Placeholders aren't a thing? DC has a script, right? And then he creates the assets for that script? While DC is drawing the coder should be making everything ready so that all they have to do is plug in the assets.
It doesn't work like that though because the art/script can easily change at a moment's notice for a variety of reasons. It would just create even more work for the coder as he would then have to re-do or painfully attempt to alter/edit the already completed code. If it's something that calls to multiple things, it can quickly get overwhelming and become a headache. Only DC knows exactly what his vision is and he can try to explain or script it as best he can, but details will always fall through the cracks. The only sure way is to finish the art & posing stuff first, then give it to the coder and tell him "put all this together please". If done any other way, it could potentially take 2-3 times longer (if not more) due to the constant going back to edit, alter, adjust, etc the scenes and such.
code is the main issue reeally
It actually really isn't. The only real issue with the code is that it's buggy (and ren'py engine can be quite buggy it and of itself). If you actually read TCMS's post carefully, you'll see WHY coding isn't the issue (and rarely is aside from various bugs that creep in).
Ok I'm making this post so I don't have to do it again.
- Posing is taking the dialogue, adding it to a scene and posing all the characters for each line. Making sure the dialogue matches facial expressions, that characters are in the right location during animations and that scenes flow well. Other things are involved.
- The task bars are awful ways to measure what amount is done or isn't done, specially with posing. If a scene is 99% finished, it can stay that way for weeks on end because it's missing the h scenes. And other scenes can't be completed without said scene being done so those get delayed as well.
- The main leader on posing forgets to close tasks (lol, love you hurfy ^^).
- Posing can only be done when the art is done.
- Coding can only be done when posing and the art is completed.
- Both can only be done when DC finishes the art.
- Art is the most time consuming task so far.
- Reading posts before commentating would surely help avoiding comments like these.
- About the code being broken I refer to point 8.
DC: "We have a group of selected users on Discord who are now helping us play-test and QA before releases. Which hopefully means smoother releases that have less game breaking bugs!"
- I seriously don't understand why people complain about posing and coding. That's like complaining that the guy that installs the wheels on a car is taking too long... when he doesn't even have a car to put in the wheels yet.
Thank you TCMS, you put this better than I could have ever hoped (and while I mostly knew what posing was, I didn't realize it also included dialogue, although now that I think about it, it's kind of obvious lol).
To everyone else (especially those that think coding is the issue): This is how actual game development works from the indie devs all the way up to Triple AAA blockbuster games. All animations, art, etc has to be done before the coders can put it all together. Like TCMS said, it's hard to put the tires on a car when you don't even have the car yet in the first place.