BigMal235

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Nov 8, 2023
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It's strange, half a month ago Ocean wrote that he needed to render 11 animations, now he writes the same thing. This is apparently aimed at the particularly "smart" guys who believe Ocean's claim that rendering 150 frames of animation takes 50 hours. And then they're surprised that the game has been tagged "Abandoned." :KEK:
Being smart requires a person to have basic understanding of the industry terms before they decide to undermine others' intelligence. 'He needs to render 11 animations' means he is posing the renders, while 'there are 11 animations in the rendering queue' means that the computer has a queue of 11 animations set up to digest. It's like saying that preparing 11 cookies for baking and having 11 cookies in the oven are two the same things
 

flarigand

Member
May 7, 2020
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Being smart requires a person to have basic understanding of the industry terms before they decide to undermine others' intelligence. 'He needs to render 11 animations' means he is posing the renders, while 'there are 11 animations in the rendering queue' means that the computer has a queue of 11 animations set up to digest. It's like saying that preparing 11 cookies for baking and having 11 cookies in the oven are two the same things
And you think that Oceanlab, DPC, among other established developers, only have one PC to work on their projects? Spoiler alert: No!
 

Icekatana

Active Member
Jul 9, 2017
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Wastes how long on rendering a tie instead of those swinging milkers.

Ocean's a lost cause

On second thoughts- his penchant for peperoni areola's its probably a good thing :HideThePain:
I have to agree that there is a disturbing lack of fat titty swinging. I can only hope that this isn't a complete animation, but the content it is previewing looks promising.
 
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seniorboop

Active Member
Jun 5, 2021
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I have to agree that there is a disturbing lack of fat titty swinging. I can only hope that this isn't a complete animation, but the content it is previewing looks promising.
You never see people talking about the lewds in WiaB for a very good reason.

If he replaced WiaB animated lewds with statics I don't think there'd be much of a fuss about it; to say they're mid is an insult to things actually mid
 

grey_shadow

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May 21, 2022
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Being smart requires a person to have basic understanding of the industry terms before they decide to undermine others' intelligence. 'He needs to render 11 animations' means he is posing the renders, while 'there are 11 animations in the rendering queue' means that the computer has a queue of 11 animations set up to digest. It's like saying that preparing 11 cookies for baking and having 11 cookies in the oven are two the same things
Also, there's the basic concept of a queue to consider: a queue is a structure where things go in one end and leave out the other oldest first (often contrasted with a stack, where the entry and exit are the same and things leave newest first). By their nature, queues get things added to them, so a queue being the same length when you check back doesn't mean that it hasn't been moving; it just means that as many have joined the queue as left it.
 
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Tairnel

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Apr 25, 2020
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Does anyone know if Ocean has ever mentioned if they have the whole story or part of it already written? Or is it more like Ocean writes the story and dialogues as it goes?

Just curious, as much as I like this VN, the odds aren't favorable in terms of ever seeing the end of it, so I was wondering if Ocean ever mentioned something like that, if they already got the whole story down and they're just creating the visual aspect of it, then I wonder if there'll be any possibilities in the distant future to buy the whole story as a novel itself. I'm an avid reader, so I wouldn't mind if the format itself is not a full professional novel, but more like a bunch of notes and observations as of how the story will go and end.

Regardless of what ends up becoming of this novel, I do want to see or know the end of it, the delivered format not being as important.
Ocean mentioned before finishing season 1 i believe that he’d finished writing the entire story for the whole game.
 

Tairnel

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Apr 25, 2020
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Hello,



A dev log at an unusual time because my sleep schedule is disrupted from waiting on test-animations.



Summer's Gone



Progress is going well, I've been hammering out animations on a daily base, the queue is now at 11 animations, and way more than that are finished.


The main cinematic is done, I've started a smaller cinematic of ~45 seconds... and I'm tackling smaller sets of animations.


I rarely to never preview animations because they usually take place during important moments.


Today, I'll show a single preview of what I've been cooking.



In an older Dev Log, I mentioned that many animations (previously in WIAB and other games) often feature lewd animations in which the characters are completely nude.


Even if it's a quicky.


The issue is the way clothing reacts, well, in this case, it doesn't react.


You get clipping and it adds a lot of headache to the already big headache that is animating in Daz3D.


Earlier this year, I took another go at implementing cloth physics into my animations. I had failed twice before, I just didn't have the time nor the nerves to figure it out but three times' the charm and I was successful. (You can see my first results in the WIAB CH4 cinematic.)



The workflow for simulations was still unstable, and Daz died on me a lot... I usually only gave one item in the animation physics... but now that I'm more familiar with the workflow, and learned some very important things a few days ago... I made cloth-simulations for multiple objects, with them reacting to multiple objects at the same time.


I cropped and blurred a good chunk of this single animation but it should give you an idea.


(The video is attached at the bottom. Open it in full to see everything.)


I especially like how that lil' tie drags across the comforter.



In another animation that I'll be doing soon, I will go even further in... a different way. I'm sure I can make it work... It will be amazing.


