The only way they stay with only one guy is with the trait single-minded and she will only ever do those things with that guy as long as they are dating (never cheat but they have to be in a relationship). If you mean having another guy give her hugs and kisses then to my knowledge that is impossible but i could be wrong.Anyway so you can make so girls stay with only one guy but still open to romance options like hug and kiss?
It changes the % probability of the actions you make to succeed.I always turn off music in porn games and now I've discovered this game has "map mood" mechanic and music is the only(?) indicator of it. What an odd design. They(devs) could've put a warning on bgm mute button. Also, does anyone know how this mechanic works(what changes the "map mood")?
That's not what I mean. I was asking what causes music to change, not the result of the change.It changes the % probability of the actions you make to succeed.
That leads to confusion though. If music changes probabilities also change and since music is muted there is literally no indication of why that happened.Even with music turned off you do not really miss much, you still see the % numbers anyway.
Unless they've changed it, music doesn't affect probabilities, it's just to indicate that someone/multiple people in the area you're in is feeling some type of way. In your case, someone was angry.That's not what I mean. I was asking what causes music to change, not the result of the change.
That leads to confusion though. If music changes probabilities also change and since music is muted there is literally no indication of why that happened.
I don't know if it is a mod behavior or vanilla game but in my game music absolutely does affect probabilities.Unless they've changed it, music doesn't affect probabilities
thank youUnzip, copy the folders and replace them in your main folder, then apply patch 1.4 and you're done.
DLC:You must be registered to see the links
Patch:You must be registered to see the links
That's interesting. I admit, my answer was more based on how it worked in AA2. Maybe it's that "map mood" thing you mentioned earlier? Something to look into, I guess.I don't know if it is a mod behavior or vanilla game but in my game music absolutely does affect probabilities.
Yep, it's 99.999% this.From AA2's wiki:
View attachment 4237933
This should be similar enough in SVS, since it's copying almost every mechanic.
You lose context.Music itself is the result, not the cause.
Actions cause characters
Yep, it's 99.999% this.
Music itself is the result of mood swings, not the cause.
But unlike in AA2, in SVS you can see the %success rate of interaction you are about to make. So music is way less important and by disabling it you lose pretty much nothing.
You can check it yourself fromLast came here like 50 pages ago, was the repack thing updated?
I haven't played the game in a little while but I know at one point it seemed to have an issue where npcs will sometimes just always default to their normal greetings despite their mood. But unless that's still happening I don't see how it's really all that hard to figure out the lower probability is from the fact that them or another npc hanging around are angry or sad when you first interact with them.You lose context.
That's what I've been saying.
There is literally no other indicator of these "mood swings" or "map moods" or whatever you want to call it.
If someone were to mute bgm(like I did) you'll not understand why probabilities keep changing.
should work fineHi, Can I use the BetterRepack R1 to run the game and then install the HF Pack? Or are they both incompatible?