- Jan 21, 2022
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You're asking from the perspective of someone in 2022. The game was created by a person fresh to coding for games in 2014. Sounds like a question to ask DC during one of his picarto streams. He does create his art at higher resolution (equivalent to 4K) and then exports it at lower for the purpose of the game.Why developer did decicde to start making game in 4:3 ration when it was already way outdated format? I ask because around 9 years ago I asked same thing about 800x600 resolution. Where is the point of using does out date formats? Is it less work? Space saving? I just curious, isn't it easier to draw in bigger resolution and ratio?
The game began development in 2014:
- Even though 16:9 and 16:10 monitors started being a thing in 2003 and began mass rollout in 2010, there were still a lot of 4:3 flatscreen (and CRTs) monitors still used by a good portion of the world
- A search
You must be registered to see the linksshows that many 4:3 (800x600) was the "gold standard" for ren'py games in 2014
- Another
You must be registered to see the linksshows that Ren'Py had (does it still have?) a default of 800x600 - and DC was an artist, not a coder, when he began this project 6+ years ago. So he might have just gone with default, not knowing better (though the artwork in the current game is 1024x768)
- Perhaps DC wasn't considered not everyone plays games in full screen - and wanted to focus on the content in the center (remember, 16:9 has a lot of space to the left and right that can be unused, depending upon intent)
- There is HD footprint to consider for image sizes (especially when you consider 20k+ images - especially before webp format became available - don't know if DC is going to that format or not, though)
- Or a lot of anything else ...