cavaemon

Active Member
May 29, 2018
884
541
I don't really understand where people do get those insanely long times.

0.15 lasted 117 days, 0.16 103 days, 0.17 120 days and from 0.17.5 to 0.18 we waited 136. I don't really know why anyone would suggest that it's now suddenly going to be 200 days and more, when the last 4 major updates took 120 days +- ~2 weeks. Especially if one considers that it's not a rework this time.

Halloween at the latests seems a pretty safe bet, though I'd guess he'll try to release it a bit earlier.
they don't know math... 365 days... and from what was the last update on a version here? yeeeeeeeeeahh... if DC ever were to do that then sure these people would be right. at least one update and a half per year but since he made a few tweaks to improve work on updates... im a about 70% sure that we will see 2 or 2 and a half this year. updates this year if you count 17.5 is a lot better than waiting for updates in the past since we are about to get 18.5... unless the 6 or 5 bugs are damn near impossible to kill and a code needs to be reworked than yes this is pretty much better than waiting for a whole version.
 

snakeplisskin

Well-Known Member
Mar 19, 2018
1,270
2,201
at the end of the day they say they only take 4 months per update, seeing how 18.5 isn't done yet. We are looking at sometime in october at the earliest
 
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seraphimd2

Well-Known Member
Jun 18, 2017
1,453
1,830
they don't know math... 365 days... and from what was the last update on a version here? yeeeeeeeeeahh... if DC ever were to do that then sure these people would be right. at least one update and a half per year but since he made a few tweaks to improve work on updates... im a about 70% sure that we will see 2 or 2 and a half this year. updates this year if you count 17.5 is a lot better than waiting for updates in the past since we are about to get 18.5... unless the 6 or 5 bugs are damn near impossible to kill and a code needs to be reworked than yes this is pretty much better than waiting for a whole version.
we're counting with patches(i didnt meant fixes by the way)as updates?cool,finnaly we will see 3 updates for year again...(sorry bro,couldnt help holding the joke)maybe 4 or 5 this year if DC decide to do the same with Eve update...
dont get me wrong cava,but DC asked if people wanted him to stop doing those kind of updates/patches in exchange of denser and more worked content(which in sense would explain the time they took)and yet here they are again,even with all the time the updates take to be worked on....i do love DC work,and wish all the luck for completing it,but that is as far i will go,not funding him anymore,even more with the price dollars weight on my wallet...
 
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deivias

Newbie
Jan 8, 2017
41
83
Patreon should have a system where the developer sets a release date for each update and money stops on that date until the update is released.

Patrons can then decide if they are happy to give money to a dev based on those dates.

If devs want to set for example 12 months for an update so as to not risk the money stopping they have to deal with Patrons knowing they are doing that.
 
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Orzammar

Member
Nov 21, 2017
282
319
Big changelog coming up. Also the public link will be available in approximately 12 hours after this post. So around 11AM EST June 4th.

