I feel like I need to address some of the issues you've been encountering.
> I wonder if the whole team is taking a few days off since DC does
I am, but for unrelated reasons. I have not taken even a glimpse of a day off since february, and I need a few days to recharge my batteries, catch up on shows, hang out with friends etc. Panda, Catbug and CaptainSploosh are not taking any vacation for the time being but probably will after the bugfix patch is released
> So many bugs hurr durr.
The bugfix patch is on its way. Good news : saves will be compatible with this patch and 0.16.0. Most bugs though, are pretty minor I'd say. There's a few crashes here and there, but those are already addressed and we're currently fixing as much stuff as possible. We'd rather do only one bugfix patch, as deployment takes long. Old content not working is because the code has seen some MAJOR (and I mean really major) changes, for compatibility, avoiding softlocks etc. Sometimes, fixing a bug causes another one, so there's also that.
> Save files are not compatible with 0.15.3 ones hurr durr.
Save compatibility is well on its way, and to test this upcoming feature, I disabled the block on saves from previous versions. Unfortunately though, due to save file compat being so heavily worked on, some previous objects and classes have been removed in favor of other methods of doing stuff. Don't worry though, I hope that 0.16 saves will be compatible (somewhat) with 0.17. If not, well, it's not gonna be a surprise for you that you'll have to start from scratch.
> Softlock with the timer and I'm in the middle of the night.
I'm working on that. It's a bit finnicky though, as I have to perfect the balance as to when you need a sleep lock, and when you do not. Anyways, I'll try to come up with a fix, but as a rule of thumb, you'll have a better experience by doing one quest at a time, and not jump back and forth between characters.
> I wonder if the whole team is taking a few days off since DC does
I am, but for unrelated reasons. I have not taken even a glimpse of a day off since february, and I need a few days to recharge my batteries, catch up on shows, hang out with friends etc. Panda, Catbug and CaptainSploosh are not taking any vacation for the time being but probably will after the bugfix patch is released
> So many bugs hurr durr.
The bugfix patch is on its way. Good news : saves will be compatible with this patch and 0.16.0. Most bugs though, are pretty minor I'd say. There's a few crashes here and there, but those are already addressed and we're currently fixing as much stuff as possible. We'd rather do only one bugfix patch, as deployment takes long. Old content not working is because the code has seen some MAJOR (and I mean really major) changes, for compatibility, avoiding softlocks etc. Sometimes, fixing a bug causes another one, so there's also that.
> Save files are not compatible with 0.15.3 ones hurr durr.
Save compatibility is well on its way, and to test this upcoming feature, I disabled the block on saves from previous versions. Unfortunately though, due to save file compat being so heavily worked on, some previous objects and classes have been removed in favor of other methods of doing stuff. Don't worry though, I hope that 0.16 saves will be compatible (somewhat) with 0.17. If not, well, it's not gonna be a surprise for you that you'll have to start from scratch.
> Softlock with the timer and I'm in the middle of the night.
I'm working on that. It's a bit finnicky though, as I have to perfect the balance as to when you need a sleep lock, and when you do not. Anyways, I'll try to come up with a fix, but as a rule of thumb, you'll have a better experience by doing one quest at a time, and not jump back and forth between characters.