Hello,
A dev log at an unusual time because my sleep schedule is disrupted from waiting on test-animations.
Summer's Gone
Progress is going well, I've been hammering out animations on a daily base, the queue is now at 11 animations, and way more than that are finished.
The main cinematic is done, I've started a smaller cinematic of ~45 seconds... and I'm tackling smaller sets of animations.
I rarely to never preview animations because they usually take place during important moments.
Today, I'll show a single preview of what I've been cooking.
In an older Dev Log, I mentioned that many animations (previously in WIAB and other games) often feature lewd animations in which the characters are completely nude.
Even if it's a quicky.
The issue is the way clothing reacts, well, in this case, it doesn't react.
You get clipping and it adds a lot of headache to the already big headache that is animating in Daz3D.
Earlier this year, I took another go at implementing cloth physics into my animations. I had failed twice before, I just didn't have the time nor the nerves to figure it out but three times' the charm and I was successful. (You can see my first results in the WIAB CH4 cinematic.)
The workflow for simulations was still unstable, and Daz died on me a lot... I usually only gave one item in the animation physics... but now that I'm more familiar with the workflow, and learned some very important things a few days ago... I made cloth-simulations for multiple objects, with them reacting to multiple objects at the same time.
I cropped and blurred a good chunk of this single animation but it should give you an idea.
(The video is attached at the bottom. Open it in full to see everything.)
I especially like how that lil' tie drags across the comforter.
In another animation that I'll be doing soon, I will go even further in... a different way. I'm sure I can make it work... It will be amazing.
I'm so glad when I'm back to normal sized updates, as I can focus more on quality again. Really, REALLY push the limits of what I can do with DAZ x Marvelous.
I will go into more detail at another point in the future.
Preview
I attached all images in high res, including the video in a zip file at the bottom.
A single, cute Bellchen
You must be registered to see the links
I've been doing a bit of postwork during animation downtimes and when I'm not fixing renders... and I can say that this update has scenes that are a new level in visual quality as well as the accompanying mood.
Soon lads, soon.
It seems like Ocean on schedule for his December release since animation rendering have been going well.