LonDonJohnSon

Member
Feb 14, 2019
130
364
I feel a great guilt for ever commenting on this discussion because W-O-W what a shitshow. I have learned my lesson. I don't hate Summertime Saga enough to get on that side of the pileup, and I don't love it enough to defend it like my wife's honor or my virginity. It's one of the better games of its type. I'm glad there's people passionate enough to talk about it but....Good god, the circlejerk is unlike anything I've ever seen before.
 

Ungawa

Well-Known Member
Apr 16, 2017
1,535
4,758
I feel a great guilt for ever commenting on this discussion because W-O-W what a shitshow. I have learned my lesson. I don't hate Summertime Saga enough to get on that side of the pileup, and I don't love it enough to defend it like my wife's honor or my virginity. It's one of the better games of its type. I'm glad there's people passionate enough to talk about it but....Good god, the circlejerk is unlike anything I've ever seen before.
If you think this is bad, you never went to a Bioware forum.

 
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Ungawa

Well-Known Member
Apr 16, 2017
1,535
4,758
Is it me or this thread always devolves into the exact same shit every couple of months?
Just like Patreon, this place gets the exact same cycle...

Blue balled mofos come in, argue the same shit on a different day, some in the community start talking, then a release happens, every blows their load, and after they clean up they go right back to blue balling themselves for the next release...
 

henry hopkin

Member
Jan 20, 2018
116
126
Not until he finds another artist who'll fit his liking. One has to keep in mind that there hasn't been a new development goal after 25k. That's the amount of money he actually asked for. So right now I'd say it doesn't really matter for the overall development speed wether he makes 30, 50 or 60k. Sure, he could hire more coders and a third animator but that woudn't really change much.
I also don't think money has anything to do with it, however, I disagree that it's because he needs another artist. I think he just needs a person to better organize the whole project. The team doing DMD and Melody is doing 2 games at once with a fixed schedule, and the product is still very high quality stuff. That's what great organization can do for a project. That's why no matter what you look at, whether it's in business or event in hospitals there's always a position of team manager to help guide everyone in the right direction.
 
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doshirak228

Newbie
Jan 19, 2019
25
14
Good thing is the house won't get demolished like in Diane's update, so the same locations and positions can still come back for this one.
Does anyone know why they demolished her house? They could release an update faster if they didn't draw a new house. It made no sense
 

Niccodem

Newbie
Nov 18, 2017
75
242
Here is a screen from the stream when it has not yet been banned on YouTube, made 05.05.2018. I do not have access to all of his streams, but if you find all of his records, you will see a lot of what is drawn, which never appeared in the game.
View attachment 291665
I must admit that I really like the way her body was drawn. It doesn't fit genuine game style but I really wouldn't mind seeing her in the game.
 
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Jul 28, 2017
398
1,492
Does anyone know why they demolished her house? They could release an update faster if they didn't draw a new house. It made no sense
Most of this update has be remaking little to completely unused characters. that at this stage have 0 impact on the game and can be "redone" when they're needed to be redone. People will say "re rigging" but thats good for when they have multiple actions or talking......of which most have none (at this stage). I suppose it needed to be done at some stage, just seems that this update has been, rework intensive.

Agreed though, complete waste of time, unless of course the artist wants to waste said time. you have no idea the nerd rage when the Jenny update comes out and people prefer old Jenny, or the old Jenny look, or the old Jenny story, or the fact she had a desktop PC as opposed to a laptop.......etc.
 

Automata

Member
Apr 10, 2017
179
266
I get what you mean, but from my own experience, animating and positioning 3D models is easier than with hand-drawn art like in summertime saga
Your experience shows your lack of nuance and experience with the medium. Even good positioning takes practice. It's the same as in drawing, there are good and bad poses, dynamic and non-dyamic poses.

Good 3D artists are a photographer and to that end you need good camera angles and good lighting. Either chosen poorly can ruin an image. There is only so much fixing you can do in GIMP or Photoshop.

Also, proper animating is not and never will be easier than flat stylized hand-drawn art. Granted there are now tools to help, however, the good ones are not gonna seen in DAZ's default package.

Instead proper animating in 3D or even proper 3D photography/rendering is akin to a more in-depth 2D artistic rendering styles. This is specially true for 3D artists that make and/or rig their own models, make their own morphs or those that make set pieces/clothes themselves in programs like Blender. Hell, making your own diffuse, spec or normal map for a render can be time consuming.

