is MC's 'neighbor'. Once this background is presented, the protagonists treat each other as siblings, whether they are blood related or not. The Taboo parameter is not mentioned again in the rest of the code.
The game has a lighthouse mode anyway now that lets you pick the path you want, and warns you when you make bad decisions, so a mod isn't so much needed as it was in previous versions, so it doesn't need to be complicated.
The taboo part is new then, as we checked the patch a version or so ago and made some changes since the old patch wasn't sufficient.
I'll publish it in the Mods Forum and, if F95 moderators let me, in the OP of the game.
If I don't manage to publish a link in the OP of the game I will publish it in a new post of the game and here.
The game has a lighthouse mode anyway now that lets you pick the path you want, and warns you when you make bad decisions, so a mod isn't so much needed as it was in previous versions, so it doesn't need to be complicated.
The taboo part is new then, as we checked the patch a version or so ago and made some changes since the old patch wasn't sufficient.
My friends,
SonsOfLiberty was absolutely right, this version of the game came with a built in Mod called Lighthouse Mod. The Mod is hardly invasive but it does a great job of guiding you through the options of the chosen path. The only downside I find is that you have to play as many times as you want to follow routes. On the other hand, my Mod gives you a huge series of advantages, including:
...
...
And also...
...
...
So, yeah, developing a Mod for this game becomes pointless with Lighthouse Mod. I didn't realize this until I was well into development, when I started some testing. I'm going to finish it and publish it anyway, I think it's a good complement to Lighthouse since it lets you know in advance which option gives you more points or opens different paths. In some cases my Mod lets you see other scenes that aren't on the chosen route. For example, Kelly's route doesn't open until the night of the 5th and it can only be obtained if the MC has no relationship with Eve or Cassie, but with my Mod... who knows!
So I regret to report that this development has stopped being a priority and only because you can play and achieve everything you want by following the light of the lighthouse.
Anyway, whether with my Mod or with Lighthouse (or both) you must start a new game. If you decide to wait for my Mod you may get some advantage but the game is playable and completable as is.
Best regards,
My friends,
SonsOfLiberty was absolutely right, this version of the game came with a built in Mod called Lighthouse Mod. The Mod is hardly invasive but it does a great job of guiding you through the options of the chosen path. The only downside I find is that you have to play as many times as you want to follow routes. On the other hand, my Mod gives you a huge series of advantages, including:
...
...
And also...
...
...
So, yeah, developing a Mod for this game becomes pointless with Lighthouse Mod. I didn't realize this until I was well into development, when I started some testing. I'm going to finish it and publish it anyway, I think it's a good complement to Lighthouse since it lets you know in advance which option gives you more points or opens different paths. In some cases my Mod lets you see other scenes that aren't on the chosen route. For example, Kelly's route doesn't open until the night of the 5th and it can only be obtained if the MC has no relationship with Eve or Cassie, but with my Mod... who knows!
So I regret to report that this development has stopped being a priority and only because you can play and achieve everything you want by following the light of the lighthouse.
Anyway, whether with my Mod or with Lighthouse (or both) you must start a new game. If you decide to wait for my Mod you may get some advantage but the game is playable and completable as is.
Best regards,
I think one of the benefits of Sancho's mod for this game is (was) the SanchoGallery. There's no built-in gallery in the game, there never was, and as this game is possibly the one with the most branching out there, having a gallery is a welcome addition me thinks. More so than a walkthough, as the lighthouse mode is there already. But the lighthouse mode is not everything a proper walkthrough could be: there are "mysterious branches" in the game, labeled as such, that are not implemented in the lighthouse mode.
My friends,
SonsOfLiberty was absolutely right, this version of the game came with a built in Mod called Lighthouse Mod. The Mod is hardly invasive but it does a great job of guiding you through the options of the chosen path. The only downside I find is that you have to play as many times as you want to follow routes. On the other hand, my Mod gives you a huge series of advantages, including:
...
...
And also...
...
...
So, yeah, developing a Mod for this game becomes pointless with Lighthouse Mod. I didn't realize this until I was well into development, when I started some testing. I'm going to finish it and publish it anyway, I think it's a good complement to Lighthouse since it lets you know in advance which option gives you more points or opens different paths. In some cases my Mod lets you see other scenes that aren't on the chosen route. For example, Kelly's route doesn't open until the night of the 5th and it can only be obtained if the MC has no relationship with Eve or Cassie, but with my Mod... who knows!
So I regret to report that this development has stopped being a priority and only because you can play and achieve everything you want by following the light of the lighthouse.
Anyway, whether with my Mod or with Lighthouse (or both) you must start a new game. If you decide to wait for my Mod you may get some advantage but the game is playable and completable as is.
Best regards,
My friends,
SonsOfLiberty was absolutely right, this version of the game came with a built in Mod called Lighthouse Mod. The Mod is hardly invasive but it does a great job of guiding you through the options of the chosen path. The only downside I find is that you have to play as many times as you want to follow routes. On the other hand, my Mod gives you a huge series of advantages, including:
...
...
And also...
...
...
