Fan Art Summertime Saga - Fan Art

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Bobabod

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Sep 13, 2016
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Damn. Whoever is good at redrawing and doing touchups to fix stuff like the (as usual) hands is going to have a good time with that.
 
Aug 13, 2019
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470
:eek: What does this mean for the future of h game development ?
There are artists who embrace new technology, and those who don't. Not sure which one is DC.
He could fine-tune a neural network for himself and own use and move even faster, just like Photoshop is a productivity boost compared to pen and paper.
Maybe later, when this tech more mature, maybe never.
 

jeznastranka

New Member
Sep 30, 2017
6
15
There are artists who embrace new technology, and those who don't. Not sure which one is DC.
He could fine-tune a neural network for himself and own use and move even faster, just like Photoshop is a productivity boost compared to pen and paper.
Maybe later, when this tech more mature, maybe never.
I'm sure he won't. He would develop the game to fast and wouldn't be able to milk us so much
 
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j4yj4m

Forum Fanatic
Jun 19, 2017
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:eek: What does this mean for the future of h game development ?
It depends on what you want. AI is certainly able to create decent single images and backgrounds. The main issue right now is to create a consistent style across the game or even just across the same character within a story. The images above illustrate that perfectly, as there's little consistency between them and it looks like they've been made by several different people, while only one of them looks remotely, like it could have been drawn by DC. That's why, right now, you'll never really see a whole series of the same person in different situations, etc. - unless you feed the AI with very well prepared images. Next to that it doesn't seem to be easy to get excatly what you'd like to have, so you may tell the AI to create X but it'll only do it 95% the way you'd like to have it.

So we'll likely need a few more years until AI is really able to replace some parts, so I can't really judge when we'll actually reach the point where AI will be able to be consistent enough and will be able to provide excatly what's wanted.

The "beauty" of 2D games is really, that even the smallest detail is totally up to the artist. There are no practical limits, as long as the artist has got the skills it takes.
 
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