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I dont believe I ever implied anything to the contrary, im saying that swapping an asset doesn't take much work which you also seemed to agree with in your 2nd sentence.You still need somebody to replace the placeholder and that's obviously the work of the coder. In fact I'm pretty sure stray did something like that this time, because the corresponding tasks often finished like less than an hour after the poser was done.
We must haved looked at a completely different tracker in that case. All that was left for the last month was excatly implementing the poser's work (which couldn't be finished because there was no poser), bug fixing plus the release preparation.My original point being that coding was significantly behind all other tasks in this most recent update far beyond needing the new poser's work for the remaining character models ...
Here's where I believed you had a valid point and I would've agreed with you, because i've never cared to look at the items remaining in their sprint.We must haved looked at a completely different tracker in that case. All that was left for the last month was excatly implementing the posers work
Here is where you lost me, because why would that be hamstrung by a poser which again leads me back to my original point... I web dev, I don't do video games; but from my experience the work surrounding an animation takes significantly more work than implementing the animation itself. This again leads me to believe that coding wasn't only held back by the posers work, it was going to take them nearly as long as they did regardless of the poser stepping out.We must haved looked at a completely different tracker in that case. All that was left for the last month was excatly implementing the poser's work (which couldn't be finished because there was no poser), bug fixing plus the release preparation.
You can see what was left two weeks ago here, for example: https://f95zone.to/threads/summertime-saga-v0-20-8-kompas-productions.276/page-2707#post-5326236Here is where you lost me, because why would that be hamstrung by a poser which again leads me back to my original point... I web dev, I don't do video games; but from my experience the work surrounding an animation takes significantly more work than implementing the animation itself. This again leads me to believe that coding wasn't only held back by the posers work, it was going to take them nearly as long as they did regardless of the poser stepping out.
Again, this is going off what you said remained because I never cared to look at the items in their backlog.
Thanks, that's an informative picture. I guess something I could keep in mind is that they potentially have a jank workflow.You can see what was left two weeks ago here, for example: https://f95zone.to/threads/summertime-saga-v0-20-8-kompas-productions.276/page-2707#post-5326236
Of course I have no idea what's actually happening in the background, but at least for the tracker during normal updates, most tasks, like let's say "Pregnancy Liu" appear indeed 4 times, once in each department. DC makes the art for that segment, Sploosh writes the dialog, the posers pose it and stray implements it. It's not very precise but that's how the tracker works.
By the way, the animations intself are indeed outsourced to AEHentai. DC creates the art and gets the animations back.
I'm really angry with the part of the final boss. It's impossible
any one have a save after combatboss
I think in this case it may be the other way round. I mean, it's still just a RenPy game and as far as I'm aware everybody but DC actually only works part-time on the project. One guy simply can't produce enough art to actually keep them busy for longer.Thanks, that's an informative picture. I guess something I could keep in mind is that they potentially have a jank workflow.
Im just used to PMs in my world making sure that everyone has what they need to do as much as they possibly can regardless of what they may or may not need from others.
If I have a mock-up of a website, implementing the image files I get from the graphic design guys is 1% of my work. It wouldn't impede the 99% that still remains to be done on my end because I can just use empty elements or placeholders until I have those files. That's just the way im looking at it.
Interesting and its already at 8%. not surprised tho.. DC has been doing the art for the tech update for around 2 months nowThe tech update seems be to be called 0.21. for now, while the numbers for the other updates were removed. Looks like they don't want to assign numbers anymore before the work has actually started... which kinda makes sense, I guess, looking at the mess that caused in the past.
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In general it's actually surprising that almost nobody complained about bugs or saves which didn't work. So it looks like they've got that under control by now.
I doubt the tech update will take more than 9 months to finish, my guess right now is that it will take between 4 and 6 months.Coding was the last thing to finish in the current update and thats even with the poser leaving mid-way. Looking at how many coding tasks are on that list I dont think the guy a few posts above was exaggerating. If this comes out in 2021 I will be surprised.
This update took half a year and its just a bunch of dialogue.
Nope to both of that. Ending was finding who killed MC's dad, which you do in said route. 6 scenes are for the tech build coming out in 4-5 months, both of which was known for almost a year nowI don't understand the way the final story ended, they could have done better. Besides, weren't they supposed to add new scenes of the 6 chosen characters?
On pc I can get how its easy.. but on mobile that mini game has a very narrow error margin..For those of you that never bothered to level up stats, why did you even bother with them in the first place? Just start w/ cheat mode and your stats are already maxed out. You wouldn't have needed to bother.
If you cant do that minigame with maxed out dex im not sure what to tell you, especially on PC. Should be easily able to beat it.
Wait a week
Coding was the last thing to finish in the current update and thats even with the poser leaving mid-way. Looking at how many coding tasks are on that list I dont think the guy a few posts above was exaggerating. If this comes out in 2021 I will be surprised.
This update took half a year and its just a bunch of dialogue.
On mobile, yeah, may God have mercy on your soul. With it being unsupported on mobile im not surprised if everyone playing that way got stuck.On pc I can get how its easy.. but on mobile that mini game has a very narrow error margin..
Also doesnt help that the arrows dont always seem to show up.. have had a few fails due to litteral no arrows on the last part...
A problem that the game design does not take into account is that not all keyboards/keypads are created equal. There were attempts where I hit the key and it didn't register in the game plus my U-D-R-L pad is laid out funky. This is a problem that has arisen in other games besides this one. Right now, . . . I'm guessing that the boss minigame is "virtually" impossible for about 1/3 of the gamers to complete on their machines.On pc I can get how its easy.. but on mobile that mini game has a very narrow error margin..
Also doesnt help that the arrows dont always seem to show up.. have had a few fails due to litteral no arrows on the last part... ar
Finally got it after prolly 20 tries.. liked the old mini game more.. not that I like most of the mini games to begin with.. but most of them are alright if you get the hang of them..
This last fight with Dimitri for me wasnt fun to be honest, but got through it eventually... The maxed stats made quite a big difference I wil say