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j4yj4m

Forum Fanatic
Jun 19, 2017
4,115
6,009
What happened to the shovel in this version?
It disappeared.
In case you haven't found out yet, it'll only appear after you Diane asks you to get it.

Updates are taking longer and longer to complete anyway and characters' stories could be completed if there was more structure. He could have finished the main story and still added sex scenes for characters while he finished it. As it is currently, there are some core systems/features that will not only permeate every character (dating, main story, pregnancy) but require tweeks and adjustments along the way. DC is trying to squeeze those systems into every girl's story instead of building around them which can lead to confusion/frustration for players.
I'm not sure they'll ever really make huge improvements when it comes to update speed. As long as DC draws alone there's a finite amount of art that can be created and every scene etc. you'd add will increase the time an update needs. I mean, we've had that discussion when DC moved from ~50 to 60 day updates (Mia and Erik) to ~100 to 120 day updates (Jenny took 137) and I think that was a good choice. I'm not really sure wether increasing that number to basically "2 updates per year" would be good for the game. After all there are quite a few people around who can't even wait those 4 months.
 

steama90

Member
Jul 24, 2018
116
55
Guys,I don’t want to bother but walkthrough is not helping me. I am a Mac user and I have downloaded the latest version. I am fucking stuck with roxxy/Jenny path. After I have done the french poem and gave her Pom Pom,she ask help for cheerleading and when I go to Jenny I keep replying “i ll be back when I have money” even if I have. What did I do wrong?? Is that because first I must do the alcohol quest?? Please help me
 

srksrk 68

Forum Fanatic
Modder
Sep 17, 2018
4,381
5,589
I am fucking stuck with roxxy/Jenny
Ouch, that hurts!

:)

For your problem: can you try talking to Roxxy in the morning when she's at the breakfast table? I heard that there might be a bug when talking to her in her room.

Or you could attach a savegame here, I will try to look into it.
 

dylan123

Newbie
Apr 18, 2018
57
469
The more DC reworks, the more he ruins the game. Jenny went from a ok character to a bitch, and the animations, while are smother, are worse.
I had fun unpacking the game and comparing the old versions with the new one, I have to say that 5 months of work would be justified only if he worked an hour a day for free, but not for over 50k a month.
Now many characters only have layers with arms, facial expressions, etc. interchangeable, and I don't envy those who have to put them in order, in fact often you see wrong backgrounds etc ..
With this I don't want to create controversy with the players of this game, take it as my personal opinion.
After all, everyone is free to spend their money as they see fit.
 
Jun 20, 2018
347
298
The more DC reworks, the more he ruins the game. Jenny went from a ok character to a bitch, and the animations, while are smother, are worse.
I had fun unpacking the game and comparing the old versions with the new one, I have to say that 5 months of work would be justified only if he worked an hour a day for free, but not for over 50k a month.
Now many characters only have layers with arms, facial expressions, etc. interchangeable, and I don't envy those who have to put them in order, in fact often you see wrong backgrounds etc ..
With this I don't want to create controversy with the players of this game, take it as my personal opinion.
After all, everyone is free to spend their money as they see fit.
You cant say that,some DC fantard will attack you eventhough it just your personal opinion
 

dylan123

Newbie
Apr 18, 2018
57
469
You cant say that,some DC fantard will attack you eventhough it just your personal opinion

I will make myself a reason, I liked the game until the Roxy update after it was no longer interesting for me, I hope I can say it.
 
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Ungawa

Well-Known Member
Apr 16, 2017
1,506
2,937
I think the phrase, "can't see the forest for the trees" applies well here. His point wasn't SS is at the same scale as SC.
Neither was mine.

He was pointing put the incredible similarity between the two when you look at their development. It may be 8 years old now, but SC started out small too. The dev was ambitious and shares the passion and zeal for his project that DC does. Like SS, it exploded in popularity and instead of meeting the target release of 2014, its now 2019 and we're still getting updates with no tangible release in sight. SC also has a road map and the benefit of an experienced designer/director.
This denies the reality that DC has done far more that put out tech demos and got Luke Hamilton to role play an actor in a game that cost more than GTA 5.

His point is that SS can quickly turn into this too. It is the largest porn game on patreon and it'll be 3 years old soon without a finished version. I'm a fan. I've played every update without fail and usually give DC the benefit of the doubt when it comes to changes. But the updates are taking longer despite going from one man to a team and core systems still haven't been implemented. For more and more of us, each update reveals the team needs to refocus its priorities because we want this game to succeed as much as DC does. No one wants another SC.