So, yeah, developing a Mod for this game becomes pointless with Lighthouse Mod. I didn't realize this until I was well into development, when I started some testing. I'm going to finish it and publish it anyway, I think it's a good complement to Lighthouse since it lets you know in advance which option gives you more points or opens different paths. In some cases my Mod lets you see other scenes that aren't on the chosen route. For example, Kelly's route doesn't open until the night of the 5th and it can only be obtained if the MC has no relationship with Eve or Cassie, but with my Mod... who knows!
So I regret to report that this development has stopped being a priority and only because you can play and achieve everything you want by following the light of the lighthouse.
Anyway, whether with my Mod or with Lighthouse (or both) you must start a new game. If you decide to wait for my Mod you may get some advantage but the game is playable and completable as is.
Best regards,
My friends,
SonsOfLiberty was absolutely right, this version of the game came with a built in Mod called Lighthouse Mod. The Mod is hardly invasive but it does a great job of guiding you through the options of the chosen path. The only downside I find is that you have to play as many times as you want to follow routes. On the other hand, my Mod gives you a huge series of advantages, including:
...
...
And also...
...
...
So, yeah, developing a Mod for this game becomes pointless with Lighthouse Mod. I didn't realize this until I was well into development, when I started some testing. I'm going to finish it and publish it anyway, I think it's a good complement to Lighthouse since it lets you know in advance which option gives you more points or opens different paths. In some cases my Mod lets you see other scenes that aren't on the chosen route. For example, Kelly's route doesn't open until the night of the 5th and it can only be obtained if the MC has no relationship with Eve or Cassie, but with my Mod... who knows!
So I regret to report that this development has stopped being a priority and only because you can play and achieve everything you want by following the light of the lighthouse.
Anyway, whether with my Mod or with Lighthouse (or both) you must start a new game. If you decide to wait for my Mod you may get some advantage but the game is playable and completable as is.
Best regards,
Nah, that was just an excuse to dump his account and tell all the whiners off for lack off appreciation for his work. He still with us, lurking. The coward
Overview:
In-game mod for Summer Scent
Multi-mod adds support for save descriptions, custom stat screens, custom scene gallery, in-game walkthough guide, custom settings, custom fonts and much more.
As always if you like the game please show your support for the Developer whose respective links are found below.
*** The latest SanchoMod Core v7b *** Massive overhaul of core mod with 1,000's of cumulative hours in development
New Note: A custom iPatch (correctly written) is already included. No other patch is required. Old Note: v0.6.2 currently has no new scenes in SanchoGallery, here's why.
Modder: Sancho1969 F95 Mod Version: v0.6.4a Game Version: v0.6.4a Language: English
Features:
Improved aesthetics with animated mod menus/screens, all fully customizable to tailor your personal experience.
Too many story branches got you down 'cause you can't remember which of your saves is which? I gotcha covered. Includes the Original SanchoMod save description feature. Often imitated (including the use of my GUI buttons) the SanchoSave is more intelligent and efficient, saving you keystrokes as it autoloads the save slot descriptions and it also allows you to completely escape the process of saving if you wish (I've personally not seen this feature with other imitations). Feature can be toggled on/off anytime as desired.
Adds multiple exhaustive stats screens always accessible via the MiniMenu or Options menu. Resizable, toggle-enabled, various formats, and more.
Adds in-game walkthrough (ChoiceGuide) noting all variable changes and highlighting important choices. Can be toggled on/off at anytime, play as YOU want to play. You are not forced to view spoilers if you do not wish.
Multiple opacity and text sizing options to customize your experience including dialogue boxes, text and fonts, QuickMenu sizing and format versions, and more. All can be toggled on/off as desired, again allowing you even more control to tailor your experience.
Adds a custom fully unlocked scene gallery (SanchoGallery) that runs completely independent.
Adds professionally coded custom cheats (SanchoCheats) if applicable (varies from port to port), New: Includes character renaming.
New: Toggled custom iPatch (already included in the mod installation).
Too many new features to list (see FAQ spoiler button below for even more features implemented in the latest Core).
If you enjoy my mods and guides, please consider smashing the "like" to give me support. You won't see links or advertisements in any of my mods, all I ask is for your gratitude if you enjoy my work. Feel free to follow my profile where I post new mods, updates, and status of works-in-progress. If you find this particular mod beneficial and/or enjoyable, consider leaving a proper review so others might benefit from your personal experience. My personal thanks (as always) to the hardworking devs, compressors, and admins. Kindest regards and be well.
For those few scrub code bandits, please see the fine print below. Special note to a couple wanna-be hack "modders" out there: I know you're stealing my code for your personal monetary gain. Keep it up and I'll call you out publicly with ample evidence.
Always give credit to the rightful creator, show respect, and don't get your hand stuck in the cookie jar.
Right...if you had read this forum a bit before posting, you'd know that
1. Sancho isn't around anymore, and
2. You don't need a mod or even a patch to play the game the way it is intended...
Bro, maybe you should actually play the game...it has taboo mode in the game now, it LITREALLY ASKS YOU at the start of the game if you want to enable taboo mode...and the game has a WT built into the game now too.