Changelog (0.18.5):
New content:
  • Jenny new sex scenes (3) in dining room, outdoor pool and bed at night
  • You can now climb into Jenny's bed at night (this was removed in 0.18.0, and is coming back now)
  • You can now ask Jenny for some late-night adult content watching. This will force her to catch you in the act on the couch.
  • Jenny has a little bit of extra content added to her, besides the new sex scenes, her story has been expanded to fit one new quest.
  • X-rays have been added to all of Roxxy's, Becca's, Missy's and Jenny's content. X-rays are triggered only when you cum inside.
  • The daycare location is now unlocked once any character is in labour
Rework of the codebase:
  • Creator Defined Displayables have been implemented to replace the following existing art assets:
  • Sex actions dynamic buttons (optimising)
  • Box dynamic buttons (optimising)
  • Menu dynamic buttons (optimising)
  • Most information popups (location unlocking, item acquiring/buying etc)
  • Those can now be translated directly.
  • Locations are now instantiated at init time instead of in a label called after loading/starting a game.
  • Any future change to the Location object will no longer break save compatibility
  • Location state is now saved in the Player class
  • Time played (displayed in quit message) now uses built in timer (which ignores time spent in menus).
  • The PregnancyManager API has changed.
  • Added LocationSchedule objects to the pregnancy managers, dictating
  • where a character should be located at any point during their pregnancy.
  • They are stored in a dictionary, with keys corresponding to each stage of the pregnancy
  • - Keys are as follows : "", "_pregnant_bump", "_pregnant_belly", "_labor", "_baby_[girl/boy/twins]"
  • Added a "state_actions" attribute to the pregnancy managers.
  • This attribute allows you to trigger machine actions at various stages of the pregnancy
  • Use the "add_action" method of the PregnancyManager class to set up.
  • takes 3 arguments
  • key (either "first" or "repeat" depending if you only want to execute the actions the first time or not)
  • stage (integer that represents the stage of the pregnancy to trigger the action on. Stages increment for every week passed)
  • actionslist : a list of {i}even{/i} length for the actions. Format is the same as for FSMs
  • Actions are triggered right after the pregnancy manager switched its stage (i.e. at the beginning of the week)
  • Actions are processed for the machine that has the same name as the pregnancy manager, a lookup is done on the store.machines hash table to get that information.
  • The State class has a new method 'int add_delay(int amount=1)' to add delay to the state dynamically. Returns the current state's delay.
Debug Menu:
  • Added pregnancy button to every FSM in the debug menu
  • Shows a screen that display debug info about the pregnancy
  • Allows incrementing manually the pregnancy, get a character pregnant and re-init the pregnancy
  • Reinitializing the pregnancy can cause weird behaviours, and should be used with extreme care
  • Persistent skip intro no longer forces cheat mode, enabling will skip first day regardless of mode.
Other improvements:
  • Rebuilt GUI from scratch to be cleaner and more maintainable.
  • Name entry screen:
  • Uses the last name used as the default (Anon if first time playing).
  • Does not save name until start is clicked (back or esc cancels the change).
  • Will no longer allow an empty name.
  • Save screen:
  • Save game description can no longer be empty.
  • When saving over an occupied slot, the OK button will become a red Overwrite button.
  • Added about screen containing licensing information.
  • Right click (while in game) now opens the game menu (previously went direct to save menu).
  • Changelog is now browsable by version and has a visual scroll bar.
  • Clear Persistent in settings now prompts for confirmation.
  • Added hover effect to save game thumbnails.
  • Now possible to exit cookie jar scene early using the game menu (right click/esc), and "End Replay".
  • Added hints to impactful choices in Jenny's quest.
  • Allowed access to previously locked action when repeating cheerleader scene.
  • Added new environmental effects to Jenny's shower scenes, and made them consistent.
  • Shop item popups are now done in code, and used everywhere possible
  • Item buying is now done exclusively with the BuyItem Action, which handles all the item buying logic, and shows the relevant popups.
  • Credits page now has visible scroll controls.
  • Added a PSA notifying players of the serious consequences of pregnancy.
Bug fixes:
  • Fixed Debbie's posing when talking to her when she's leaning on the counter.
  • Fixed pregnancy minigame happening even if a character is pregnant already.
  • Fixed being able to ask Clyde about the statue piece before learning his last name.
  • Fixed autosaving - saves will be made roughly every 200 clicks, and on quit.
  • Fixed art used when taking CumDoom pills.
  • Fixed problems that could arise when inspecting items in the inventory.
  • Fixed issue that prevented some characters being correctly rendered on the credits screen.
  • Fixed minor visual quirks with main menu animation.
  • Fixed being able to access the save menu when replaying a scene from the cookie jar.
  • Fixed being able to access the save menu when on mode select screen (esc will return to main menu).
  • Prevented alpha warning at Rump's house from bleeding into subsequent scenes.
  • Main menu music starts after (rather than during) the splash screen, as originally intended.
  • Use correct background when spying on Jenny in shower.
  • Fixed Diane being nowhere to be found when pregnant.
  • Fixed floating pills chests in Dr. Priya Singh's laboratory.
  • Fixed entering MC's bedroom triggering the bad guys event in Debbie's story.
  • Fixed BuyItem action not showing item popups
  • Fixed being able to buy the cyclone mask in advance, effectively wasting your money. The item will become available when needed.
  • Fixed Dexter's library book's dialogue staying well after the associated Bissette quest.
  • Fixed issue where Comsumr could grant random cash to player.
  • Limited the fetch Diane a drink quest progression to day time.
  • Removed dialogue repetition when speaking to Annie in her house.
  • Fixed issue with treehouse controller acquisition dialogue.
  • Added missing art and updated posing for Diane's "How's the baby?" dialogues.
  • Miscellaneous posing errors with jenny and mc have been fixed.
  • Fixed "Roxxy" dialogue option appearing when jenny is by the pool or in the dining room, causing posing issues.
  • Added a delay to 'S_diane_dinner' from M_diane if M_debbie is in state 'S_debbie_diane_visit' to avoid conflicts.
  • Fixed a dialogue repeating indefinitely by opening and closing jenny's nightstand when figuring out her PC's password
 
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RedPillBlues

I Want to Rock your Body (To the Break of Dawn)
Donor
Jun 5, 2017
5,059
12,557
"X-rays are triggered only when you cum inside." Alright, that confirms it, DarkCookie and Dogeek have officially lost all touch with reality. This project is dead to me. What an absolutely stupid decision.
 
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Hero1

"I'm in the wrong place at the wrong time."
Donor
Sep 20, 2017
539
3,946
Patreon should have a system where the developer sets a release date for each update and money stops on that date until the update is released.
They have that system, sort of. Creators can decide to charge their Patrons only when they release something. But it is optional to the creator, not the Patron.
 

SCynic

Newbie
Jul 18, 2018
90
248
Patreon should have a system where the developer sets a release date for each update and money stops on that date until the update is released.

Patrons can then decide if they are happy to give money to a dev based on those dates.

If devs want to set for example 12 months for an update so as to not risk the money stopping they have to deal with Patrons knowing they are doing that.
I really think that you and alot of others who are overly concerned with release dates and their correlation to patron donations are confused about what being a patron means.

You are NOT paying for content, at all. You are donating, I. This case on an automatically recurring monthly basis, to an artist be cause you like their art and their process. This has been the case historically with artists and kings/rulers/wealthy people. This is also the case now. You, as the patron, are SUPPORTING THE ARTIST. Period.

You are not contracting for specific pieces of art, that is a commission. You can remove your support of the artist if you feel compelled to do so, but don't treat the situation. As though the artist owes you anything. They dont. And vice versa, you owe the artist nothing.

Please SOMEONE tell me they understand this dynamic!
 

RedPillBlues

I Want to Rock your Body (To the Break of Dawn)
Donor
Jun 5, 2017
5,059
12,557
Then why are you upset?
Are you literally re... Is English your first language? I will never understand why you would respond to someone like this. Its a stupid decision and a step backwards from the previous system where it was toggleable. This idiotic game design plus lackluster updates shows just how bad this game is becoming.
 
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4.00 star(s) 378 Votes