You made my point about scale, ignoring the fact that the reality is that Star Citizen has far more going on than a team of 10 people making games and redoing code and the engine on Ren Py. You also ignored that I pointed out that they just lost a coder and can't shoot miracles out their ass when that affects an update. The point being made is you have to look at the reality and look at context. You can't just compare two games together just because you think the similarities are the same while ignoring important information right in front of you. That's why I said you can compare Star Citizen to Duke Nukem.
 

endlust

Newbie
Jul 22, 2017
35
52
I'm not sure they'll ever really make huge improvements when it comes to update speed. As long as DC draws alone there's a finite amount of art that can be created and every scene etc. you'd add will increase the time an update needs. I mean, we've had that discussion when DC moved from ~50 to 60 day updates (Mia and Erik) to ~100 to 120 day updates (Jenny took 137) and I think that was a good choice. I'm not really sure wether increasing that number to basically "2 updates per year" would be good for the game. After all there are quite a few people around who can't even wait those 4 months.
There's the difference. I think he could be more efficient if there was more structure. He doesn't need to have a long dev time for an update. Big updates can easily be broken apart by setting milestones and the community will not be as upset if he's clear with what's going on. His current model will eventually lead to him only making 1-2 updates per year and you're right, that's not good. DC is the sole artist, and will eventually become the bottleneck of the process no matter how many people he has on staff. Despite that, I don't think his art is the hindrance to the process, I think the plan itself is flawed. The dating system alone is going to require a rework for each character if he goes by his current model.

To be succinct, its not the size of the updates that's concerning, its how he's using them.
 

mattius77

Well-Known Member
May 16, 2017
1,652
1,265
I'll reiterate what I said a couple weeks ago.... until he completes revamping old characters to the new modeling system (rig?), each update is going to feel thin. It's like renovating an old house, where 80% of your resources will be devoted to things you won't see once the drywall is up. Buyers come in and see 'builder basic' finishes and think 'meh', but have no visibility to the $25,000 in brand new electrical and $15,000 in new plumbing, etc.

As to all the bugs and errors that people complain about, I don't know what to say. I've never once encountered a bug that roadblocked playthrough.
 
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Ghostly Hale

Active Member
Jan 26, 2018
861
777
I think the phrase, "can't see the forest for the trees" applies well here. His point wasn't SS is at the same scale as SC. He was pointing put the incredible similarity between the two when you look at their development. It may be 8 years old now, but SC started out small too. The dev was ambitious and shares the passion and zeal for his project that DC does. Like SS, it exploded in popularity and instead of meeting the target release of 2014, its now 2019 and we're still getting updates with no tangible release in sight. SC also has a road map and the benefit of an experienced designer/director.

His point is that SS can quickly turn into this too. It is the largest porn game on patreon and it'll be 3 years old soon without a finished version. I'm a fan. I've played every update without fail and usually give DC the benefit of the doubt when it comes to changes. But the updates are taking longer despite going from one man to a team and core systems still haven't been implemented. For more and more of us, each update reveals the team needs to refocus its priorities because we want this game to succeed as much as DC does. No one wants another SC.
Mr Stark, I don't feel so good.
 
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j4yj4m

Forum Fanatic
Jun 19, 2017
4,115
6,009
There's the difference. I think he could be more efficient if there was more structure. He doesn't need to have a long dev time for an update. Big updates can easily be broken apart by setting milestones and the community will not be as upset if he's clear with what's going on. His current model will eventually lead to him only making 1-2 updates per year and you're right, that's not good. DC is the sole artist, and will eventually become the bottleneck of the process no matter how many people he has on staff. Despite that, I don't think his art is the hindrance to the process, I think the plan itself is flawed. The dating system alone is going to require a rework for each character if he goes by his current model.

To be succinct, its not the size of the updates that's concerning, its how he's using them.
Well, DC beeing the solo artist is the ultimate bottleneck for more than a year now. He's doing nothing but drawing and all the stuff his team codes, poses, writes, animates etc. doesn't influence the time the game as a whole needs to be made. So I don't really see how there can be gains in efficiency when it comes to the total amount of content at this very moment, now that the route is clear. So reworks aren't bad at all, what's bad are reworks which require old art to be removed and that shouldn't happen with any "new story" i.e. Roxxy, Diane, Jenny, and everybody who is to come. Edit: If it does happen I'd agree and they made a big mistake in the process, but I seriously doubt it will.

That said, I'd say one has to exclude the first year when it wasn't clear what the game was to become. They now have to correct the mistakes and decisions they made back then. So yes, the art which was made before they switched to the rig-system etc. (basically before 0.15) is to a degree lost, which is highly inefficient. But DC started making SS to teach himself working with renpy/coding, so one can hardly blame him for not having the vision, that he'd hire 5 people and produce a game which would last 4 years or more.
 
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endlust

Newbie
Jul 22, 2017
35
52
Neither was mine.



This denies the reality that DC has done far more that put out tech demos and got Luke Hamilton to role play an actor in a game that cost more than GTA 5.




You made my point about scale, ignoring the fact that the reality is that Star Citizen has far more going on than a team of 10 people making games and redoing code and the engine on Ren Py. You also ignored that I pointed out that they just lost a coder and can't shoot miracles out their ass when that affects an update. The point being made is you have to look at the reality and look at context. You can't just compare two games together just because you think the similarities are the same while ignoring important information right in front of you. That's why I said you can compare Star Citizen to Duke Nukem.
Hmm. Ok. It denies nothing. In reality, SS is also a demo. There isn't a complete version of this game yet.

SC does have a larger budget, team, ect.. but SS and SC have a strikingly similar development story. Which is the point and the context in which he used to compare them. The details of each game will of course be different when you scrutinize them. SC lost coders too, it also has reworked and changed engines to suit its needs. However, looking at the big picture, you see 2 crowd funded games with passionate directors, without a complete version after years of development and superfluous content, despite the large amount of money they make. "Missing the forest for the trees."
 
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