Ren'Py Summer Temptations [v0.1.0] [BearGames]

3.00 star(s) 4 Votes

Wilwock

Member
Sep 26, 2021
293
741
Is AI inherently cucky?
What's with all the good AI CI focused game being netorare fests?Seems a higher rate against that of non AI.
I think people who invest a lot of time into skills want a large payout for their efforts, and so stick with more mainstream tastes. And also furry stuff lol. Whereas AI can be used to fill underserved markets, without as much competition with higher end work that people would gravitate towards over AI.
 

SpankyM42

Newbie
Jun 20, 2022
31
38
Not sure if it is just me, but all that waving around of the screen nearly triggered my motion sickness..... and it rakes a fair bit to set that off.
What's wrong with a static screen?
 
Jul 27, 2021
62
759
Ai (at least the basic stablediffusion I have used, which output looks similar to this) usually outputs proper proportions at specific aspect ratios, apparently it is usually best to start at a small ratio and then upscale it afterwards. 512 by 512 is the basic ratio to use, then when the image is generated, you use an upscaler to enlarge and/or add more detail.
As far as I'm aware that depends on the model you're using, SDXL for example is 1024x1024 or similar ratios within the same pixel-space.
1731315024604.png

SD 2.x is 768x768 resolution

Most commonly used however is SD 1.5 models that are trained on the 512x512 resolution as you said.

That is not to say you can't use lower or higher resolutions with these models, it just may not give the greatest results if you go beyond the resolution it's trained on aside from upscaling.

More info:
 

lnomsim

Active Member
Sep 12, 2021
560
800
Ai does have a problem with obstruction distortion, but I'm pretty sure when it comes to long unobstructed torso/limbs a few of the images have, it is because they are generating the images in too wide an aspect ratio.

Ai (at least the basic stablediffusion I have used, which output looks similar to this) usually outputs proper proportions at specific aspect ratios, apparently it is usually best to start at a small ratio and then upscale it afterwards. 512 by 512 is the basic ratio to use, then when the image is generated, you use an upscaler to enlarge and/or add more detail.

I'm not extremely knowledgable about the specifics, so I won't go into more details I may be wrong about.


In regards to the quality of the ai images, they are what I would expect of an older ai cg game (at least judging by the preview images, only a couple are passable, the rest have obvious flaws), putting such messy low quality ai images doesn't say positive things about the future of this game.
I can confirm that when you generate a character lying or leaning (mostly when leaning, less with lying), if the image is too wide, the AI will tend to stretch the body to fit the whole image.

Multiple solutions to that.
-Good AI training, good luck with that.
-Stretched body in negative prompts, works with various results
-Regional prompting to limit the space the character will take in the image.
-Or like you said, generate the image on a lower ratio and upscale it
 

Firaxius

Active Member
Aug 13, 2020
763
889
Story wise it pretty ok, picture wise though, way to many mistakes and faults, like at the beach he has brown hair and at the party he suddenly golden blond hair, not to mention the pletora of other mishaps and faults. NTR wise it still nothing to see yet, some suggestions and teasing that about it. It will depend on future updates if the pictures will be corrected and the character stay normal looking and same. For now I have my doubts still if i would like to see more or not, fix and maybe i'll see how it turns out in future.
 
3.00 star(s) 4 Votes