I get it, you don't like stock or out of the box sets and images. However, you shouldn't be comparing that to what DC is doing. It's as fair as me comparing a stick figure artist to ISIKOL.
 

Paprika

Active Member
Aug 14, 2017
811
2,154
Last update was released Nov. 28, then 17.5 like a month later, but cookie says this new update took around 3 months, so it's fine, lol.
People still believe him...amazing! And he says the next update will be bigger, as preparing people for even longer updates, and I have no doubt he will do that, as long as people keep throwing money at him.
 

Damonalgren

Member
Aug 30, 2017
347
179
well I said it before but people started to rage at me and I am saying this again now , that this dev is just milking I mean how many renders is he gonna draw ? at its best this update will have 600 new renders but how many days we passed since last update ? over 120 days so you just do the math , it means at its best he is illustrating 5 renders each day .

for a guy who has been working as art director in bioshock it seems pretty unbelievable . and people say that he is working +12 hours per day for this game and that makes it even more unrealistic .

well I mean he just doesn't want to finish the project , I can draw a line in 30 sec but I also can draw same line in 3min I don't think illustrating models that you are working over 3 years on them should take that much of time

bu hey it is what it is no matter what people are gonna support him at the end because they like this game and they gonna get sad if dev abandon this project...
 

troybecks

Member
Jan 9, 2018
122
85
Giving excuse about number of bugs(are you kidding me)(BTW by profession I am a QA for last 9 years). The bugs surface because of
1. No timely testing of code.
2. Ignorance
3. Bad coding standards
As per my understanding SS has only one developer, so to maintain a code base it shouldn't be difficult. Apart from that as per my little understanding or knowledge other bugs are related to UI not functionality. UI bugs are never show stoppers.
Bringing in new UI guy, yes that's a valid point. It takes at least 1 months time for new guy to settle(but 6 months).
Comments about delayed animation: The guy hired is consultant they get paid by hours they work so if they cant deliver just replace or dont pay you will get your work on time .
 

troybecks

Member
Jan 9, 2018
122
85
well I said it before but people started to rage at me and I am saying this again now , that this dev is just milking I mean how many renders is he gonna draw ? at its best this update will have 600 new renders but how many days we passed since last update ? over 120 days so you just do the math , it means at its best he is illustrating 5 renders each day .

for a guy who has been working as art director in bioshock it seems pretty unbelievable . and people say that he is working +12 hours per day for this game and that makes it even more unrealistic .

well I mean he just doesn't want to finish the project , I can draw a line in 30 sec but I also can draw same line in 3min I don't think illustrating models that you are working over 3 years on them should take that much of time

bu hey it is what it is no matter what people are gonna support him at the end because they like this game and they gonna get sad if dev abandon this project...
++
I have seen him working on steams where he was working on images which were part of the release which are still not out. And I am talking about the time at least 6 to 8 months ago.
 

Hajtand

Well-Known Member
Nov 5, 2017
1,573
2,589
He has used up much of the goodwill, I felt for the project. The last update was not very good and it took ages. I don't know how the silent majority feels, so I can only speak for myself. I will drop my long time support, if this update is just as bad. I do think, there are also a not insignificant amount of people—who feels the same way.
 

Qianke

Active Member
Apr 27, 2019
766
1,338
Giving excuse about number of bugs(are you kidding me)(BTW by profession I am a QA for last 9 years). The bugs surface because of
1. No timely testing of code.
2. Ignorance
3. Bad coding standards
As per my understanding SS has only one developer, so to maintain a code base it shouldn't be difficult. Apart from that as per my little understanding or knowledge other bugs are related to UI not functionality. UI bugs are never show stoppers.
Bringing in new UI guy, yes that's a valid point. It takes at least 1 months time for new guy to settle(but 6 months).
Comments about delayed animation: The guy hired is consultant they get paid by hours they work so if they cant deliver just replace or dont pay you will get your work on time .
Hey man, I know something about QA testing as well. In my opinion, there aren't even that many bugs - it's just a visual novel after all and there aren't any new minigames coming so it is as you say. They just check bugs every morning and reopen them in the google sheet as not fixed or wherever they have them listed. And then it goes full circle...

For example this day today, there was an influx of 20 new bugs, they have been testing this visual novel for over a month now? And suddenly 20 issues popped up? By progress bar they haven't even added anything new. Therefore it is obvious that there is a number of bugs that they're trying to deal with but so far they cannot. It's not like coder is a pro, if he was he'd be working at a real company and wouldn't waste time doing commissions for porn game :p
 
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