Summer Vacation! Scrambled [ ILLGAMES ] サマバケ!すくらんぶる

3.60 star(s) 11 Votes

appci

Newbie
Nov 16, 2017
17
16
I always turn off music in porn games and now I've discovered this game has "map mood" mechanic and music is the only(?) indicator of it. What an odd design. They(devs) could've put a warning on bgm mute button. Also, does anyone know how this mechanic works(what changes the "map mood")?
It changes the % probability of the actions you make to succeed.
Even with music turned off you do not really miss much, you still see the % numbers anyway.
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,469
4,061
It changes the % probability of the actions you make to succeed.
That's not what I mean. I was asking what causes music to change, not the result of the change.

Even with music turned off you do not really miss much, you still see the % numbers anyway.
That leads to confusion though. If music changes probabilities also change and since music is muted there is literally no indication of why that happened.
 

Bocoboco

Member
Jan 18, 2018
174
190
That's not what I mean. I was asking what causes music to change, not the result of the change.


That leads to confusion though. If music changes probabilities also change and since music is muted there is literally no indication of why that happened.
Unless they've changed it, music doesn't affect probabilities, it's just to indicate that someone/multiple people in the area you're in is feeling some type of way. In your case, someone was angry.

A character's mood is what affects probabilities, and all the music does is clue you into the general vibe of the area you're in.
 

Bocoboco

Member
Jan 18, 2018
174
190
I don't know if it is a mod behavior or vanilla game but in my game music absolutely does affect probabilities.
That's interesting. I admit, my answer was more based on how it worked in AA2. Maybe it's that "map mood" thing you mentioned earlier? Something to look into, I guess.
 

appci

Newbie
Nov 16, 2017
17
16
Music itself is the result, not the cause.
Actions cause characters
From AA2's wiki:

View attachment 4237933

This should be similar enough in SVS, since it's copying almost every mechanic.
Yep, it's 99.999% this.
Music itself is the result of mood swings, not the cause.
But unlike in AA2, in SVS you can see the %success rate of interaction you are about to make. So music is way less important and by disabling it you lose pretty much nothing.
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,469
4,061
Music itself is the result, not the cause.
Actions cause characters

Yep, it's 99.999% this.
Music itself is the result of mood swings, not the cause.
But unlike in AA2, in SVS you can see the %success rate of interaction you are about to make. So music is way less important and by disabling it you lose pretty much nothing.
You lose context.
That's what I've been saying.
There is literally no other indicator of these "mood swings" or "map moods" or whatever you want to call it.
If someone were to mute bgm(like I did) you'll not understand why probabilities keep changing.
 

VespidV

Active Member
Dec 11, 2016
729
403
You lose context.
That's what I've been saying.
There is literally no other indicator of these "mood swings" or "map moods" or whatever you want to call it.
If someone were to mute bgm(like I did) you'll not understand why probabilities keep changing.
I haven't played the game in a little while but I know at one point it seemed to have an issue where npcs will sometimes just always default to their normal greetings despite their mood. But unless that's still happening I don't see how it's really all that hard to figure out the lower probability is from the fact that them or another npc hanging around are angry or sad when you first interact with them.
 

Bababuz

Newbie
Oct 2, 2021
59
54
Hi, Can I use the BetterRepack R1 to run the game and then install the HF Pack? Or are they both incompatible?
 
Apr 10, 2018
76
46
Speaking about bgm and moods, I know it is pretty easy to know which bgm means for which mood (horny, angry, sad and confrontation). What other bgm that will appear other than the 4? I remember getting 1 other bgm that I don't really know what mood it represents. Jealousy? Extortion?

This one
You don't have permission to view the spoiler content. Log in or register now.
 
3.60 star(s) 11 Votes