the way i see it, if an update takes 4 times as long, it should, at the very least, have 4 times more content. however, that's not really what i have seen. and by that i dont mean 4 times more "fluff", or obnoxious grinds, but true content. right now, the last few updates had good content(still not enough for the time it takes imo), but HORRENDOUS grind and pacing, with most of the scenes only delivered around the final part.
Do you have some sort of graph that has specific details on exactly how much a developer is supposed to do in any given timeframe?
Content-per-time is a completely arbitrary and impossible calculation.
If one thing takes a month to complete, then it's one month of content.
If another thing takes four months to complete, then it's four months of content.
They have a graph on their Patreon page that shows exactly how much they've gotten done for the current update.
I'm sure that telling them that their graph is wrong and giving them yours, it'll somehow make them work faster.
Their graph even shows that the writing for the current update isn't complete.
You can't make animations or gameplay for a story that isn't done yet.
So many of these games get abandoned because the developer runs out of ideas.
Who's to say this one isn't just as susceptible to that?
Maybe he's sitting in his chair thinking as hard as he can right now as to how he's going to shape this next bit of the story.
Maybe he just realized that whole scene he just finished completely contradicts an early scene so it now has to be completely scrapped.
Maybe he has come up with a much better idea and is currently working on one of the biggest updates yet.
MAYBE HE'S TAKING THIS LONG BECAUSE THAT'S HOW LONG IT TAKES.