- Jun 19, 2017
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Well, in many cases it makes sense. At first frequent updates are the most important thing, so people get to know the game and thus many devs sacrifice quality/depth/etc. to push as many and as regular updates as possible to create a name for themselves. I've even seen games with bi-weekly schedules and really small updates. But once there's a base it can make sense to adjust that schedule, so it actually helps the game. Some games do well with small, monthly updates but for SS that really wasn't the case.It's what you call "The Patreon effect", when a dev starts making lots of money, they magically slow down updates. I've seen it, devs making only 100 bucks get monthly updates, then they start making 1k and the updates come out less and less.
Last but not least it's indeed true that, depending on the game, bug testing etc. gets a lot more complicated once the game grows. Sure, if you've got a 100% linear story that isn't an issue but as soon as there's choice you'll have retest content again and again. Especially in SS most bugs/locks in the past happened in old content.