And you have any source which says how long they work for him in a week? Or Month? Or in which condition there work agreement is?
I have also a gardener and a cleaning lady, sounds like i pay a lot of money hey? no they come very rarly for 3-4 hours thats it.
The same counts for this "jobs" Yes he has a lot of ppl working on this project with him, fine, but they dont work full hours. They get i need this week that you do this task.. ok person_01 does the tasks it takes for example 5 hours in the week he gets the agreed money for it, thats it.
DC works 1-1,5 hours a day (and very often he is "ill") i dont belive if his "full time" working hours are 5-7,5 hours a week. He would pay ppl for more hours.
Just as anecdote; my team is made of about 8 full time devs, which consist of a dedicated audio director, Lead dev programmer, Art director, Lead QA/Gameplay designer (Me), Story/Lead director and 3 artists (2D/3D/Texturing). We hire a bunch of outside contractors in a as-needed/part time basis such as animators, voice actors and programmers (we work with UE5) which counts up to maybe about 20 people total having contributed.
We have only about 1/3 to 1/4 the raw monthly income of SS, but to be fair, i genuinely believe most of us are some extremely talented people that could easily fetch twice the salary we're currently offering. But we have other circumstances to compensate for that such as sale percentage cuts and such. That and we've been working together for like 5 years now so we're all on pretty good terms.
SS is most definitely Art heavy first and foremost, with DC probably being the sole artist doing the art and animation stuff. Then programming, story/dialogue writing, QA (Maybe?) and perhaps some studio assistant doing a little bit of everything. Ah and PR guy. These are the main roles that most likely are full time, since DC is most certainly a lead dev doing a little of everything, which is the exact same for our own lead dev. There is no way DC is slacking, i'm actually fairly sure of that.
Everything else, i doubt the work load is sufficient to be full time. That being said, small teams (like mine) tend to wear multiples hats at once, so it is entirely possible the actual work is much more diverse than what their titles implies.
TL;DR: They have enough budget to hire a full team of 20 people full time if they wanted. For which they don't need to and have zero incentive to. The only main motivation i could see for completing updates faster is that good release schedules is good for seeking out partnerships and publishers. Which again, they don't need.
They are a small team working on a big ass building. But who cares about finishing it faster, all that'll do is dry up their source of revenue.
Again, people can bitch and moan all they want. But they are in a absolute dream state for their project. Good for them.
To be clear: All of this is nothing more than conjecture, provided for reference. Please do not take any of this as fact for SS or the devs.