Seems like DC has a tons of tsundere fans who unsuscribe and suscribe depending their mood or something idk.No update in months, but subscriber count has been going up the last couple months. Did DC do another interniew with someone, or is this strictly because of these monthly update(s)?
Update. Singular. Dated 30 May. And that promise is broken unless he updates soon.No update in months, but subscriber count has been going up the last couple months. Did DC do another interniew with someone, or is this strictly because of these monthly update(s)?
It won't be abandoned. DC has hit the absolute (minimum effort/maximum return) sweet spot. He can go at this pace and effort level till he dies.2-3 years is really generous with the pace DC is taking, i'd say at least 4-6 if it even comes out at all, this feels like severe burnout and a project on the cusp of being abandoned.
Who are you??? WTF are you talking about? You have any idea of what you saying? Did a little research perhaps?I once read about a guy. He worked on a game for 2 years and when it was released, 5000 people downloaded it and 15 paid for it. Well, that's pretty shitty. Now I deal with the fact that if I have a little extra money, I buy the games that I couldn't buy when I was a kid, I only played pirated games. I'm already thinking about patreon. Here on the F95 page, I will try the games and decide. I think that sometimes you need to support it so that the developer can continue to work and see if he will release a good game. But this is just my opinion. Piracy is good because I have also played pirated games and now support their developers on Steam. But piracy can also cause trouble, I've seen little people ruined by it.
F95 affected the rise of Summertime Saga. To deny that is to deny facts and evidence.Talking ab this game specifically, ss is so successful that f95 affected nothing to little to his creator incomes.
There are other variables influencing your data. Like time. Games are more populer close to their release date. Even if the game is not finished, it still applies. Back in the day this game was new and shocking. Those two characteristics have disappeared, and competition has raised in part thanks to Steam accepting hentai games.F95 affected the rise of Summertime Saga. To deny that is to deny facts and evidence.
It was the 2434th post on this site, 25 August 2016 - just 21 days after F95 went live. It was one of the first 100 games posted on this site. That was only 9 days after DarkCookie created his Patreon account. DC got his first Patreon subscriber on 18 August 2016 and had just 24 subscribers the day before F95 listed the game. One month later, he had 250 subscribers and by the end of 2016, just 4 months after starting his Patreon account and 4 months of being listed on F95 - he had 1,667 subscribers with over $4,000 USD per month of contributions. Also, DC was #870-ish of adult game creators on Patreon when he started, broke the top 10 in January 2017 and became the top adult game creator on Patreon (by number of subscribers) in October 2017 with over 6,000 subscribers and about $20,000 USD per month - just about a year after being on Patreon and listed on F95. And has never relinquished that number 1 status since.
The case can easily be made that without F95 (and, perhaps similar sites in 2016 and 2017), Summertime Saga would have struggled to gain awareness, and thus, popularity, and thus, financial success to be where it is today. That said, it has grown so large since those initial couple of years - with over 24 million results on a Google search for "Summertime Saga" (over 2 million, alone, for video results) - that F95's influence on his financial success today is much less dramatic than it was in the past.
True, and I do not - and did not in my post - deny that. In fact, I implied that in the first sentence of my second paragraph. But the conversation is about overall impact of F95 throughout the life of the product, not the variability involved with short term events such as individual update releases.There are other variables influencing your data. Like time. Games are more populer close to their release date. Even if the game is not finished, it still applies. Back in the day this game was new and shocking. Those two characteristics have disappeared, and competition has raised in part thanks to Steam accepting hentai games.
And I am not sure if the model this game uses to develop is still so effective as it was so long ago. In gaming, 5 or 6 years is a huge difference. The world has changed.
What the f...ish is that? It Appesrs as 50% of it was taken from typical defective managers bullsh*t.this is from may 29th there is not post on may 30th...
Against my better judgment I'm going to reply to this just to point out a few things with your conclusions.You don't have permission to view the spoiler content. Log in or register now.
There are several mods for this game that are linked in OP. You should go to the thread for the mod you are wondering about and ask the maker there. If you are asking about the patch - it is fan made... so maybe, maybe not.Will the "Mod" be updated for the tech update?
And it won't be for quite awhile.oh boy. Guess the waiting game isn't over yet
Oh yeah I can see that. What I meant is f95 hasnt affected it on a negative way. Thanks for your input tho.F95 affected the rise of Summertime Saga. To denyO that is to deny facts and evidence.
It was the 2434th post on this site, 25 August 2016 - just 21 days after F95 went live. It was one of the first 100 games posted on this site. That was only 9 days after DarkCookie created his Patreon account. DC got his first Patreon subscriber on 18 August 2016 and had just 24 subscribers the day before F95 listed the game. One month later, he had 250 subscribers and by the end of 2016, just 4 months after starting his Patreon account and 4 months of being listed on F95 - he had 1,667 subscribers with over $4,000 USD per month of contributions. Also, DC was #870-ish of adult game creators on Patreon when he started, broke the top 10 in January 2017 and became the top adult game creator on Patreon (by number of subscribers) in October 2017 with over 6,000 subscribers and about $20,000 USD per month - just about a year after being on Patreon and listed on F95. And has never relinquished that number 1 status since.
The case can easily be made that without F95 (and, perhaps similar sites in 2016 and 2017), Summertime Saga would have struggled to gain awareness, and thus, popularity, and thus, financial success to be where it is today. That said, it has grown so large since those initial couple of years - with over 24 million results on a Google search for "Summertime Saga" (over 2 million, alone, for video results) - that F95's influence on his financial success today is much less dramatic than it was in the past.