Fan Art Summertime Saga - Fan Art

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Microtom

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Sep 5, 2017
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I'm watching some Unreal Engine tutorials lately, which is a game engine used to make games if you don't know. Anyways, we could make a Summertime Saga game with 2d animations. I'd like to try that just for fun, not as a serious thing, so it might not go anywhere.

This is just a rough running animation attempt that needs some cleaning up. The process is extremely simple. I take an animation from mixamo with a suitable mixamo character and render multiple frames of the animation in blender as a mist pass that I use with a depth control net in stable diffusion.

Here's what the mist pass looks like:

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This animation has 12 frames, which I feel like could be reduced to 8 or something. After some cleaning and cutting out the background, the frames can be assembled into a sprite sheet and used in unreal. Note that it's fine if things are a bit rough, the size of the character would be reduced a bit, which would hide errors.

Anyways, anyone is interested in such a project? We could make any types of 2d game, like even a RPG with monsters and combat animations.
 
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red_faced

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Jul 23, 2020
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Anyways, anyone is interested in such a project? We could make any types of 2d game, like even a RPG with monsters and combat animations.
What genre are you thinking of? A point-and-click adventure like STS is already or more like an action platformer?
 

Microtom

Well-Known Member
Sep 5, 2017
1,074
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What genre are you thinking of? A point-and-click adventure like STS is already or more like an action platformer?
I think just having freedom of movement is cool and adds something to the game. So it could start as a sidescroller replica of the base game. Then we can do anything we want from there, from extending the story to creating all sorts of new gameplay.

Or it can be a sidescroller unrelated to the game other than having the same characters.
 
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