I'm so glad when I'm back to normal sized updates, as I can focus more on quality again. Really, REALLY push the limits of what I can do with DAZ x Marvelous.


I will go into more detail at another point in the future.

Preview


I attached all images in high res, including the video in a zip file at the bottom.


A single, cute Bellchen





I've been doing a bit of postwork during animation downtimes and when I'm not fixing renders... and I can say that this update has scenes that are a new level in visual quality as well as the accompanying mood.


Soon lads, soon.



It seems like Ocean on schedule for his December release since animation rendering have been going well.
Wait, wasn’t he porting the game over to blender with S2? He already started with blender animations in ch5 so why is he going back to daz for animations with cloth
 
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flarigand

Member
May 7, 2020
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"he’d finished writing"
I have to ask you, and anyone else who's ventured into an Oceanlab game: is there any evidence of an actual outline or narrative blueprint?

It seems glaringly obvious that the characters just free-associate based on the immediate scene. This 'write-as-you-go' approach is the root cause of all the jarring inconsistencies and the relentless verbal diarrhea that floods the script.
 

SToyS

Member
May 8, 2025
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Being smart requires a person to have basic understanding of the industry terms before they decide to undermine others' intelligence. 'He needs to render 11 animations' means he is posing the renders, while 'there are 11 animations in the rendering queue' means that the computer has a queue of 11 animations set up to digest. It's like saying that preparing 11 cookies for baking and having 11 cookies in the oven are two the same things
Aren't you curious why these 11 animations still haven't rendered after two weeks? Ocean has three super-powerful rendering stations that could render these animations in a couple of days at most. But the most interesting thing is that at this very moment, when Ocean should be preparing SG for release, he ignored it and started working on Wiab. Isn't that strange? But then I remembered a comment someone wrote on this forum a couple of weeks ago. He suggested that Ocean finished SG a long time ago and is now simply making up logs to pretend he's working on it. This explains all of Ocean's actions, now it's clear why he wrote unrealistically long work schedules, all these ridiculous numbers, he just makes them up. It also explains Ocean's strange behavior when he stopped working on SG just before its release and started working on Wiad.
 

The unseen

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Apr 2, 2022
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Aren't you curious why these 11 animations still haven't rendered after two weeks? Ocean has three super-powerful rendering stations that could render these animations in a couple of days at most. But the most interesting thing is that at this very moment, when Ocean should be preparing SG for release, he ignored it and started working on Wiab. Isn't that strange? But then I remembered a comment someone wrote on this forum a couple of weeks ago. He suggested that Ocean finished SG a long time ago and is now simply making up logs to pretend he's working on it. This explains all of Ocean's actions, now it's clear why he wrote unrealistically long work schedules, all these ridiculous numbers, he just makes them up. It also explains Ocean's strange behavior when he stopped working on SG just before its release and started working on Wiad.
Ocean stops working on SG so he doesn't get burned out and all that shit. Genius y'see:WeSmart: instead of taking a break which he does, by the way.
 

SToyS

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May 8, 2025
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Ocean stops working on SG so he doesn't get burned out and all that shit. Genius y'see:WeSmart: instead of taking a break which he does, by the way.
Don't repeat Ocean's nonsense. Burnout doesn't exist, only fatigue. To relieve fatigue, days off and vacations were invented. And if we talk about Ocean, he doesn’t need any vacations at all with the kind of work schedule he has. :KEK:
 

Tairnel

Member
Apr 25, 2020
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I have to ask you, and anyone else who's ventured into an Oceanlab game: is there any evidence of an actual outline or narrative blueprint?

It seems glaringly obvious that the characters just free-associate based on the immediate scene. This 'write-as-you-go' approach is the root cause of all the jarring inconsistencies and the relentless verbal diarrhea that floods the script.
Dude, I'm just paraphrasing his words, what he said in the dev logs. What kind of evidence are you looking for though, for the story? Screenshots of the word document version history or something?

I think that, even with as much as Ocean is upfront with us, there are a lot of things that you just have to take him at his word with. I was just passing on the known news, not announcing my opinion or anything like that. It is entirely possible that the script is written, and it's just that bad.
 

Don Sucio

Well-Known Member
Jan 17, 2021
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Don't repeat Ocean's nonsense. Burnout doesn't exist, only fatigue. To relieve fatigue, days off and vacations were invented. And if we talk about Ocean, he doesn’t need any vacations at all with the kind of work schedule he has. :KEK:
Writters often work on different books to prevent burnout or fatigue. Of course vacations work too.

I'm "active" on this thread because I prefer SG before Wiab (sorry guys :LOL::p), but if he wants to make two games, with all the problems that means, it's his choice. And if for him works like a method to prevent burnout, I'm good.
 

Dr.TSoni

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May 20, 2022
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It seems glaringly obvious that the characters just free-associate based on the immediate scene. This 'write-as-you-go' approach is the root cause of all the jarring inconsistencies and the relentless verbal diarrhea that floods the script.
Maybe in the beginning there was a written plot, but now it seems that the rule of cool prevails
 
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